It does work actually... thats a good point about miniaturization modding... but its sadly very annoying to remake and Thereby Re-NAME all those damn template ships... naming templates grahhhrg thanks allot Ill check the other mod and see if I can utilize it.
Gauntlet03
yet again Ive updated my mod.
Okay- so it seems that it was missing the ModDescription.xml file. I am updating the mod to do so, and fixing a naming issue Kyro pointed out that gave some downloaders a problem. For you, I suggest copying and pasting the Mod Description file from another file, then open it in notepad and change the description text to ... Gauntlet's Race Mod... or whatever you fancy. Then it will work, or you can wait and re-download.
also make sure it is in the mod folder for DL not DA... least thats what I do
So after searching diligently I couldn't find any information about what components I should add to my templates so that they work well for custom ship styles.. IE, if you use blank empty hulls for ship styles, the AI places the parts on stupidly, way too large all on one side or whatever... now putting on components gives it a base plan, but how many of each component should I put for each size of ship The most important info would be how many engines, as other wise I can just
well its possible there is a missing file for you... check Gauntlet's Race Mod and make sure there is a mod description XML file... if you still have trouble I can email you a fresh copy or something... [email protected]
never mind, should have checked better first... General Pants has done exactly this
So there would seem to be colonization options for race creation that are not implemented into the game... such as aquatic and heavy gravity. Does anyone know their ability index numbers/how to implement this
borders can easily exist in space... for the same reason they do in land Because you SAY so... because one government says to another... see this line, if you cross it there will be trouble... the space isnt valuable of course, but having a bunch of it between your planet and border means that you can prepare for invasion better, the moment they cross even if by complete surprise you have as long as it takes them to travel to prepare. The border isnt enforced per-se by patrols, it can b
if you want to limit the abusiveness of this idea, is it possible to make it so that you can only add 1 of these expansion components, much like you can only add 1 spore module for example.
actually no. It can be done with other galactic achievements for example I was able to make one called (with internal name changed) Dalek Battle Computers Which I used to reduce Psyonic weapon cost by half. Oh well I was really hoping there could be 'altweapon' or 'altspeed' for my new tech tree Well if you have time for another Q I've been trying to get gravity accelerators' ability onto a non achievement, IE a Super Project... but can't seem to
okay, so making food in this game a tradeable thing would be very difficult... and frankly the food supply means more people which means cramming which = unhappy So it always made sense so long as you built farms... I just started a remake of the tech tree and improvements/ship components... and I have 10 total normal constructions to build on any planet (though these have upgrades) The most important is the 'City' The city comprises some industry 3 s
So the galactic guide book uses AltCost (a quality on the survey module) Is there an Alt any quality? or a listing of the few there is? I want to place an alt speed on an engine class so that if one researches a later tech your Current engines will catch up to your new engines automatically...
So yeah there was at some point plans for an advanced starport me thinks, as A. the counter esp. center uses a graphic that is referred to as such. I've been trying to mod a advanced starport into the game, basically a starport with a good chunk of industry or perhaps a ship speed bonus built in. I simply copies the entry for the starport, and then modified a few things including the internal name, pointed it to upgrade from the starport. Now when it upgrades the plane
a Module ala Ascendency that allows a ship to bombard without a planetary invasion, destroying structures. Anomalies that have morality choices. A concept you could try is having multiple possible results for morality choices, for example- if you choose to enslave the native populace you usually gain the production bonus, but there is 15% chance that the people are protected by some energy being who destroys your little colonists! Now just make sure this resu
So yeah, I've updated my former minor race mod, its no longer called that, as it now adds race portraits for general use, a total of 40 of them in fact. Thats right 40 high quality race portraits, we have your robots, cyborgs, space monsters, daleks, humans of a couple varieties, and more. Now that in and of itself is a real good reason to download this mod, the second good reason? 24 total Minor Races. Thats up from the original (10-12) There are no duplicate races ei
Just wanted to say thanks for speedy approval
2. The Dalek Imperium Tiny Small Medium <img src="http://i10.photobucket
Wow gotta say allot of great stuff here, now I have to go back to the drawing board and make some new style ships lol! But while I'm here, here are ships from my 2 favorite races 1. The Terran Sovereignty (my humans just the tinciest bit evil) Basic Cargo Hull Basic Sensor Hull <img src=
- I want anomalies and Mega events to have some choices to be made just like the planetary ones
Hi there just want to note that I put up a new version of Gauntlet's Minor Race Mod up for approval, now its called Gauntlet's Race Mod Thanks-
I have the latest patch and I get the same thing, and I dont use an AMD chip
yes I have... sadly no idea how to fix it
Hi there everybody, I've been having email trouble so I haven't been able to email support yet, however, I thought I'd try here... after searching and reading through it seems I'm experiencing much of the same problems most people have with 1.6 Beta 5. It started with seemingly random crashes (sometimes a full restart of the computer) it seems to center around saving, and from what I gather this is the typically called 'out of memory' bug thats been showing up... So, at any rat
6 more minor races and counting... I hope to add a total of 10 more additional for the 2nd update.