How about setting it up with agriculture pods that give food bonuses to their planets
jhanglyn
When will planet generation be fixed to more accurately reflect the terms abundant?
Overaight ability to edit custom race
When is this planned on being looked at? Abundant / Abundant = fairly sparse even in beta 5
Turned based doesn't mean micromanaged based. And if your playing on large maps then you definitely won't spend only 5 clicks.
Maybe make it a setting. .. do you want it yes/no
Let's think of the largest maps when we discuss production overflow. .. With 200+ planets you don't want to constantly manage it
The point is that your turns shouldn't take hours... If you spend all the time trying not to waste production on every world you are not having fun....If like large maps because it hAve more time to establish myself... Under the current plan is will waste time ensuring that is don't over produce because it can only get one item a turn per planet and the rollover is capped at one turn
My definition of resource is mand factoring points, research points... etc.. at the very least it needs to be turned into bc if you can't use it
Any capping of resource overflow creates micro management. On larger maps this is unacceptable. You have 200 plus worlds and your turns could take hours... we should not lose resources just because of the game.
Honestly any limitation or loss on overflow is increasing micro management
Great point... better that all of them appear in orbit unless unable to due to too many ships
Color meaning type
Is there a way for a button to be implemented that will allow you to select a color and based on that color only buildings of that color are selectable?
I am noticing that the approval isn't being calculated on an immense map with 200 + colonies correctly. I have multiple approval resources and all planets show 100 happiness and the overall is showing 84. Is anyone else seeing suspicious activity?
This is still not corrected in 72.
Its a quantum leap... you jump here and something else does too only not as much :)
Yes when for some reason you have one ship that can survey then have to research a tech to build another... losing one can be detrimental especially on larger maps...
Durantium is armor.
I think they have this already. ... the resource boosting defense.?
I would agree that there needs to be some sort of scaling between ideologies... your main ideology is at a cost of 1 how far you deviate from your main the ideology scale increases.
Honestly it would be nice if they were 2 way that your ability to travel would span a certain amount from origin... and that you would need to develop starbases that stabilize them on both sides. I.e. the worm hole is unstable unless secured when it collapses it leaves an anomaly but if you stabilize it you are able to travel it until the stabilizing star bases are destroyed Or maybe have some 2 way some one way... all depending upon how unstable they
They also need to put modifiers on colonization ships... its very easy to buy a ship and 2.5bln ppl
Yes for this to work it needs to be up
I have experienced this as well... with similarly high specs...