Xiskio

Xiskio

Joined Last seen Member # 730441
2 Posts 18 Replies 356 Reputation

[quote who="Avatar137" reply="14" id="3463054"]Doing as you want would make the developers choose only one way to go from point A to point B thus limiting your choices/strategy.[/quote] That greatly depends on how it would be implemented. For example, the "filtered" view could show me the complete tech tree as always but all relevant techs for X would be highlighted and the less important they are for X the darker the highlight is. Now it is as always up to the player to choose his ri

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I would like to be able to filter the tech tree for relevant techs for specific targets, that's it! When you say that this would take anything away I think you are either not understanding what I am asking for or you are just greatly exaggerating. Whatever it is, I do not get where your fear is coming from. [e digicons];P[/e] But be it as it may, I think I made my point clear and at the end the devs will decide what suggestions they will pick up and in w

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1. A. Agree. Regarding following or setting goals I have posted a suggestion about how research could be enhanced myself. 2. When it comes to combat I would not want it to be real time but turn based. 3. It's fine for me if I am able to transfer civilization manually.

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Why wouldn't you be able to like you say do the "teching up" thing when there were advisiors available? I don't see your point there. I said from the beginning on that I would want something like an "additional " way to look at the tech trees not a replacement. If this were advisors or just an additional filterable view doesn't matter much. However, you do not have to agree, that is fine for me. I just would have loved to hear some solid arguments though! ;

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I can't see how this would take anything away, or distract from the core gameplay, or would create a game that plays itself. It would just make it easier to filter and read the tech tree, help decrypt it and instead of distracting, it would let the player concentrate more on the core gameplay that by my mind happens on the the strategic map and not in the tech tree. The tech tree is a nice feature to let players diverse but should not stand in the way but currently that is exactly what it

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[quote who="econundrum1" reply="1" id="3462562"] Well you could look ahead in the tech tree too see what lies ahead. Having your hand held to closely by adivsors mean you don't have to do the thinking and decision making yourself which is what stratergy gaming is all about to do that you do need to be able to see what tech leads to what and see ahead but GC2 supported that and GC3 will as well.[/quote] You might haven't exactly understood what I meant. I don't want a

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Hi, Even though I played GalCiv I & II, Civ I to V and also a lot of Europa Universalis I to IV and therefore do have some experience even with complex strategy games I still do have a hard time figuring out what I should build next when it comes to planetary buildings and what I want to research next. Not because I do not have any idea what I might want to do but because I do not know exactly what I have to do to get there. This however isn't new, I had the same issu

20 Replies 1,039 Views