The precedent in historical terms is they should join your race. Austrian military assets were obviously absorbed by Germany when the country was annexed in WW2..... but they did not maintain active Austrian military forces as such..... So it kind of translates to Galciv in this way..... all the minor races ships become cargo pods on the map that you have to claim, and then the ships become yours.
Mystikmind
Look at this thread; https://forums.galciv3.com/479073/page/1/#3646660 Couple of my comments from there; What you need to know for a good start in galciv3.... First tech to go for is interstellar survey. First planet colonized, you need to go for pragmatic ideology and get the three free constructors. You need to find Thalium resource, if possibl
[quote who="Seilore" reply="12" id="3646632"] Quoting erischild, reply 11 By the end of the game, I will own all of the Autocarpus Viriles in the Galaxy, either by purchase or conquest, but that is only one of my obsessions. Mine too... I like Helois Ore's personally bigger ships [e
[quote who="Yaxche" reply="12" id="3646626"] I think the advice in this thread is hitting the nail on the head on why I don't find myself wanting to play anymore. You "have to" rush constructors using ideology, build a ton of planetary star bases, stack sensors (which still feels like cheese to me, sorry), etc. You have all these wonderful races, different ideologies, and potential for role-playing and re-playability, but to compete there is a pretty linear pa
[quote who="leiavoia" reply="1" id="3646555"] I'm interested in a slightly tangent question: Any restriction on use of screenshots of ships? (Like, could they be used as artwork for another application?) [/quote] You could probably find some tiny technical law against that somewhere, but usually no one cares so long as you do not use it in any commercial way..... for example, copy someones ship design from here and sell it to a movie studio for
[quote who="psychoak" reply="9" id="3646572"] Auto-correct FTW. He meant terraforming. [e digicons]:)[/e] [/quote] Auto correct options for terraforming 1) transforming 2) terminating I wonder what i typed to get terrifying? Teraforming? No, terrafforming? no, terriforming? Bingo! we have a winner..... hahahahaha
[quote who="psychoak" reply="7" id="3646563"] https://forums.galciv3.com/476049/page/1/#3625533 That's a much better post for seeing "I suck" and "this is why" responses. There seems to be a lot of people who over-value bonuses to the detriment of their productivity. Creating sets of seven is very important for maximum effectiveness. A full set of six
[quote who="Horemvore" reply="8" id="3646469"] "One Per Race" shows up due to them been classed as wonders in the game(Miss information tbh). The do however stack very nicely. [/quote] Seriously??.... all this time i have been making sure i have at least one of everything and trading the excess away because i thought its not doing anything for me - all because of what that description said.
So far as early military build up is concerned..... i have a couple of nice tricks for that; When you set up your game, put minor races on 'abundant'. Then put tech brokering on. During the game you can sell techs to the minor races, and when they don't have much money, you can buy some of their combat ships each time with your techs. The combat ships are very expensive but since they don't have enough cash for your techs, you really have nothing
[quote who="Publius of NV" reply="1" id="3646408"] You're not the first to write a post like this. I scanned back in the forum a couple of pages and found this thread , which if you read through it might give you some good tips on how to play more effectively. [/quote] That's my thread, lol I also had trouble with Elemental.... the trick is you need to bui
The problem with ideology is the brick wall you hit because of the expense multiplier. But i think it works pretty good, so the way to fix that problem is to have a late tech tree tech to increase the productivity of Ideology structures so you can breathe a bit of life back into ideology later on in the game.
[quote who="exelsis" reply="5" id="3646452"] Trade resource buffs stack. Most of them are better than anything you can replace them with. [/quote] That is not what the wording in the description implies???? It clearly says "one per race", and who would believe a Stardock description of something would be unclear? Never happens! ... also i am never sarcastic either.
I think if you scroll the mouse wheel back (zoom out) to reach the basic graphics, then it will be visible..... that is how i found out, because i zoomed out and saw the antimatter and wondered where the hell it suddenly came from? lol Black holes were still visible for me zoomed in though - they just look like a small black planet.
Yea i often destroy them if i have multiple..... but never the ones with useful adjacency bonuses, the one that has utterly useless adjacency are the military adjacency.... so useless it makes my eye twitch whenever i see one! lol
I discovered some resources are invisible with low graphics settings.... i think it was the 'particles' thingy which, when switched off, made them invisible.
i have never imported any components so not much help for you there. i thought the in game component adjustment system is exceedingly adjustable toward size, angle, shape, everything..... are you saying you need finer adjustments than that?
You can adjust all the scaling and alignment while designing ships in the game, so i guess you can import any old part and don't bother refining it until you decide to use it on a ship?
Combat odds.... I remember the 99% chance of victory combat odds in Civ4 going funny quite often whereby a cavalry unit with a riffle can defeat a tank! Lets say the cavalry unit is having a moment of being astronomically lucky, fair enough, but how the hell does that translate to being able to defeat a tank??? hahahahaha Games are stupid regarding combat odds.
[quote who="zuPloed" reply="10" id="3645601"] Quoting Mystikmind, reply 3 For economic bonuses for example, should you put the economic capital on it or just a market or a bank? What about trade ca
It will occur if you have not researched any weapons tech yet except the tech that allows prototype weapons.
Actually i have always wondered about this type of thing? Not taking adjacency into account; When it comes to planetary tile bonuses and what is the best structure to put on them? For economic bonuses for example, should you put the economic capital on it or just a market or a bank? What about trade capital? A manufacturing bonus, what is best on it? A factory? a manufacturing capital? or a duranthium
I think they used to show all the ships in the ship designer but i think they took it out to make it easier for players because the ship lists were too long?
Must be because your ship was temporarily at negative mass! hehehehe
Yea, in my games i am always randomly finding lost scouts that i had put on explore a million years ago. Sometimes they bunch up into a fleet and i see the mystery fleet and my first thought is "oh shit, a pirate fleet attacking" hahahahaha Then i send them to starbases to be upgraded to tiny constructors as soon as i have researched enough hull capacity to do it..... which is pretty much every bit of hull expansion available in the game! lol
I fitted a special radio to my car, then later on i had the engine and gearbox upgraded, and funnily enough, the special radio did not disappear??? Weird huh?