Syrkres

Syrkres

Joined Member # 2000952
127 Posts 292 Replies 7,200 Reputation

It would be great if you could add the mini-map (or even a small view of regular map) to the Starbase management screen. Again late in game, especially when I get an upgrade or have idle Manufacturing I just go through all my bases (and planets for that matter) and upgrade each of them. Though I like to prioritize the modules because bases deep in my ZOC I can focus on economic improvements while bases near the front border or in enemy ZOC I need to focus on military im

1 Replies 3,660 Views

yep, had four alliances and a race declared war on me and none of them went to war with me. Though I was able to trade one to declare war on him fairly cheaply. His relation with the new enemy was neutral.

16 Replies 93,426 Views

It would be a nice feature to show the trade resources on the "Planet Surface/management" window. I ask because buildings require resources and never sure of my exact amount, so have to exit out, check to see if I have spare, then go back in and create the plot. Either somewhere on the page, or if when you mouse over the build it will show you how many of the required resource is available.

1 Replies 3,140 Views

It would be nice if we could have a button "Assign to Shipyard" on the Planet management interface. Basically I am maintaining a planet and I see it has lots of production, so I would like assign it to shipyard. Current process: close planet mangement. find all the shipyards (may not be nearest) - hopefully not too many... open that shipyard click on manage shipyard check all currently assigne

0 Replies 2,599 Views

What would be cool is if when we add a logo we could "type cast" it. That is this is a soft/friendly logo, and friendly races should/can use it. Where as this logo has a "violent" appearance and hostile races should use it. For example you wouldn't expect the Klingon's to have a logo that looks like the following:

0 Replies 2,155 Views

OK been designing ships usually per game. Start a new game, and I know sort of what I'm looking to design/need and I know I've designed a similar ship in the past, but can't see it. It would be nice to be able to see all ships that I don't currently meet requirements. This would also help with Hey, I need this "x" ship, what do I need to produce it... It would allow me to answer "what am I missing" to build w

8 Replies 15,057 Views

It would be nice to have the planet bonuses (either from Type or Events) listed separately on the Planet Surface screen. Not sure if I am just missing this information but it's not clearly obvious to me. It may be mixed in with the rest of information, but unless I hover over and break everything down, it seems like too much effort. The reason I mention this is often I "loop" through all the planets (when I get major upgrades) and when I'm

6 Replies 20,425 Views

Ok, so I have upgraded the Constructor in my game to move quicker - nothing like being 100+ hexes from your ship port and have to create a long queue of upgrades which then take an additional 20 rounds just to arrive, so I made a super fast Constructor(Forumator), which is fine for when I manually use them, but would want the auto upgrade of a base to use them. Maybe related question is: if I have spare formulator (beacuse no

0 Replies 5,255 Views

Heylo, First: just recently picked up GC3, used to own GC2 and got back into playing - lots of fun. Suggestion: What would be great is often I am looking at a planet, and would like to know which Shipyard and/or bases are under his support (or contributing to him). - Sure i can exit planet mode then go and look at the local ship yards, but in larger games it starts getting difficult.

3 Replies 6,635 Views