1. The upgrade to the first (human) Cultural building has the same bonus as the starting one (both 20% increased influence). Perhaps the starting one is supposed to be 10% like before?
2. (Maybe intentional): constructors are no longer needed to upgrade starbases. You just need to be able to cover the cost of the upgrade.
3. (Maybe intentional): several research costs for shrinking items are much more than their parallel choices (e.g. 12 turns vs. 5 turns).
4. Sometimes, uncovering a Capsule anomaly would claim that it helped research by an unspecified amount (i.e. in the flavor text) and it would either do quite a bit or nothing at all.
Not a bug, but an observation: knowing what resources are going to get consumed by things like ship building or (yikes!) auto-upgrading buildings is really not obvious and I find I've become very conservative with them because I can't tell what I need or when very easily.
Overall: interesting (and currently fun) direction for the game. Happy to see how this settles out.