[quote who="naselus" reply="5" id="3577164"] ..... Nvidia screw-up on Thursday, ....... [/quote] Would that explain what I saw with the "get Windows 10" app, and its icon disappearing from my task bar on all three of my PCs, one of which doesn't have a NVidia driver? And why the icon suddenly re-appeared after I tracked down the driver and installed it? At this point I am completely in the dark and am asking for any information anyone has on
Lucky_Jack
Rally points can be renamed and always could be. Just select the rally point, click on the name in the window at the bottom left that describes it and a rename window appears.
Interesting idea. I have been using rally points to keep notes about things of interest within a galaxy, since most of the interesting things I find are those that I will have to send a ship to anyway, such as graveyards with Pirates guarding them, high class planets I want to colonize, resource locations, etc. As a result, I end up with about 10 times as many rally points as planets and ships combined, and it works with the ship's "go to" function quite well. Now, if only I could sort th
AAArrrggg. You would think I would learn which button was which by now. Sorry.
Double oopps. Tripple post. Sorry.
Oooppps. Double post. Wrong button. Sorry.
If it helps any, I have noticed that sometimes it will take a few seconds to render a new planet in the planet list.
No one has listed his/her graphics card and driver version, so I don't see where anyone can come to the conclusion that the card or driver is at fault. What I am saying here is that no attempts have been made to do any correlation between failure and the hardware for the PCs that experience the failure. Mine is: Geforce GT 640 with driver version 352.86 (as per "GeForce Experience").
This problem is intermittent on my PC. It went away as soon as I reloaded from a saved game file and has not returned for a couple of days. It does not act the same as a similar problem that I reported during early in the Beta cycle that Stardock fixed.
You shouldn't need 18GB to run this game, even on a laptop. If you have the Steam workshop turned on, try turning it off and see if that helps (I have noticed that on my system the Steam workshop adds a lot of memory demand). Check to make sure the system"s "virtual memory" settings are appropriate for the amount of RAM you have installed (did you add RAM recently?). And, by all means, submit a ticket (and be sure to use the latest version of the SDSupportTool). The best place to ge
#1 This was a big departure from GC2 and appears to be in response to the complaints about loosing the ability to start a planet with the less expensive buildings and having to micromanage planets' manufacturing queues. #2 Definitely a "different strokes for different people" issue. Everyone has their own sweet spots. That is why they provided us with options for planet frequency and quality. #3 IIRC, there is more planned for asteroids in a future
I just had this happen when I reached about turn 130 after I had done a save, OS shutdown (for the night), reboot (next morning), and reload of the saved game, with about twenty planets in the list. Planets I colonized after the restart showed correctly.
There is most definitely a serious draw back to a planet "wormholing". If the planet is sponsoring a shipyard (don't most?) then the movement of the planet some distance away would change how much manufacturing support it is giving the shipyard.
I find it difficult to believe that they intended a planet to "wormhole" from one star system to another, or to empty space. Then again, perhaps the bit of code he discovered doesn't act the way it looks. If it really does cause a planet to move, then it should be a bug.
My understanding is that the highest class uninhabited planet you can find is a very rare class 26, but when you research the terraforming techs you can terraform them up quite a bit (I have seen some say they have gotten them up to class 40).
Although this sounds like a fun exploit, I suspect it is a bug that they will soon fix.
Yes, just like planets, and "not really". However, the effect on your influence on another empire's planets will be enhanced the closer they are to that empire's planets. They can also be placed inside another empire's zone of influence (if they haven't taken some action to preclude your doing so), but some consequences COULD occur (such as war or other dire reactions by that empire).
After launching colony ships or transports you can send them to a planet, orbit the planet (which unloads the ship) then eject the ship from orbit and get a new "load ship" window. This helps when the shipyard doesn't have a sponsor planet close enough with too low a population to load the ship when it is launched.
Debug.err is in the "my documents/my games/galciv3" to answer the title of your thread.
353.06? Are you subscribing to NVidia's beta drivers? You may wish to back off to 352.86.
100,000 MB sounds a bit excessive. Are you playing more than one game at a time? You mentioned earlier that you are using a laptop. Do you have a CPU temperature monitor running? Is it possible the temperature is running up to the point where the CPU automatically throttles down the clock speed until the CPU cools some?
Has anyone figured out how to use the forms of government listed in the tech tree? I see several parties mentioned along with the forms "Galactic Republic", "Interstellar Democracy", and "Star Federation". This seems to reflect back to GC2 which had these forms of government, but I can't find any way to activate any of these.
You may wish to take a more serious look at the OS's page file settings ("virtual memory" settings). I think the default settings are inappropriate for 64 bit games, and that Microsoft has some catchup to do since 64 bit games are quite new. As a start, I suggest that the "virtual memory" setting values be set to 1*RAM for the initial swap file size and at least 3*RAM for the maximum size. With the largest map sizes, you may find that these settings need to be enlar
When attempting to select and set a "go to" destination on second and subsequent ships after starting the game the selection of the "rally point" filter fails unless you select "planets" or "starbases" first. It fails only on the first attempt to select a filter. Once it is successfully shifted off of "all" any filter can be successfully selected.
Franco, that was my point. In order to have the space to build the ship as designed a miniaturization tech that hasn't been researched must be researched. Hence, the ship should not show up in the designer.