Their icon wouldn't be grey clouds. That's the effect that occurs when the game isn't reading their icon.
Gauntlet03
Which dlc do you have? Honestly can you hire a clouded one? Are you using any other mods?
[quote who="jabberjaws" reply="1172" id="3722272"] Gauntlet How are you buddy ? I was noticing that the Republic was giving me the wrong bonuses - have you checked that ? When are you coming out with a new shipset ? I know I can speak for many that we love your mod and want more. Its been a long time since we had a new set from you... sigh.. I hope you take this request as a compliment and not a complaint [e digicons]:)[/e] <br
Verifying the cache after installation of GRM will break that part of the mod specifically. Most of the time, this error comes from not overwriting the .zip files that go into the game's directory. These files are what define the ship and object files for the mercs. Even though copies of these files are Also present in the directory directly... The .zip files are also necessary. A fact which each version of GC3 seems to fluctuate with. Super annoying. &nb
I believe the program reads every file and used the first lines of the file to determine it's type, then sort of internally combines all information of the proper type together. Thus the name of the file is irellevant unless you name your file exactly as the core file, which then triggers "use this modded file instead". So your idea of adding the two "addendum" files for extra abilities works. Conflict with cybernetic could occur because both GRM and UCP are competing to
So... To start... 1) save all the GRM races with only 2 abilities. That will ensure compatibility when you merge with a mod that only does 2 abilities (which, FYI is very lame lol) 2) does the other mod change starting home systems at all? If so, remove any custom GRM starting home systems from the GRM races (lame again!) 3) now open the GRM mod and remove galcivdefs.xml 4) check the GRM folder for any file that doesn't start it's name with GRM and see if UCP a
Do you have intrigue? Leave everything alone. If not read the readme file for a description on which mod folders to remove.
No idea. Prolly not if he shooters galcivdefs. Though that's a very simple thing to make compatible with GRM (just racial ability points).
No idea. Prolly not if he shooters galcivdefs. Though that's a very simple thing to make compatible with GRM (just racial ability points).
Hey there! 1) I've not had any serious issues with Intrigue and GRM 8.5, seemingly 8.5 is working without issue with the current Crusade version. 2) Minor issues could be present, like issues with certain racial traits functionality or the like... hard to test everything, but nothing "crash-worthy". 3) No idea how the AI handles switching governments. 4) We'll see about another update... its been hard to get into the ship-building chair so to speak. I'm not ver
Uhmmm I mean... you can probably get it by getting the various DLC...
Neither. Think that came with the mega events or something... A very early on dlc or even registration bonus part.
No prob! Thank you for posting... got me off my ass and to actually look at GRM lol. So I put in a couple hours work on it... nothing too special... I'm a little rusty... <img src="https://steamuserimages-a.akamaihd.net/ugc/963090227583642317/F3C546D0CD2C3801C7EEE1307D991D42DB0D75B2/" alt=""
Scratch that... doesn't seem to be GRM... I added improvements with an addendum file so I haven't messed with the standard file for buildings.
Correct. But the multiple buildings might be the mod... I haven't updated for the latest opt in yet.
Correct. But the multiple buildings might be the mod... I haven't updated for the latest opt in yet.
[quote who="ScrivenerOfLight" reply="2" id="3718064"] I know of Gauntlet's, but my understanding is that his mercenary mod is primarily cosmetic (to be honest, I haven't checked it out in a while, so I may be wrong). Thanks! [/quote] GRM currently standardizes and "sane-itize" Merc roles, hulls, and equipment. Furthermore it reorganized the Merc categories,
Correct. And the other zip file for object files. Both need to replace their counterparts in the game's directory for mercs to work. It's a very wonky thing... Sometimes a version won't need this... But more often than not you do.
Correct. And the other zip file for object files. Both need to replace their counterparts in the game's directory for mercs to work. It's a very wonky thing... Sometimes a version won't need this... But more often than not you do.
Sounds like you didn't copy and replace the ship file zipsb that go into the game's directory. Or that your game updates replaced those files.
[quote who="Mernom" reply="1113" id="3713626"] There is no need to harass the guy, he just meant well without knowing that it's a sore spot. And unfortunately, do we even have other active modders? I know that the planet/star types mod is abandoned, and many others are outdated and don't seem to be worked on. [/quote] While Horemvore is around on the forums, I don't think he publically provides his mods anymore. Which is too bad because
Thanks everyone. Let me clear some things up. 1. Saint Mina is cool, and I'd like to help him as I started. My more severe comments are for anyone else reading. This topic of uploading content comes up every so often... I'm but flustered. It is hoped the severity of my attitude on the matter acts as a deterrent. 2. JJ, your comments have little to do with the mod. The Daleks probably have a survey ship super powered by anomalies... The durantium driver isn't han
[quote who="Saint Mina" reply="1108" id="3713553"] Greetings No Problems, I would like to help advertise by linking this thread with a link and say that the ship set was just the beginning of your awesome work. if that is ok with you, I could up load for you. Which ship set was you thinking of? Anyways I tried using the faction solar system tool. It dose not work for me because of path ways. I could use some help writing out solar system with 3 or 4 habi
Correct. Stardock... Despite early promises... Never came through for mod support on steam... Also, the fleet editor is not "full" and excludes certain designs. If they did the fleet editor... I'd most likely provide shipsets on steam. Currently though, I refuse to lower the quality of GRM by doing so, and I can't host the other cool stuff (replacements for mercs, mines, Bazaar, anomalies, etc.) Anyhow. Uploading stuff now would only steal traffic away from the mod I s
Guess I'll weigh in on this. 3 Weeks is NOT a long time in my opinion. The forum is likely not the best place to comment honestly... I imagine the Discord server is actually more effective (sadly). The game is a lot of fun and while these bugs are "annoying" I wouldn't class them as game breaking at all. The weapon's graphic bug has been reported since the first month of the game's release... I am constantly telling people about it, as they think i