I have yet to get them as good. I played as Altarians, I played as Benevolent, the Terrans went Pragmatic and hated my guts.
Chibiabos
[quote who="Kevin_Walter" reply="1" id="3531926"] Space has always interested me. Though it also makes me sad. Interesting because the possibilities are literally endless. Sad because I know that I live in a time period (most likely all of us do), in which we won't even begin to experience those possibilities. It's both an exciting and depressing reality for me. We see all of these fiction shows where people imagine humanity traveling to the furthest stars a
I can't seem to play Terrans as the Pragmatists their AI has them as, or Altarians as Benevolents with out the other DOWing me :/ I should play someone else in a future game and see how frequently the AI Terran and AI Altarians DOW each other.
Couldn't you have sold or gifted away some of it to another civ?
I'm playing a custom race, I think using the Terran tech tree but not sure. Surely I can't be the first one to find I can't actually get research treaties? At least now I know what became of the tech I researched -- I saw 'Slave Brokering' treaties enabled as options when I w
STILL present in 1.0 release. :/ I have traded away the Research Treaty tech with every major and minor civ, but an actual research treaty never shows up as an option :/
Declaration of War: The Short Form :P [video]https://www.youtube.com/watch?v=Fmv3HjGN9UQ[/video]
I disagree. At a certain point, you are steamrolling and then it becomes a boring grind to churn out transport after transport to take planet after planet. In GC2, the AI would snub you sometimes ... if you are steamrolling them and taking planet after planet, they'll surrender -- TO SOMEONE ELSE. That was sooooo very snarky and trollsome! Hitler may have waited until Berlin was surrounded, and so its true that might not be realistic, in terms of gameplay it ju
I am playing a custom race with only Benevolent ideology. Either the Terran Alliance is malevolent and the Drengin benevolent, or something in the code has them considering my civilization to be following the opposite ideology that it is.
It happened again. Captured the battle report in a screenshot this time:
None of the above takes into consideration range. You could have a billion point Kinetic, but if it won't fire until its in short range, and its going against an enemy with strong missiles, you'll never get to fire that billion point Kinetic gun because you'll get taken out by their long range weapons. I don't think nerfing missiles to be nigh-useless is the answer, though -- maybe reduce their damage a hefty amount, but let missiles do other things other than pu
Unfortunately I didn't capture a screenshot of this, would be rather complicated to do so. I went into a battle with a pirate starbase with 3 ships. One of them showed in the tactical viewer as being destroyed, but my ship tally remained at 3 at the top. The shipyard didn't seem to fire any more weapons at my two remaining ships, and when I finally destroyed the pirate shipyard, the combat log showed it had continued to fire at my destroyed ship. After the
I fault gamers for pre-ordering and zero-day buying games with 'constant Internet connection required' DRM crap. :/ Keep shelling out money for it, publishers will keep delivering it, doesn't matter to them if you can't play because they already have your money and thanks to their lobbying buying legislation, they don't have to fulfill any promises and don't have to refund your money when their product is defective and does not work as promised.
There are rumors Bethesda might announce a new Fallout or Elder Scrolls game, but there are /always/ rumors about such that never quite come to fruition (or become something disappointing, such as a belovedly engrossing single player RPG series sidetracking into an MMO ... ugh!)
I do remember Stardock did promise the price wouldn't go below the discounted founder's prices, but it did. That's bad ... its common in business, unfortunately ... but nonetheless, to use a proper technical term, it /sucks./ However, I should also point out the $100 elite founder package isn't entirely undercut by this, as what they are offering now doesn't have what the Elite founder's package has -- elite founders will get all DLC and all future expans
Even before Gamestop froze Gamestop App formerly-known-as Impulse from in-game purchases, I had my suspicions they were just going to kill it. I know quite a few folk were disappointed when Stardock sold off the asset when WoM failed, I very much preferred Impulse to Steam but have not been thrilled with Gamestop (and it seems some indie dev studios didn't like them either and announced they would no longer put their apps out on Impulse following its acquisition by Gamestop).
[quote who="Heavenfall" reply="4" id="3528312"] Looks very nice, but tired of citybuilders not delivering. Will wait for judgements on playability at release. [/quote] My thoughts exactly. I'm guessing you went through what I did -- excited about CitiesXL, then ........ yeah. Then 'selling' a few patches you actually had to pay money for that fixed some but not all of hte bugs, then another pay-for-a-patch, and another ... and none of them have fixed
Yeah unfortunately its something Brad caved on around the time of the War of Magic failed launch. I can understand, as Stardock has grown it probably became difficult to manage the business aspects largely tied to the Impulse digital retail portion and the creative studio actually making games at the same time, which I think is more where Brad's heart is, and per his message he posted back in the day of the WoM failed launch, he realized he needed to re-focus on making games while t
There have been a variety of approaches to terraforming in space TBS games. Its not realistic, but I honestly really like the 'eventually you can remake every world into super star worlds' feel taken by games like Master of Orion II and Endless Space a lot more than 'get a few extra tiles' ala GalCiv. Those who are surprised at GC3's approach I am guessing never played GC2 ... yeah you could see ahead which planets you will be able to eventually transform in
I dunno why anyone was surprised SC5 failed at launch. Continuous Internet Connect Required = FAIL LAUNCH. It /always/ fails when a game launches, and that isn't just an EA thing. Why do so many keep encouraging dev studios and publishers to keep pushing this anti-paying-customer garbage by pre-buying or launch-day buying? Because gamers -- and yes I know I point at myself here too -- are stupid and impulsive, and too many forget too quickly the lessons of the pa
[quote who="Borg999" reply="3" id="3528161"] I really enjoyed SC2K, 3k was OK, but after that it was a death spiral. What's really sad, is that the next most popular city builder Cities XL/XXL is so oversimplified and dumbed down, it can't even compare favorably to SC2k, except, maybe graphic-wise. [/quote] The only thing CitiesXL has going for it is its not as bad as the final iteration of SimCity. :/
If you feel you can craft an AI that is invulnerable to its patterns being learned by players and exploits to get around its patterns, good luck, I'd like to see it. Its unfortunate but the reality is that, beyond a certain point, the AI cannot truly learn and adapt to a human playstyle, and thus giving the AI booster cheats will make a game more challenging than not having them and extend the challenge of a game.
I haven't had a problem with Stardock's early access thus far. When things went awry, as they did with Elemental: War of Magic, Stardock did make things right. I have seen and heard of companies ripping off customers time and again though with early access or pre-order programs, so aside from small studios and Stardock -- and honestly I think I will conserve from here on out even with Stardock, despite having made things right for WoM, I think I'm going to restrain mys
[quote who="peregrine23" reply="1" id="3521629"] I don't believe what you are experiencing is a bug. If you attach an engine (or other part) to a part that has been mirrored, the engine also mirrors. If the part was not mirrored the engine will not mirror. The solution is also pretty easy. If you attach an engine that you want mirrored and it doesn't mirror, you can do it manually by using the symmetry controls in the top right corner of the edit box. [/quote] These