Referring mostly to the instant tech anomalies.... I noticed quite large differences in the amount of anomalies i find from game to game with same settings? (always gigantic map) The games where i get almost no anomalies have one thing in common.... i always spot an AI survey ship sailing away from my territory, and i just know it has been busy gorging itself on all my anomalies so i got none! It makes me wonder how it got there so fast? How it h
Mystikmind
No im not changing universal production settings in the game, so coercion wont be an issue. Not using factories..... that is a good topic? I always understood that factories burn money into production, so their not really benefiting you much unless you take advantage of bonuses and adjacency? I know for certain if you build more than five factories early game in Galciv2 it sends you broke.... especially if anomalies get in that mood of starving you of money rewa
So i am still wondering why my planets develop so slowly early game? The AI seems to have a big advantage on speed of planetary development? Perhaps i am thinking too much with a mind from Galciv2? Because in galciv2 i am changing the universal production settings quite dramatically... Gov spending on like 99% very early game i have military production on zero or 1% if i want to rush buy a survey or colony ship. Once i get a few k
In Galciv2 I remember people used to complain the AI never goes to war with them! lol, because if it is hinged too strictly on simple diplomatic factors then that is what happens, but i am glad they fixed that problem in Galciv3
Thanks for those tips. Ok here is what happened..... Regarding the earlier idea of selling the worlds to build my ships.... did not work, AI wont give hardly any money for the planets, game over. Started a new game over the weekend... terrans, gigantic map, tech trading and brokering off... Drengin on Genius level, Alterians on Gifted, everyone else on normal level. Ok so the game went fairly well, however not because of my
[quote who="Lucky Jack" reply="2" id="3642419"] This is not what I was looking for. I want to build an "outline" of a ship design, or a template, like what is done for the core ships. [/quote] Well its the same for the core ships, they wont show up until you have the technology. Or are you talking about the 'blank' hull designs that show up when you select 'new design' and you have to chose which hull size you will use?</
I googled the difficulty levels of Galciv3 and all kinds of rubbish came up, nothing useful, weird. My stupid basted memory wont tell me shit on the difficulty levels,,,, well ok, sure, i have only been playing this game series from just only 2004, so its understandable! (extreme sarcasm alert) Edit: Wow, that's amazing, i just spent an hour looking for a list of the difficulty levels in order and found NOTHING! Its not even in the Galciv manu
[quote who="zuPloed" reply="12" id="3642445"] Very different from what I use to do. For me there usually only are manufacturing and research worlds. My money income usually comes from trading and tourism and is more oriented to cover my expenses then to rush anything, except for a few really powerful things if I get to them (gaia project, research cloisters, etc.). I guess I can't tell you how to do the money oriented playstyle better, I can only tell you taht t
Also i had a good idea for that first game with the tech trading off... The problem is that i have the ship designs to stop the Drengin, but i cannot build them, the production is too slow, so the only option is defeat. Well that's what i thought.... but i had an idea that i will try..... Those worlds that surrendered to me.... they are in a hopeless strategic location, Drengin ships all around... i will see if i can sel
Oh yea, my planet build strategy.... First to build will be any science or production bonus tiles. then farms limited by morale, then same building for surrounding tiles of the bonus tile. Everything else all markets, planets with no production or science bonuses - all markets, and farms limited by morale. Thats early game build plan. I wont usually chose a production or science world specialist until i finish the colony rush (unless there is a clear win
Thanks guys... In that game i had tech trading and brokering switched off. I always seem to do really badly whenever i try that, ever since galciv2. So what i did last night, i tried a new game with tech trading back on, and i reduced the difficulty 1 level. I had significantly better worlds and soon ended up too powerful and now i am going to have to quit again. Clearly the mistake i made in the earlier game was to have tec
Actually, now that i think of it, what i said about my worlds 'suck'..... I think it's very true, but not in terms of game play, i mean in terms of random map generation. Terrain - best planet is like 13, nothing more, tiles - I don't have any good clusters, its mostly all spread out, not many terrain enhancements, I don't have any good science world - usually you can find a 50% boosted science planet, but not here in this game. basically, its just c
I put the Drengin on exceptional, same level as in my previous games. Then i put the other races on gifted. I do that because i hate it when i get a really good game going and the Drengin manage to get beaten down by other races before i get to them myself! lol I got gigantic map, abundant habitable planets (not that it fits the definition of the term 'abundant'!! Hahahahal). I am laying Terran. Now let me stress tha
It remembers your designs from previous games, so those designs will show up as soon as you have the technology. However, each game usually has a varying technology path, so the above is usually not viable and you just have to keep designing each game. Personally i don't usually bother designing new ships for each and every technology improvement. I wait until i have several technological improvements saved up, then do a new design. And depend
So i played my first game with the latest updates. I thought i would try tech trading and brokering off because i heard its good even though i never went well with that in the past. Then during the game everything went very well, and i had managed to get quite a few survey ships early on and found an exceptional number of instant tech anomalies (I was careful to switch to an expensive tech each time before surveying). I noticed the Drengin had very powerful fleets but
[quote who="mafutnyoas" reply="13" id="3630173"] Fair enough. I guess I kind of feel that way about GalCiv 3, which is why I came to this thread. I just can't seem to find good cohesion in this game yet. I try, and I want to, but just doesnt happen. Some of my most memorable single games were of GalCiv 2, and win or lose, I just cant get that feeling like everything is clicking, like I did with GalCiv 2. [/quote] Well yea, that'
Oh yea, i noticed your point on ideology too..... well i take the time to play around until i am totally sure which one i think might possibly be selected! lol
[quote who="mafutnyoas" reply="11" id="3630168"] No, they haven't changed it back. As for fix .. not sure it's broken. It's not what people are used to, and that included me also. It makes for more like a chess than a stack war, which in my opinion ends up leading to a better battle. [/quote] Well if you want to know why someone might think civ5 is broken, you have my reason. Its not everyone's reason but it sure as hell is mine!!!
[quote who="mafutnyoas" reply="9" id="3630163"] Quoting admiralWillyWilber, reply 7 Civilization tried to fix that, and more, or less ruined the game. Quick question, how do you feel Civilization is ruined? I agree, there are a few things I miss, but I've got to say now that Civ 5 is
I assume the planet quality affected production but i guess i am not certain? i had a suspicion tile bonuses even without structures appears to increase production a bit as well? Definitely the colonization random events often affect production. And one thing that took me a while to spot is that some planets have general production/science/income bonus showing in its description before you have even colonized it! Interestingly.... whenever you fi
They could lease out this messaging system to politicians.... so they can improve their deniability.... Media "you covered up the massacre of civilians?" Politician "well yes i was informed of the massacre of civilians in the attack but i did not know which military unit they were talking about or where it happened"..... brilliant! hahahaha
How far along were you in Pragmatic? Get for or five steps along the way and the scaling gets ridiculous.... you probably got the points but they could not be seen against the backdrop of massive absurd scaling.
I noticed the main AI races don't seem to go for the minor races as vigorously as they did in Galciv2 ?
Goodness, reloaded games have been doing sneaky changes since Galciv1 !!! It would be nice to one day be able to load the identical game you saved,.... allot of games fail on this point actually.
Given the capacity of ship hulls if your not putting other things on there..... reducing sensors less drastically was never going to achieve the desired result. They would have been better off not even trying.... or simply putting a limit on the number of modules allowed on the ship. Perhaps they will throw in a sensor booster module that requires Thalium and only 1 allowed per ship?