Also, good work. I like this idea. A lot of this is probably bound to be fixed eventually, but if not, I think it'd be a great idea to have an "unofficial vanilla patch" going for these XML fixes.
Chibiabos
Could the Malevolent option for the "Ship Design Revolution" event be fixed via XML? It currently does not work -- it is supposed to reduce the mass of all ship components by 10%, but appears to have no effect whatsoever.
Trying to compare Guardian vs. Assault vs. Interceptor carrier modules .... read the in-game descriptions, then tell me how I'm supposed to have any real sense of what one is versus the others? Do they have different offense/defense ratios? There are a lot of similarly vague descriptions of things -- components, improvements, technologies. I don't think this qualifies as a bug, but ... its certainly frustrating the gameplay experience.
I think its 400, but can also get modded for range, firing rate and accuracy. Kinetics have a faster base rate of fire than missile base rate of fire, though, if I recall correctly.
Hopefully they'll strive to remain true to the series. The series of 2. There was no 3. There was no 3 ....
I think its a bit early to call anything OP unless its pwning everyone in multiplayer. Brad's gonna whack at the AI ... I think its abundantly clear the AI sucks at ship design and assembling its fleets strategically at present, its too easy to overwhelm them.
Carriers pwn early on, even before 'Advanced.' Here's a showing of what I mean: My carrier fleet (the 'Nuts Units') is fairly outdated. I gave up refitting to the latest tech eons ago since the AI can't keep up anyway -- I've pretty much won, I am allied with all AIs e
I am readily able to pwn everything with carriers. Don't even stick weapons on the carriers. I use fleet enhancing techs for offensive and defensive, which gives boosts to each individual fighters and they become pretty much undefeatable. I don't play multiplayer, but I bet my carriers would pwn your Durantium, as my Carrier fleets dole out around 800 each of missiles, beams and kinetics from my fighters and have a lot of defense in each as well -- which means before
D'OH! I dedicated a high production world to rev up military adjacency bonuses (otherwise useless, as I easily steamroll every AI in invasions) to build my elite fleets, only to find the HLS doesn't adjacency-level as I think it is intended to. I noticed it when ... yeah, a single Lar
A lot of the games I bought on Impulse now activate on Steam when I try to download and install them again. The Gamestop App is more or less dead, as you can't buy any new games on it.
Umm, you're supposed to left click on your fleet to select it and right-click on the shipyard to target it, unless you have some funky mouse with the right and left buttons reversed.
[quote who="BuckGodot" reply="5" id="3558213"] SHIPYARDS , yes. I've seen that behavior as well. But not for starbases . [/quote] It happens 100% of the time if your starbase has only one available upgrade. If you use constructor with multiple modules available to build that last upgrade for the starbase, the entire constructor disappears even though
[quote who="chanbrothers" reply="5" id="3558004"] Yeah, i meant the elite founders program where you get the base galciv 3 and all the future expansions and DLC for 1 price now. i just want to show my support to stardock and at the same time, i think the icon below your username looks cool [e digicons]:D[/e] [/quote] Thanks. It pays to have artist friends. :P Okay, technically I paid an artist friend to draw it, heh.
I guess it depends on whether he meant the Elite Founder's Package, in which case its more like 6 years (Elite Founder's Packages get all expansions in addition to all DLC). Its not as though the Founders get DLC early (at least so far as I know, we won't get 'DLC betas') ... we just don't have to pay extra for them.
Yup. Might as well seek to be a founder of Rome now. :P
Stardock had one of the few 'ankle-biting' competitors to Steam with Impulse, which they sold to Gamestop which killed it (you can no longer buy games on it, and most games you bought on Impulse if you try to download with their legacy app now download in Steam instead :/). There are a couple minor competitors like Gog which specializes (though isn't exclusively) old games (from even the MS-DOS area, like Master of Orion, M.A.X., etc.) with the software like DosBOX to let th
Vanilla game is not very stable. I generally incur a crash every 5 to 10 hours or so. Its not terribly frequent, but frequent enough, and I hear a lot of folk have crashes a lot more frequently. There are still sound cut-outs so that's not fully fixed yet even though the 1.01 patch I think said it was fixed.
Yes, very annoying. :/ Sometimes I can click on an enemy fleet, find out how many moves it is, and I can thus manually move a defenseless ship around it and keep it safe ... but not when the moves disappears from the mouseover, not to mention I can't tell how many of my own moves are left :/
Could anyone explain why the Altarians, after having declared war on me (I am playing Yor), voted for me for UP Chair? Is this a bug?
[quote who="Magnumaniac" reply="1" id="3557182"] Quoting , quoting post If you have a constructor ship that has multiple constructor modules, and you take it to a starbase to upgrade that starbase, but that starbase has only one available upgrade, the entire constructor (all of its modules) will get consumed making that one upgra
Title is a bit cumbersome, so will try to break it down ... If you have a constructor ship that has multiple constructor modules, and you take it to a starbase to upgrade that starbase, but that starbase has only one available upgrade, the entire constructor (all of its modules) will get consumed making that one upgrade. There's no constructor left to move to upgrade another starbase. This is inconsistent with the fact that if you have a constructor sh
I've seen this occur a couple of times now, at first I thought it was a glitch or maybe I mis-clicked. When I start a New Game, it displays the size from the previous game (Excessive) so I don't change it. I check the other settings and eventually click 'Start' to generate the galaxy. However, sometimes I quickly notice it generated a Tiny galaxy. I go to start a new game, and indeed the size setting defaults to 'Tiny' on the second attempt to
[quote who="Frogboy" reply="21" id="3556903"] You've clearly never tasted Torian. [/quote] Snathi taste a bit nutty ...
I don't know if it limits you from researching your option in the future for one you haven't researched yet, but I have found it will let me get techs through trading or gifts from rival AIs where I already made the choice. So far as I can tell, that means I get to enjoy the benefits of both enhancements.
[quote who="drakkos137" reply="10" id="3556128"] There's no "good" guys in this game, everyone behaves in exactly the same fashion. [/quote] Quick, let's sign a petition to force Stardock to bring back the Torians! XD