Avatar137

Avatar137

Joined Last seen Member # 1261359
24 Posts 938 Replies 2,936 Reputation

Totally agree, it would be quite helpful! In addition to that, I would love to see a button on the Shipyard screen that would remove that shipyard from the auto-building sponsor list so that no constructors will be built there automatically instead of having to go into each and every starbase to edit their sponsors to omit the shipyard you don't want included. Easy to do if you plan on this from scratch, but once you have a big thriving empire, having to go in to do this is a major PITA w

8 Replies 49,497 Views

[quote who="TheFunMachine" reply="7" id="3627821"]Yes! All I needed to do was change it for the 'Basic_constructor" design in the modded xml file. Everything else was fine, and it makes sense given that the only major update to the shipdef and blueprints in the update were to accommodate the new starbase automation feature (which is the best thing since sliced bread btw). I imagine all you have to do is look through the Gauntlet race mod folder, find the ShipClassDef.xml and apply the rel

8 Replies 22,433 Views

[quote who="TheFunMachine" reply="4" id="3627809"] No worries! Definitely full credit to Thecw for spotting the discrepancy. Hopefully it speeds up the fix.[/quote] Yes, big thanks to Thecw for that quick find! [quote]As for further help, not sure I can offer any more other than expanding on the original solution. My custom faction has a custom shipstyle, which was crashing the game after

8 Replies 22,433 Views

TheFunMachine, thanks a lot for posting this! And for pointing it out in a PM. Not having ever looked at any of those files, much less edit them, I have no clue how to implement this fix, i.e. not sure what needs to be changed and how, based on that. Anyone have any more detail instructions on how to implement this fix for the uninformed/inexperienced like myself? :) Thanks. [quote who="pshaw" reply="2" id="3627794"]I've updated the patch notes as a known issue. &nb

8 Replies 22,433 Views

Well, I couldn't wait any longer. Ducked out helping the wife with dinner and tested a little more... It's not any custom mod causing it. I disabled mods and did not select any custom races and it still CTD upon building the map. I'm verifying files as I type and will reboot and try again. First time this has happened to me ever with this game with any iteration. It was due to happen sometime I guess. ;) EDIT: Did as I said above and then tr

74 Replies 199,169 Views

[quote who="pshaw" reply="15" id="3627644"]Do you have any mods? Can you submit a ticket with the custom race and we'll take a look. https://esupport.stardock.com/index.php?/Tickets/Submit [/quote] The only mod I have was the one that toned down the nebula backgrounds, even if that is still active. I've also used several various D/Led custom races and use Gaunt

74 Replies 199,169 Views

[quote who="ManiiNames" reply="5" id="3627606"] Unfortunately I can't seem to start the game with a custom race. Turned off mods, trashed my old designs. Trashed my old race design and recreated it. Every time I start with a custom race I get a random core game race instead. Currently deleted my install and am downloading the whole thing fresh, just in case. [/quote] I just had a break from work so I ran into the house and started u

74 Replies 199,169 Views

[quote who="ManiiNames" reply="2" id="3627552"] Could also be an experience system for ships, that's something they have talked about on occasion. [/quote] That was my thought as well. I actually assumed it was going to be called something like "Captains" or "Commanders" or something along similar lines.

6 Replies 23,964 Views

[quote who="Island Dog" reply="4" id="3626572"] I think it was said the beta will start in the next week or so. [/quote] That's not what your boss said! [e digicons]:P[/e] And I quote: "So the first beta will be this week." This was posted on the 16th here: https://forums.galciv3.com/476212/page/1/#3626302 ;)

10 Replies 17,404 Views

[quote who="kryo" reply="6" id="3625351"] Quoting Avatar137, reply 4 All of a sudden, out of the blue, I get an amber alert on my phone, at exactly the same time as my wife gets one on her cell phone... How is that even possible? They used SMS prior to 2012 but since then emergency alerts are

34 Replies 122,243 Views

A bit unrelated, but nonetheless still as disconcerting, I have an old iPhone 4s that I let the service expire on. I use it for my appointment book with work, to listen to music, and to occasionally text my wife through my home wifi. I took out the sim card after the service expired, I only turn the wifi on when I"m going to use it so it's off 90% of the time like it was this morning. All of a sudden, out of the blue, I get an amber alert on my phone, at exactly the same time as my wife g

34 Replies 122,243 Views

Yes, I've seen this also. For me, it only does happen with new planets being colonized, captured "new" planets don't do this for me. It's quite consistent on my end. Every time I colonize a new planet if I immediately go into the govern screen and then try to rename from there, the window will always be behind the one I'm just on. Close the planet windows all out and there it is. It's done this for a very long time now. EDIT: Just st

5 Replies 6,858 Views

[quote who="pshaw" reply="4" id="3624391"]Can you be more specific? For example, what was happening the last time it paused? Do these the "random" pauses reproduce if you load a save game?[/quote] Sure, sorry, wasn't really "beta reporting" as opposed to just commenting. Happens when scrolling around on the map while zoomed out, sometimes while some of my ships are moving, etc. When it happens isn't very consistent but it does continue with loaded sa

12 Replies 6,146 Views

I haven't experienced this but with my initial game started with the opt-in, this latest patch has caused a lot of pausing at random moments. CPU and RAM usage aren't going nuts and are quite low for my system. Not sure if it's because I didn't start a new game or if it's part of the update.

12 Replies 6,146 Views

[quote] Decreased the loading time for starting the game for the first time or installing DLC.[/quote] Hmmm, not really seeing it, still takes 3-4min. for my initial load time. Really like the hug fix though!

11 Replies 26,171 Views