Syrkres

Syrkres

Joined Member # 2000952
127 Posts 292 Replies 7,200 Reputation

Ok, trying to work on a set of Pirate Nations (minor factions) and created a set of Pirate Nation Logos. http://www.nexusmods.com/galacticcivilizations3/mods/89/?

34 Replies 140,196 Views

I was wondering with Modding/xml can you create a predefined team? For example I would like to create a set of pirate factions, which act as a team. If no, this would be a nice feature for factionDefs.xml

0 Replies 1,920 Views

Ok, thanks. I am trying to come up with a method to visually identify minor ravces. The reason is when an AI opens trade, you never see if minor/major, and at my old age, it's hard to remember which are which. One thought I was thinking was to make their graphics "less" than perfect, i.e. they have poor communications. - add old TV scan lines. <img src="http://miniworld.com/galacticCiv/scanlinesTrade.png" alt="" width="19

5 Replies 26,154 Views

Question on the game using Minor factions/races. Does the game just use the ones it has defined, or will it create dynamic ones from set of background/foreground/logos?

5 Replies 26,154 Views

So funny, first game this has happened to me, attacked a world with Ideology - Venerable.... On insane map - every faction just declared war against me... Guess I can clear out those pesky planets near me now...

2 Replies 9,494 Views

There are a lot of logos out there, I like starwars, but have no idea what the race logos look like. If you want to search and find a few images I can TRY and convert them. But I would start with the existing collection of logo collections http://www.nexusmods.com/galacticcivilizations3/mods/30/? -- Over 500+ logos... <a href="http://www.nex

2 Replies 4,716 Views

Not to steal krbjms thread, but if you really need logos, krbjms inspired me to publish some more (though I only have 2 sets - nowhere near krbjms' collection). http://www.nexusmods.com/galacticcivilizations3/users/37318445/?tb=mods&pUp=1

34 Replies 140,196 Views

I would also note for the leaderFG image, do not put them along the sides/edges as some clipping/shading occurs, I would put them 1/8 of the way from a side (at least) - if you don't center the image. Also try to uniquely name your images, that way no overlap will occur. I also swap the leader image (if they are on a side) as sometimes with different backgrounds may want it on the other side. So I create an image naming like someLeaderFGL (for

205 Replies 671,089 Views

Downloaded the viewer. I modified the ./config/Settings.xml to point to my install locations. I also modified the location of my mods folder, When I run it, I can view existing tech trees. But when I go Mods -> clone a tech tree it tells me to "check paths or create a mod folder". I have tried pointing to the base mods folder, as well as created a sub mods folder to place tech trees in. but still giv

201 Replies 848,418 Views

Often I get requests from the AI civs asking for some piece of Tech I have, and threaten me when I don't give it to them even though I have a lot more faction power. You would think that if I am stronger than you, one wouldn't threaten you. "your going to regret this...." lol A better text which could easily be determined (if I am more powerful than the AI asking) is "I thought it would be a nice gesture" or something to that extent.

1 Replies 2,727 Views

It would be nice if you could look at a carrier (and fleet) and determine the number of active(ready) drones. After combat it's hard to determine how many drones got killed, and how long I need to wait before replenishing is complete or I can engage another target.

9 Replies 8,631 Views

If you queue up construcutors before selecting starbase expansions, they won't get used for the starbase unless you manually move them to the said starbase. Which I believe then cancels any the starbase actually queued up. If you park a constructor in a starbase orbit, then select starbase expansion it uses the constructor in orbit.

15 Replies 9,439 Views

[quote who="Philocthetes" reply="8" id="3651832"] Maybe the devs would buy this idea if it was separated from the existing upgrade (by mysterious universally available nanotech or invisible space barges)? I vote for a station-requiring Refit command, perhaps with a tech line of its own. Basic function(s) cut costs for upgrading ships when you do them at an equipped facility: yards by default, bases with necessary module(s), planets with necessary improvement. <

9 Replies 53,981 Views

I've been playing insane lately, i7 4790k, with 32GB ram and I definitely notice a difference. When I first started playing I only had 16Gb ram and it killed my machine, so I upgraded and it runs much better now, still see lag hit on larger maps though. When looking at my performance - GC3 client often takes about 25GB of ram, with the remaining ram being used (or on standby). My Original post of similar note: <a href="https://forums.galciv3.com/479313/page/

11 Replies 16,545 Views