Here is a star system group for a home system... my customized Sol for humanity: GRM_System_Pericles GRM Pericles Yellow Star: C16 Temperate, C5 Aquatic  
Gauntlet03
[quote who="Triple_Crown" reply="1036" id="3711332"] Here is something for you to value - if it was intended or not. Personally I believe the prices are surprisingly cheap and should be reconsidered: Reduced 63% <div class="or
While I suspect the answer to having any tactical battles will be a "no X infinity", a review of the combat mechanics, the roles, and such, is desperately needed!
Define and validate "vast". Define who is and who is not part of the "community". These are impossible to validate or verify, its very well-meaning hyperbole. Brad is making the best possible business decision he can, and he has more access to the actual information required to make these decisions. If anyone could really quantify the popularity (or not) of a given DLC, its him. A lot of the sentiment here, I share, but we should all be careful not to ma
These days I tend to design custom components before I get to any non-tiny hulls... a Beam Drone/Fighter below, a Beam Turret, and a Powercore. I'm trying to carefully mix a organic look with technology here... I don't want them looking too organic, just enough. So far I'm pretty happy with how the Cyborg Squids of Mercantilism are coming along! <img src="https://steamuserimages-a.akamaihd.net/ugc/2444768537686219461/BA4D6CDD0EAD02FF64AD04D2D2C6E243D10DC1CB/" alt="" wid
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A) Buildings at the scale we are talking about are pretty massive complexes. Presumably a planet with no "buildings" has quite a few... and potentially millions of people living there. Just nothing particularly special. So I think some influence is justifiable regardless of buildings. B) Agreed, a good idea to limit tourism would be to require at least some sort of building first. C) I think its unfair to say there is "no explanation" to a morale penalty for having excess colo
GalCiv's somewhat tumultuous design history really hurt it overall in terms of player opinions and reviews. Brad's making the right call avoiding small DLC right now. If we had a time machine? Sure, combine like three of the DLC into a single pack or two and maybe that would have gone over better and people would be happier about smaller DLC, but we can't. Best reason to release an upgraded version of GalCiv with all the DLC and expansions would be to call it "GCIV" and reset the Revi
PS: Have you thought about just enabling ALL Mercs in every game? You can do that by setting the Merc Count for each tier to 30... its defined in a file called MercTiersDefs or such.
So my old notes has the T1 and T2 Mercs... but I was missing/lost the T1 <td style="overflow: hidden; padding: 2px 3px 2px 3px; vertical-align: bottom; background-color: #4a
Hey there jabberjaws! That is a great question, I respect where you are coming from, so I'd like to give you a thorough and complete answer. Currently GRM = latest version of Crusade and will have a separate mod folder for GRM Intrigue content. The "intrigue patch" will eventually go away (later this month or next). Unless Stardock drastically changes something about Intrigue files, all you will have to do in the future is remove the "GRM-Ideolo
@1Wilcat: Agreed. I'm not really having any issues with the colony limit. Still, I'll look into techs expanding a government, because it would be cool to try. @Triple_Crown: GRM-Commanders simply gives the Admiral the same stat bonuses as the commander, plus its original bonuses... so that it felt like a true upgrade instead of a downgrade. These bonuses are all the same as GC3's original bonuses otherwise. So ultimately if you think these are too powerful, you'll want to mod it yours
The fifth new Merc for the next update... The Appleseed... the first of possibly many new Food based Mercenaries. The Appleseed is crewed by scientists from different races who seek to cure hunger once and for all. Currently it grants +12 Food to the colony it is based on. Which is kind of like... WOW lol. Its a T2 notably. For this model I created a new custom component, the "Agri-Pod H7" which you'll be seeing round the Verse in other uses I'm sure! &n
I'm sure some of you noticed I made like four races that didn't have their own shipsets! Sometimes this makes sense (they bought tech from the "real" GRM races). The Nyryloth are not such a race, and I'm enamored with their backstory (course I am... I made it up?)... so I've begun working on giving them ships! Construction/Repair Drone <img src="https://steamuserimages-a.akamaihd.net/ugc/2444768292342447765/8682B03FD9E0C730FF2EFFD2BA5F9370374BB0F1/" alt=
That I certainly like... I'll look into it, but since I've seen nothing that does that yet... ?? Generally I figure out how to do stuff by copying and tweaking.
Well I did a fresh install and seemingly I don't get crashes with commonwealths anymore! PHEW [e digicons];P[/e]
@ForesterSOF : Personally I'm just not up to modding combat balance or behaviors. It's a whole new batch of files to start monitoring for changes/updates. @hawkeyebf1 : I think having a government with lots of colonies early on... is a bit of a cop out. People don't like it, but the low colony levels of the early game force us to slow down, and anything that slows down the "colony spam = I win" is a good thing in my opinion. More or less. So I think a little more liberty (I've
Yeah it'd be nice if the Fleet Editor was 100% too (Fighters/Drones/a Couple others need to be added). Also custom appearances, whilst I'm asking lol.
I'm already working on it!
You can always create a mod version and remove the offending crisis-es. Bout the only way.
Same. And I'm enjoying adding some governments and tweaking the values, I play gigantic or so, so 5/15/30/50/Infinite is pretty good. Not much different, but it certainly helps.
Exactly. Allows Brad to still have his "open space" 4X... no lanes... but the geography changes. I would in fact have three types of engines: 1) Hyperdrive (Allows strategic movement. Default time to get from one system to another might be 3 turns... various techs reduce this over time, and decrease the size of the component.) 2) In-system Drives (Allows more movement within the system, for rapid blitz assaults, one will want very powerful In-system Drives.) 3)