PS- cant wait to see what Stardock/ironclad Does do with pirat!s.
Gauntlet03
well this is mainly for Kryo - it isn't fun to micro IMO, so I agree that if it can't be done very automatically it shouldn't be done... however CFW did it pretty easily, it wasn't perfect, you could either A, have auto fleets working (with the problems our trade ships encounter now lol) or B. have a supply ship travel with the fleet... frankly, I could see that becoming the additional role of several battlecruisers, or the repair frigate or the light carrier... frankly the light carrier would b
Thats true, but not really a valid argument against their points, for fairness sake we have to assume them to be competent, rather than assuming otherwise. Also you have a flaw... if the AI goes straight for the cannons, (which they do) then place the cannons farther back, this will require the pirates to move fruther in before engaging, and thus give the bombers a longer period of time to operate and attack before the enemy engages your cannons... thus they will be weaker when they get there, a
Well the main reason for capital ships in my opinion as pirates is to give flavor, give them names... like 'oh no the Mad Hatter is here' or whatever... so a compromise... Capital ships with one ability and half health. the game needs personality, not neccessarily complexity, therefore I don't think it has much to do with 4X vs RTS... You know what the problem with most 4X games is? They are just Turn Based versions of RTS... with some dress up. they very rarely focus on things
Ron Lugge raises a good point about the planets, so shelf it, its not that big a deal anyways for them... but i'm adamant about the ships... it really is ridiculous right now, as to the fuel, well I'm not saying the ships should stop moving, as then they'd be hopeless, just that their firing rate diminish or disappear. Perhaps its too late, perhaps not... its a beta after all... I think I'm mostly concerned with the fact that right now the game-play is too straightforward, its build up
your problem is that balanced fleets aren't all that great, and that your ships don't automatically focus fire unto one single target and move on, they spread it... also Tech could be an issue?
Pirates are cool, but aside from their whispers, they are just another enemy, not really Pirates... Pirates should have lone roaming capital ships with special emblems on them, and select a random AI strategy, for example, rather than directly assaulting the planet, some may choose to stay at the edge of the system and destroy trade ships leaving, and jump out at the first sign of resistance. This is much more annoying and more pirate like! When pirates enter a system they coul
So I've played about 10 or so games now, and well I've said before that this game is Extremely similar to Conquest Frontier Wars in its RTS application, and thats true, but there is something different, that well, shouldn't be lol In CFW every ship had a bar of 'supply' which was used up whenever using special abilities and firing weapons... when your supply ran out your ship no longer fired weapons and moved a tad slower, and couldn't cast special abilities... what this meant was that
Okay firstly, it does pick the 8 races randomly from the pool of 30 that exist. However it seems to heavily weigh the dice in favor of certain races, or it could be my imagination, but I think the Paulos and the Snathi are 3 times more likely to show up than the Akillians. The logo thing could certainly exist, its probablly my mistake as in my personal version they are using more logos than is in the original game- which is why the next version will be supplying a bunch hopefully.
Thats not entirely true, older versions included a game option that lets minor races colonize and invade... I believe that they now do this just very rarely... I once had the snathi consume the Drengin Empire and become 20 planets large! You can try adding a line in the race xml called 'agression' it exists fro any major race... it might do something it might not.
OH yeah one last thing! How about an options that sets the output of asteroids to Infinity. This would give us the option for truly meat grinder games. Also Tiny traffic ships like those on the planet should travel between the planet and any and all trade posts at all times. Thus sealing the connection and life line etc.
Hi everybody, I wanted to post my thoughts on the game 1. Pirates: the suggestions made for secret Pirate Bases are excellent, also occasionally pirate attacks should be lone capital ships instead of squadrons of frigates and such. Also a difficulty modifier for the 'marauders' button would be nice, IE Option 1: No Marauders Option 2: Normal Marauders: Option 3: Enhanced Marauders 2. The Repair Cruisers tend to run out and attack in front of the main assault becau
I've dealt with this- The AI will place the same type of component in teh same spot of the same size... Preferably you should design all of your ship designs with a race that has 25% miniturization bonus... and you will need designs for each ship hull, and then extras for every type of cargo ship type... spore ships etc.
Well now that thats settled, do we have any insight as to play issues... such as naming problems or some such... but also typos etc. Which custom races or ship sets are good/bad or perhaps whether people would want more custom races or minor races... at 30 minor races I'm in no rush to make more... however with such an expansive number of portraits I feel the need to utilize more of those... The next version notably now changes the portrait of the robot which gives quarterly reports, as
Today is A Very good day for this mod... I was always very annoyed by the fact that when you play your OWN race Image is almost never ever seen! To change this I found that you can make a image of your race, place it in GFX, and then under custom race file, direct your 'new robot image' to this image... I've now tested this and I think its great, so instead of getting news from the same old robot, you get it from your own people, (this does not change the robot in the Movies th
The changes are as such: 1. Graphics... The only serious change to minors is the graphics, Notably though there is one other, I increased the Snathi's potent abilities drastically... and several races have a new line added called 'aggression' from the major races- I have no idea if this works or not lol... oh and some names are changed, as I hated the Lentzlendians 2.Home Systems... the major races and my custom races have home systems that more or less round out to 20... in th
1. Considering that I spent three hours today tracking down and PM/emailing race logo authors asking if I could include their logos on the next version (as races the # of races are making the default amount of logos a hassle) I'm a little upset by your response. satyrlord is so far the only one to reply notably. I'm sorry but I did use your work as a baseline, and changed quite a few things, I admit I didn't really see a need to change any text, I thought it was just the original game t
Hey there, so the third version of my race mod is now up, which does the following: Adds more race customization options, with some negative bonuses and such, but not everything is employed... so its less overwhelming and abusable. Adds 15 Custom Races Adds 14 Custom Ship Styles that the AI won't mess up too badly with over sized parts (I hope) Adds 55 Race Portraits All races have slightly bigger home systems (averaging around 20) Also brings the tota
Hi there Gauntlet's Race Mod, needs an update approval. Thanks
they are almost always weaker. I use a 20 point selection and a slightly increased options table
SO- Heres an update for anyone who reads my little topic. The Gauntlet Race Mod 3.0 is under way which will do the following 1. Boost the Minor races from 24 to an even 30! 2. Boost the race portraits from 40 to an even 50! 3. Add 12-15 Ship Styles that Work with the AI's Placement (More or Less) 4. Add 12-15 Major Custom Races for you to use (basically the ones the ships were designed for) 5. Hopefully add 5 or so New Dialogue styles for races to use.
Well I think your going about this the wrong way. Lets say you want to make the Drengin a minor and the Snathi a major. Take the Snathi info and copy it somewhere for reference... same with Drengin... Then change the Snathi Minor abilities to be the same as the Drengin's and redirect all the graphics to point at Drengin stuff, and then alter the names and descriptions. That will make a Drengin the Minor. Now just make a new custom race and call it the Snathi,
Ha! Just saw your post in my thread lol... your problem is most likely the numbering changing the abilities is fine, I doubt you'll ever get a problem their if you don't exceed say 999% bonus... I wouldn't want to know what happens at 1000 probably nothing bad... but who knows. ALSO- make sure you are using the DA (assuming you have DA) race config for your new one... not the DL one. I also hope you backed everything up too!
well for adding just copy say the akillians entry in the race config file. Then paste it at the bottom of the list, now check the entry above for its 'race id' number, say its 24 then you new one must be 25 and so forth. When naming the race and its planet make sure they are identical! Make sure every line which asks for a name is identical! its annoying but I found trying otherwise is allot of trouble. Other than that just change the description and the path for whatever images you wa
well Im glad you like it, I personally am very proud, mind you other mods have allot more complexity but since there are so many that change gameplay I'm focusing my efforts on things that don't and just Add variety. My current project is a pack of 15 ship styles that the computer wont make ridiculous component sizes on top of. Anywho- The readme states the directories you must put stuff in... the DL directory has a folder mods for most of it.