markmid

markmid

Joined Member # 1589304
12 Posts 149 Replies 1,312 Reputation

Still holding out hope for the race that makes use of 0 dead worlds ;), or just for them to give modders a trait they can add to a race. Think of it like a race in reverse, and perhaps a final tech to each tree for others to make use of them eventually with outposts. Perhaps an ability which makes them into class 5 for the purposes of colonisation?

12 Replies 11,668 Views

Can you clarify what were the problems from the early days for you? Otherwise it's a guess whether I will answer your query. Lots of the early issues have been resolved previously for example.

3 Replies 16,958 Views

Thanks for the answers. Definitely need more then, if they are dead and out, the base game needs more for larger galaxies. Notes on the races, if the arceans are generally a turtle player great, it will be nice to go up against a different playstyle like that or have that in the mix, two thumbs up. I don't see the torians being anything noticeable however, couple of extra tiles a planet and one ship? Its great to have them in the galaxy, as it didn't seem complete

9 Replies 28,772 Views

Well I started playing - I enjoy the fact that resources can offer hard choices to open up new options with mercs in the early game, that is my first early observation, whether to spend it on mercs or planet improvements. I was lucky enough to snag the scout that needed no resources early on, made discovering the bazaar early in my first game a big boon. I can see smart players really making use of them with great effect. What happens if they die? Do the contracts expire and they n

9 Replies 28,772 Views

It'd be nice if it didn't show us the threads on the list here, perfectly okay with people having a private forum, but its annoying to constantly get the access denied message. Once I had 5 or 6 in a row :D

6 Replies 12,516 Views

1) Thank you for all the work and support you give the game. 2) Can Mercs use the cash they gain to update their ships to a new design, to stay viable for the end game. 3) Can modders add mercs. - There seems too few for larger, more populated galaxies, or can mercs respawn for rehire as a tickbox option. 4) New Races - Do you plan to keep the number of races released roughly balanced for each ideology. 5) Any news on Steam Getting Shipset, Races and hopef

25 Replies 116,772 Views

Wanted this for a while actually :), when I saw the potential they were using with personalities, the only problem is how do you stop them rolling over the galaxy? It'd need a new mechanic to limit growth, and also still show they are a threat to other races so they don't get in wars where they just wipe others out (often anyway). Perhaps they have a dying, leaving or ascending population, and a 'fear' or 'awe' mechanic where nobody declares war often, perhaps they jus

13 Replies 12,222 Views

On the flip side, anyone doing a Korx Major mod is never going to have their work redone. -edit This does Galciv 3's personality types a disservice, as we have so much variety in between these now but: Snathi, Yor, Drengin - Evil Thalan, Iridium, krynn - Neutral Iconian, Human, Altarian - Good Races seem perfectly balanced. The expansion will now likely mean we need an extra one in there to keep it 100% square modwise, hopefully we'll

9 Replies 12,912 Views

[quote who="Icemaniaa" reply="7" id="3619763"] Cheers LongDeadFingers. @Kurt_Blitzer, yes it seems the status quo with Gal Civ is a single survey ship. In other games with large maps like Distant Worlds you learn quickly how important having many explorers is, so I just took it as a given that you would need more than one as early as possible here as well. Unfortunately, I've never noticed the AI having more than one, which is a huge handicap particularly with

13 Replies 103,339 Views

Well there are several things that could be done to improve tech trading, which to me makes more sense that doing away with a core mechanic, somewhat down to a race's personality perhaps 1) The player should get strongly labelled for trading techs to a race's opponents, it should carry a significant diplomatic malus for a fair period of time, making you pick and choose who you trade with carefully, meaning the decision carries weight. 2) Having set rando

43 Replies 199,558 Views

Tech trading can already be disabled. Disable it if you don't want it, problem solved. One of my favorite aspects of the series has always been the ability to give a minor race tech so they stand a chance, or can assist you. If tech trading goes, please replace this with the ability to offer a treaty to a minor race so they can be 'protected' by your empire by still allowing their independence or subjugated for the evil races, to still allow them their slave race options.<

43 Replies 199,558 Views

We had long debates in previous versions of galciv about minor races. Also been on the side of a tickbox which allows limited colonization for minors, not at the rate of majors, but so they'd gain a couple more planets. This tickbox would be especially useful in larger galaxy sizes, and perhaps scale with the map size 5 with the largest, 3 with the average etc. I do like your idea however, as I like funding minors :D Korx and Drath back as Majors are a no brainer for me

9 Replies 12,912 Views

Hear ye hear ye! Get your tin foil hats on boys, its time for conspiracies, dragons and giants to be foretold! More seriously I think they are missing a trick not putting a video out about mercenaries, when was the last stream December 11th? I'm all for not over hyping but it seems to be underhyping to wait till after release day to post about it. That and I enjoy their streams :)

3 Replies 11,991 Views

Nice read :D, liking the new system especially if the torians get bonuses to it with their settings. On the Drath point. The homeless drath might now live on asteroids, ;) you heard it here first as a possible interpretation of lore.

22 Replies 109,017 Views

By changing their brand, Star trek have essentially opened up the positive future, not just guns and war for another franchise. They may do the action flicks okay, I haven't watched the second film they've done because quite honestly there are better franchises for action flicks. The good news is, eventually someone will take up the role of an intelligent sci fi show that isn't just explosions and lightshows, at the moment we have modern day genre shows fill

22 Replies 124,543 Views

Most annoying thing for me is, that I keep forgetting! I make changes to a faction, then steam re-downloads them to their original form. Grrr, wasted a lot of time doing that the few times i've forgotten :D Always remember to make a copy and delete the original!

2 Replies 5,080 Views

It might be wise anyway to not rush them, and enjoy fallout 4, to see what the expansion to galciv does this coming month. Could well be you at the least get a few new picks for races or personality types, tech etc, or at the most custom races need to add something to their tech tree to be compatible.

1,416 Replies 4,491,911 Views

Back playing galciv 3 again and back with your essential mod again, one of the only up to date shipsets i've found that works. I want to say thank you for all the work you are putting in on this, keeping them updated with the patches and all the life its brought to the games i've played.

1,416 Replies 4,491,911 Views

Honestly much as I like the game, creating custom ship sets is a mess. It should be the single most important modded feature, ship sets with a race to go with them. Anyone who takes the time to go through the process share and update their creations, my hat goes off to you.

7 Replies 9,900 Views

It can't support blink 1. I asked for this many, many months ago before release but its not planned due to the time it would take to implement. Even offered to buy a blink 2 license but nobody actually replied with a price from the company that has the rights.

3 Replies 12,048 Views

I think military bases sending fighters, even tiny/small craft designs, and missile volleys to a battle nearby is not only perfectly plausible but a good way of projecting its power. It would also allow people to guard their transports and colony ships a more effectively while they are in friendly territory. Perhaps with a max of 2 starbases contributing? To anyone throwing realism arguments out there, if you really think about what you are writing, planetary

22 Replies 29,495 Views