jhanglyn

jhanglyn

Joined Member # 2381036
11 Posts 64 Replies 343 Reputation

I have seen this issue pop up as well. I switch techs alot to game the artifact tech bonus that you can receive. I have on multiple occasions noticed that if I switch to a different tech that it won't apply the tech points to that Technology and thus I lose a turn of tech spend.

4 Replies 6,962 Views

Based upon how they programmed it... at the start of the game all of the planets are known... the only thing that should be adding memory are the modules/ships/starbases that you add... and honestly from a memory perspective... immense with 1000 ships and star bases should impact cpu more than memory... all of the data should be stored in arrays... maybe I am being blind here... But if your save file is not that large then the memory it would take to run the game should be s

14 Replies 33,066 Views

I am also in the boat that you play large maps to make it take longer to meet races on average. .. when we have the minor races and have them enabled to slowly spread you probably won't have the same experience? ? Or maybe have the ability to create more races and add them to your game?

12 Replies 32,443 Views

Also for races that get logistic benefits... it should be a percentage gain or an increasing gain... I.e. the terrans.. at the start the extra logistics help at the end not as much.. i would think that if they are naturally good at it... then given higher logistics they are that much better... Akin to the plus 20% for other items... i understand that it would be game breaking to just give plus 20% logistics so have a graduated scale...

3 Replies 5,943 Views

With yor and malevolence you won't need to worry about flipping and you can colonize away. But yes... you should be able to knock them off a world but not take it if you can't survive there. I don't agree with the current non flipping of malevolent races... they should just make it take much longer or need much more influence

9 Replies 6,023 Views

[quote who="erischild" reply="8" id="3520170"] I just have to take a moment to say that I, along with others, think you are trying to fix a problem that is not a problem. I like constructors. I love the idea of huge constructors. I wish I had thought of that. [/quote] I like constructors too. I am trying to propose a solution that allows those who are tired of creating a bunch of constructors to only have to create one to create the base and another to s

14 Replies 45,070 Views

Peregrin.. the production would be a sifon from your total production on whichever planets are supporting it. when you establish a supply constructor route you would set how much production it takes per trip. That number divided by trips per turn would be taken from total production. So if your constructor takes 2 turns to get there and you want 8 mfg points delivered... each turn 2 mfg points will be deducted. Because it would take 2 turns to get there and

14 Replies 45,070 Views

Think of it as perfecting your early game... but with how it is now it is definitely pointing you in playing a specific way

16 Replies 53,177 Views

I tend to grow wide before I grow up with my civilization the 1 per turn is keeping me from doing that... all of the current ais are just going straight military and by the time I meet them i am at their mercy unless I can get the 3 ships to every colony pragmatism trait

44 Replies 112,720 Views

Honestly I think that the malevolence trait of never switching is a bit of overkill. Instead make it take 5 xs more or something. I think that is in part of what is causing this.

12 Replies 45,672 Views

currently this is not possible. .. but in the future could it be possible for us to be able to trade food to another planet In our own control... Case in point. .. earth can generate 21 food... if i don't put in place the morale boosting improvements... earth will be unhappy. My only other option is to build colonization ships to move people. We need a way to either move "food" with a decay on distance or move people Easier.

1 Replies 10,533 Views

I tried a new game and at the point it would usually stop it paused for a second then continued on. Try a new game?

16 Replies 53,177 Views