Avatar137

Avatar137

Joined Last seen Member # 1261359
24 Posts 938 Replies 2,936 Reputation

I noticed last night that my opt-in status had been removed. Yes, we're getting closer... EDIT: Never mind, just noticed that it is now back for some reason without me doing anything at all... Those internet gremlins messing with my impatient mind once again... I bet brad programmed them! ;) EDIT2: Odd, it's gone again...

123 Replies 594,081 Views

[quote who="Chibiabos" reply="3" id="3617551"] Yes, it was based on that I posed the question in this original official thread. [e digicons]:P[/e] [/quote] Oh, well, eeexxxcccuuuuuuusssseeee me! [e digicons];)[/e]

4 Replies 4,340 Views

[quote who="Chibiabos" reply="1" id="3617534"] Is this a sign of the Mercenaries beta? [e digicons]:P[/e] [/quote] That's what I posted in the announcement thread and got this response from Mellified_Man: [quote]Quoting Avatar137, reply 99 <stro

4 Replies 4,340 Views

[quote quoting="post"] Every time I try to opt in to betas it prompts for a code how do I find that code. [/quote] There's only been a couple of times that we have actually needed a code. That will always be there, the option to enter a code, but most of the time it hasn't been required and just selecting the opt-in option gets you ready for when it's released. You can also keep it selected so you never have to worry about missing any opt-in releas

19 Replies 6,714 Views

[quote who="adamb1011" reply="100" id="3617511"] Phew!!! im extremely biased - I just want to try it out before being consumed by xcom2... [/quote] I can relate. I'm feeling that XCOM2 is going to drag me in like the last one did... It wasn't pretty. :) [quote] It could be but it isn't. [e digicons]:)[/e] [/quote] Ah ha! So it is due out today!!! Thanks for spilling the beans! Because we all kno

123 Replies 594,081 Views

[quote who="Seilore" reply="97" id="3617498"]... Early this week founders may get their hands on it? Today, okay maybe that was a stretch [e digicons]:)[/e] . [/quote] I was tempted to start a thread with the subject, "It's 'Early Next Week' Now" and ask where it was but decided even I wasn't that snarky and held off... It was tough though... ;) EDIT: Just saw Spurks' new thre

123 Replies 594,081 Views

[quote who="glasscitypc" reply="6" id="3617339"] ahh so the game isn't intelligent enough to add my missile defense tech to my beam defense tech, I see. I thought it was supposed to be artificial INTELLIGENCE. What was I thinking? Forced to use the ship designer. Not all of us get into that. Some just want to play. If I have a ship with 73 beam defense and I research point defense technology, it would make sense to ADD the defe

7 Replies 9,422 Views

I don't believe this is a bug at all and it happens all the time with the stock ships. Why? Because of the tech you research. The game decides what is the "best" defense to put on your ships. Many iterations ago (pre-release I believe) the ships would be built with defenses for all attacks based on your level of research and what you unlocked, but that was changed. Not sure if it was just the devs that decided to do it or in response to complaints on the forum. But as suggested, just take

7 Replies 9,422 Views

Yes, you're right. You used to be able to actually build the modules even if the resource was already being mined. Of course you couldn't get the resource while doing so until their starbase was destroyed. You can still get ready to take over that resource by doing just what you always did before, without the actual build part. Just click on the pass button and then after destroying their base, then click on the starbase again to build the appropriate module. I'm sure you already

3 Replies 12,324 Views

[quote who="Frogboy" reply="25" id="3616917"] I'm still out of town but when I get back in. YES. [/quote] And that would be... This morning? This afternoon? This evening? Today? Tomorrow? Just figured I try to preempt all the barrage of questions/guesses as to when that may happen... ;)

41 Replies 50,483 Views

[quote who="CivHunter" reply="19" id="3616855"] Will we be getting a beta password for steam? [/quote] I would say most likely, otherwise if they just went the Opt-in route anyone would have access to it and it was stated to only be released to the Elite Founders for testing before release.

41 Replies 50,483 Views

[quote who="tilyas89" reply="32" id="3616689"]Hey frogboy, I'm really excited for the expansion. But what do you say about adding the option to have a diplomacy modifier that makes the Ai more hostile towards you if you get too powerful or close to a victory? I was thinking, as I described in my realm divide thread, it would greatly help with the mop up phase. [/quote] That was a controversial mechanic in GC2. Some people thought/felt it was too "gamey" to have

123 Replies 594,081 Views

[quote who="Jafo" reply="3" id="3616690"] Quoting XWerewolfX, reply 1 Don't bother; I've tried asking every way I can and...crickets. Yep....crickets .....breeding them for the frogs.....[e digicons];)[/e] [/quote] LMAO! Nice one Jafo.

5 Replies 31,565 Views

Nothing really has peaked my interest to be honest. Too involved with GC3 and DCS. Though having said that, I did really enjoy the remake of XCOM with EU and thought I'd like the sequel that is due out soon. Haven't really paid much attention to details about the game until just the other day. It's now official, I'm looking forward to XCOM2!

32 Replies 242,536 Views

[quote who="tilyas89" reply="6" id="3615409"] I just nodded the files to make their chance of appearing much higher. They spawned early and killed everyone [e digicons]:)[/e] [/quote] Now you're talkin'! I don't know, I've resisted the urge to mod my game and just experience it how SD wants it to be so I can judge it through its' incarnations... But these Dread Lords are just a little too wimpy for my current tastes. Every single time they have appeared

8 Replies 39,809 Views