1) What is the difference between Speaker and Listener for my custom race. Listener is when you are playing the faction, and speaker is when you encounter them and they are talking to you. *If anyone is wondering if you click the speaker tab it switches to listener in the civ designer. 2) Why when you click the next button in the civ designer are there two next options to assign? When does the s
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Hello I am modding in my first race as of yesterday. I kept saying I would, but as I couldn't alter the dialogue or get all the shipsets put with the race for download it always felt unfinished. Now however I can build a fully functional race and keep it all together on steam for easy download. I have three types of race in mind which I feel will add to the game, not duplicate what's already there. The only thing I am struggling with is understanding the dialogue syste
Misread this ignore.
I saw a defended anomaly but the frequency is down from what I remember them.
Running Crusade No Mods Installed. 1920 x 1080 Res. If you go past 5 lines on the Civ Description, the rest, or sometimes all of it, becomes weirdly spaced out. There'll be one word then a break to the next line, a line, then one word with a break to the next line. I haven't played galciv for a long while so I cannot remember if this was present in the previous version, I have the suspicion it was but I can't recall.
I do remember you, which is odd because my memory is not usually very good. Welcome back, I am glad things are good with the family :D
You are much better off sticking with: Diplomacy is one dimensional. It is simple and to the point. Because it is, and yes that is a flaw in the game. There seems to be one AI behind it all, because of how it makes decisions. The drengin should pick on weaker races, exactly as they do now. A more orderly peaceful race might instead be happier when you don't have an overwhelming military, and fear you getting one. With good diplomacy it might ask you to reduce your milit
This is one of the reasons there are not many ship sets. That and because you can't add them to races on steam, which they are working on. I can see the argument that dev resources are better spent on gameplay, but modding communities can build games like this up over time. Space Empires 4 is the best example (not 5), all shipsets were put together with the race, they had their own dialogue, even AI tweaks, and tech all in one package it was great, easy and simple to ad
I forget which game it was, but you could ask for a mutual declaration of war as a treaty. If the AI is small and its opponent it hates is big, then it would benefit from being a weighted possibility in its calculations. Hates not dislikes should be the condition, as its an even more threatening move than a straight declaration of war, and for the player might see the removal of said race, not just fighting to a peace. The reason this is superior to the traditional, please join us
Tickbox for Fog of War for those that hate it. Sensors with realistic range for those that play as standard.
Destroy them: For a migrant fleet, or a race of pirates or a corporation that use outposts, asteroid dwellers etc, its colony ships, or starbases/shipyards, or asteroids would be 'it'. Once they are gone, its gone. It'd be nice if they could move however their territory in the case of the migrant fleet. In game terms I guess when the production, research and economic production of the race is 0, the game could declare them dead. How do the
Set it to diplomatic victory. Its like conquest, only you usually set the terms for when it is over. I rarely ever finished games or got close before doing this, which is why I think stardock never get large maps submitted ;), when it comes to the end game there needs to be more shakeups to keep it interesting, but I understand not all would enjoy this if CK2 rebellions and such like are anything to go by, very mixed reactions. Hopefully we'll get that as the game expands
[quote who="exelsis" reply="2" id="3621779"] Large UI just makes the text larger, it still looks terrible. It's just easier to read due to feeling like a 6 inch screen touching my nose. [/quote] Sorry misread your initial post thought you had the same issue as me. Just checked though and oddly I had a higher res in game than my desktop, not seen that before. Is it like that for you at all resolutions?
Options, Graphics, UI Size. For my monitor I had to set the UI to large initially. For some reason the patch reset it to small, which makes the text almost unreadable. I use this one, 24 inch widescreen, if it helps anyone. http://benq.co.uk/product/monitor/gl2450 Also putting in my GPU https://www.asus.com/uk/Graphics-Cards/R9290DC2OC4GD5/ And my res is currently at <
I agree on the largest map size the tech rate is too fast. I play the diplomatic victory option, so I don't need to mop up if I don't want to but also because a tech victory would be way too easy. Perhaps a negative modifier for research, the only problem is that makes the production + races stronger by comparison. I think the insane maps do better with more AI, I personally feel playing with 15 as I am is too few, so the number of AI is also a balancing factor. Next game I
One of the biggest complaints in the reviews, and often echoed on the various forums is the AI is too easy. Very hard to balance across all the ability levels for the poor guys trying to. Perhaps more AI levels would be the key, if more people felt like this with penalties to the AI beyond beginner, and bonuses above godlike? BTW Too easy to me also means, we've played more hours or are more used to the way the game plays, so the average player is generally better at this type
+1 Agreed, makes finding fleets on larger maps harder.
[quote who="Achronous" reply="6" id="3620832"] IMO dead planets are essential. In Civ games you can't colonise water, mountains etc. Also not all positions are suitable for city founding. This is it in this game. [/quote] What about all the space surrounding planets? Seems odd you can't for example put defensive installations on them, missiles etc. [quote who="BuckGodot" reply="5" id="3620829"] Well now that there is a specific me
Issue - Smaller races suiciding as a last resort when other options exist. Solution - 2 or more smaller races grouping up in a declaration of war treaty, and the player or the big empire facing threats on multiple fronts, all declared at once.
[quote who="admiralWillyWilber" reply="9" id="3621101"] Insane map not working. [/quote] My current game with mercs is on insane with about 15 AI, did they just patch or something, if not I'd advise disabling all mods, if that doesn't work a reinstall. I'm guessing it may just be a generation bug?
Still enjoying the mercs and the different strategies you can now try, merchants and economic players can really make great use of them. Mainly came by just to say I also really like the arcean ship set, mad props to the artist for that. Using their tech tree too, still think aquatic is underpowered, I picked it myself too for a custom race but I can't see myself picking it over adaptable, certainly in any galaxy of size above small. Maybe double the amount of water tiles per a
Great stuff :) I've been combining some of them together for unique effects, its a fun aspect of the system.
Do mercenary traits in a fleet stack? At the moment only one description shows, the last one to join the fleet. Either they don't stack or perhaps we need the mercenary bonus section to list all bonuses.
Just a question, why are you replacing the default mercs? That would put me off the mod personally, why not just make them additions?
[quote who="Borg999" reply="10" id="3620764"] If you don't support any candidate, and you think everything is broken, why are you still here? I hear that Canada needs people. Actions (or inaction) speaks louder than words... [/quote] I live in the UK so I cannot and won't comment on the US. But I will comment on this, because I practice a live and let live policy. I have no interest in voting for essentially t