Let me add (again) all of the list sorts that GC2 had that are missing in GC3.
Lucky_Jack
Have a look at GC2 for a list of sorts. I used almost all of them when playing GC2 and find it frustrating not having all of them in GC3. And that goes for all of the other list sorts GC2 had that are missing in GC3.
Agreed. In fact, I had pointed this out way back when. Since it is impossible to be sure whether you are loading a transport or a colony ship you have to devise squirly workarounds to be able to live with this problem. Mine is to use my own ship design, the colony ship with only 3.0 capacity and the transport with 6.0 capacity. Still takes some work to verify which is which when the "Load Ship" screen is up.
Wouldn't it be nice to find lots of fixes in it?
[quote]Sorry if I missed the post somewhere, but Brad had mentioned in the last stream that Crusade Beta's were up now for Founders, but I don't see one listed as a beta on Steam - it still lists the "opt in beta v2.00" - is this the new crusade beta, or was that a holdover from the December (or whenever it was) v2.00 beta that's done with now? [/quote] No, this is a left-over from the v2.00 release.
This is a good idea. It solves how useless the autosurvey option for survey ships is. As it is now it requires extreme micromanagement of survey ships to get around.
You're removing a mod in the middle of a game? I thought that was impossible. I thought the game read in the mods at the start of a new game and they got saved with the game until you started a new game.
[quote]Also saving a ship to a name should overwrite an existing ship with the same name. In fact it prompts you telling you already have a existing ship, and do you want to overwrite, but it DOES NOT overwrite it, so now I have sevearl "Constructor - CII" in my favorite list.... very very annoying... [/quote] That's odd. It works fine for me.
I like it.
I have a question to your 2th question: Can you buy the last DLC without buying all of the previous ones? Isn't there a dependency from one to all of the previous ones? Yes, Multiplayer is active.
I don't find any one of them more important than the others. If I were to concentrate on obtaining only one of them from the other factions which one I would go after would be more of a game by game decision. Come to think of it, it would be more of a changing decision based on how any particular game was progressing. Hence: I have to wonder why you ask this question. If you are proposing a change to the game mechanics, please don't.</st
I am also a Founder Elite and have been unable to get the "Discord" thing to work, and it looks like many others have had trouble with it as well. Brad, how about calling the "Discord" thing a failed experiment and go back to something already tried and true.
I started a new game after 2.0. I have not seen a trade notification for a foreign freighter arrival at any level of GC3 that I can remember.
Didn't work for me either. Any reason we can't continue to use the forums as before?
GC2 had such a notification, and I think GC3 should as well. It may be a good idea to put this on one of the wish lists.
[quote]17. - Please fix the ship movement. If I have a ship with let's say 16 moves, and I set it on a course, I can't stop the ship and make it change direction if I need it to. I have to wait until it's finished the original course that I set I on, and by then I've usually used up all of it's available moves. [/quote] [quote who="Aematheon" reply="12" id="3672623"] From what I recall, this was achieved in MoO2 by researching a certain technology t
More sorted lists. If there is a list it should have sort options.
Reply to original post: In addition to the ones you list I also mark 1) resource artifacts, naming them simply "Culture", "Approval", "Economic", "Manufacturing", and "Resource" as appropriate to make sending constructors to them easier. If the ship goto lists were sorted by name and distance this would be much easier to use. As it is, this is better than nothing, yet very cumbersome. 2) Pirate protected anomalies (some of the "graveyards"), naming them simply "Pirate
[quote who="erischild" reply="9" id="3670629"] I also find the whole renaming process to be too many clicks. Starting a brand new rally point with a rename dialogue and the text selected would be a good head start. Some of that depends on how many people do any renaming at all, but I would think that if you do, you are most likely to do so upon installation. [/quote] I agree. This would be a most elegant solution.
I often rename rally points as the names assigned to them by the game is rather meaningless. But this is very error prone as you have to click on an established RP before renaming it. You have to be certain it is selected . With the ultra large galaxy sizes zoomed out far enough to be useful this can be tricky. I have often ended up renaming a ship when trying to rename a rally point.
Never heard of it before you asked, and I am guessing neither has anyone else, since you have yet to get any responses. So I did a search and found some definitions of the acronym: 1) Small Minus Big -- One of three factors in the Fama and French stock pricing model. SMB accounts for the spread in returns between small- and large-sized firms, which is based on the company's market capitalization. 2) SMB is an abbreviation for small and me
Thanks,all. But I seem to run into morale problems so quickly that getting my income up in the early game period (planet rush) is quite difficult. Things were much easier in GC2.
Wow. That was really weird, and embarrassing. I must have hit the wrong button a few times. Or did the forum mishandle my attempts to edit my original post? I have never seen it do that before, so it must have been me.
[quote who="Lucky_Jack" reply="1" id="3669395"] Quoting , quoting post The mass of ship components displayed in the "Design" screen when you hover the mouse pointer over them displays a value that is inconsistent with the value displayed in the "Ship Design screen when you hover your pointer over an installed component or over a
[quote quoting="post"] The mass of ship components displayed in the "Design" screen when you hover the mouse pointer over them displays a value that is inconsistent with the value displayed in the "Ship Design screen when you hover your pointer over an installed component or over a component candidate for installation. For example, with all of the mass reductions I have researched, an Ion drive has a mass of 9.6 on the Design screen and 12.6 on the Ship Design screen. Other components di