Zhurok

Zhurok

Joined Member # 2377982
1 Posts 25 Replies 156 Reputation

Yeah I agree. You have to be well into the mid game to even think about destroying a starbase or shipyard. Right now I'm conquering planets and leaving the starbase/shipyards alone. Kinda silly.

9 Replies 1,554 Views

Minor interface bug: You can't tell stacked ships to Pass turn if one of the stacked ships has already been given the Pass order. You have to click end turn, then you can do it. Only a small annoyance.

6 Replies 529 Views

Awesome! I think most of us Founders would've liked to have seen this handled differently, but the level of vitriol from a few individuals was completely uncalled for. I'd post more, but I'm gonna go play it! :)

28 Replies 36,934 Views

[quote who="Mystikmind" reply="3" id="3646448"] Yea i often destroy them if i have multiple..... but never the ones with useful adjacency bonuses, the one that has utterly useless adjacency are the military adjacency.... so useless it makes my eye twitch whenever i see one! lol [/quote] Military adjacency is actually really useful if you get it on one of your major military production worlds. Readiness Center +2, the trade resource +2, maybe another military b

24 Replies 43,955 Views

Pretty disappointing to see that the colonization bug is not fixed. Seems like it would've been pretty easy to test if the fix actually worked.

39 Replies 73,927 Views

I upgraded from 8GB to 16GB during the beta and saw a huge increase in performance on the big maps. Turn times dropped from 30+ seconds down to 3-4 even several hundred turns into the game. I highly recommend upgrading RAM if you want to play on those huge maps.

10 Replies 22,029 Views

While I can't argue with any of that, the Intimidation Center + adjacent morale buildings + flat morale from techs IS a helpful solution to the problem.. up until a certain point at least. Realistically they need to implement a cap on the large empire penalty or rebalance it somehow depending on map size. It's definitely broken in its current state.

16 Replies 14,122 Views

Out of curiosity are you using the Malevolent ideology approval building? I've found it to be pretty powerful on Insane maps. That said I haven't gotten an empire quite that large yet.

16 Replies 14,122 Views

[quote who="J5S" reply="16" id="3556738"] Which systems were this? I am running it on FX-8350 with SSD and 32GB DDR3 and it becomes unresponsive during turns, and doesn't appear to use a constant amount of cpu power during the game, very heavy during initial setup and then barely at all until you hit turn where it jams the cpu and then after it is done with its 5-10 seconds of processing is responsive again. Please don't tell me it is because AMD IPC because I am clocking around

179 Replies 694,109 Views

I upgraded from 8GB to 16GB and I've seen a huge increase in performance on the 3 largest map sizes. Worth it if you want to play on Insane. I found 8GB played on Gigantic pretty well.

19 Replies 40,450 Views

This is really cool. I think it'd be great if you'd allow at least some of this capability within the race generator vs xml modding. Assign a total point value to home planet value/colony ship/scout/etc and allow the player to modify it in game.

173 Replies 1,207,673 Views

I've experienced this issue on two different PC's. I submitted a ticket. Ticket ID: WRC-667-50351 For anyone else reading, I don't believe it to be a system spec issue. I'm running an i7 8gb ram and a decent video card and still get this. Is my PC brand new and top of the line? No. But I can only assume it is well above whatever recommended specs they're aiming at.

11 Replies 12,227 Views