My take...

First off... Well it's Alpha so I shouldn't be too worried about forking over my 100$... or should i... I'd be worried if there was no additional substance beyond better graphics.  Anyway these are just my opinions and I'm far from an expert so here we go.

1) Technology  

                  A) Technology should be a strategy game in itself, but with the capacity to have a clear defined path to your technology goals. Setting up a queue will help move the game along a little faster. Perhaps interjections when tech is stolen, discovered or acquired by trade.

                  B) Reverse engineering as a way randomly extracting tech (or failure to)  from 1) Precursor relics discovered 2) from captured enemy ships or planets  As far as planets go what even is left over from the invasion can be used, but it's shouldn't mean you're allowed to just start constructing it on other worlds without any research effort or other type of cost.  (destroying object in the process)

                  C) Prototype design templates for specific ship building.  I like to build a specific type of ship with a specific set of systems, but I would like a list of specific research techs required to produce that ship.  I found that galciv 2 was not always intuitive when i wanted to construct a specific ship. Selecting specific templates in order of priority will show a research queue that can be imported to your active queue might be cool...  (this would be very handy for mods based on Star Trek/Wars, B5 etc..

                   D) Overrides to specific weapons and defenses may help as well so that you can adapt to the enemy. I think a version of that was included in galciv2... Very handy tool.

                   E) Combining different tech trees to access special technologies (whether race specific or precursor)         

2) Combat

Maybe a couple things I would love to see.  I think space and planetary combat should be realtime for every encounter, but with the choice for auto resolving before and during. So perhaps 3 options before the start of combat (Auto Resolve, Cinematic and Tactical Control.  The tactical element is one of the most exciting elements. Perhaps some technology that gives you the probabilities of the outcome before you choose to assume command or auto resolution.

Starbases attached to your planets

3) Civil

Ability to transfer population automatically to lower pop growth planets with dedicated transports (operate like the trade routes of Galciv2)

 

60$ is for an amazing game... 100$ deserves nothing less than epic. It's just a quick bunch of ideas.

263 views 4 replies
Reply #1 Top

1. A. Agree. Regarding following or setting goals I have posted a suggestion about how research could be enhanced myself.

2. When it comes to combat I would not want it to be real time but turn based.

3. It's fine for me if I am able to transfer civilization manually.

Reply #2 Top

First off... Well it's Alpha so I shouldn't be too worried about forking over my 100$... or should i... I'd be worried if there was no additional substance beyond better graphics. Anyway these are just my opinions and I'm far from an expert so here we go.
End of quote

It's a bit of a gamble at this point so it's your call you could have waited to join the Beta for less. I would point out that $100 also entitles you to all DLC and expansions of which they have a number planned if all goes well. So yes it's a gamble when the game is still at Alpha, you pay your money or not and make your choice.

1) Wasn't it possible to choose a technology in GC2 that was a way up the tree and the game would automaticly follow the techs needed to get there.  I would imagine GC3 would be able to do this.

 

$100 is a lot for a game it's not a lot for a game 3 major expansions and a host of DLC which is what I believe they are currently targeting if the game does well. The question is do you have faith GC3 will be as good or better than GC2 if so it's good value for money but a long term investment that is what I decided.

 

Reply #3 Top

Quoting econundrum1, reply 2
1) Wasn't it possible to choose a technology in GC2 that was a way up the tree and the game would automaticly follow the techs needed to get there.
End of econundrum1's quote

No, you had to choose each tech one at a time.

Reply #4 Top

Maybe I'm thinking of elemental, sure I could do it in some 4x game or antoher.