I thought for a while that it was just something I'd made happen by carrying a game across updates, but it seems to have been consistent since I installed Crusade. Have I broken my installation, missed something 'obvious' in the UI, or are Minors now there only as something for a little invasion practice?
Philocthetes
[quote who="Moser_Alchemist" reply="37" id="3698353"]"How does that cap affect synthetics such as the Yor who have/had a pop cap of 100?" Synthetic races use same cap as other races now.[/quote] That seems like a major downgrade to the value of going Synthetic or Silicon-based? And on a l
[quote who="trims2u" reply="14" id="3694787"]They also ship with drive cloning software, to move your boot drive from HD onto the new SSD.[/quote] That combo might get my lazy self finally on the OS on SSD bandwagon. Thanks for the tip.
[quote who="Rhonin_the_wizard" reply="3" id="3693491"]Be advised, it's been stated that as new features are added the price will increase.[/quote] Hi Rhonin. Do you happen to know roughly when the adventure mode will roll out? I've already pre-ordered, but I don't think
Greetings good people of Stardockia. I found only one mention of GOG Connect on the boards from over a year ago and I wonder if someone might tell us whether your organization has any plans to leave Connect options permanently open or have a regular window of opportunity cycle. I would very much like to buy directly from Stardock, not only because you often have awesome sale prices, but because I trust that you get a larger share of the profit than when one of us buys directly
Does anyone know when will we be able to download a purchase from GOG.com? Slightly related--will GOG.com ever be an option if we want to buy direct from Stardock?
[quote who="erischild" reply="9" id="3670629"]I also find the whole renaming process to be too many clicks. Starting a brand new rally point with a rename dialogue and the text selected would be a good head start. Some of that depends on how many people do any renaming at all, but I would think that if you do, you are most likely to do so upon installation.[/quote] I'll third this motion. And then unabashedly attempt threadjacking. I've not been around the boards for quite a w
I've had some cousin of that bug appear with one of my own colonies showing as uninhabited. It even showed the same 'uninhabited' world twice in the list. And my ships were all around the area regularly.
[quote who="erischild" reply="5" id="3663917"]This is why the three Ideologies are not about the duality of Good vs Evil. It is a three way choice where you can choose Benevolent ideology perks and use them for your Evil purposes. [/quote] Erischild, I've tried, but I can't quite figure out what your "This" is in the quoted sentence. Do you mean that the AI Yor freely mix ideology choices? (And if so, how can you see that going on? I'd surely love a fresh run at es
[quote who="Publius of NV" reply="38" id="3663738"]I guess it will all come down to the details of how the administrators are implemented, but while everything else Brad talked about sounds great, this is the one thing I'm concerned about.[/quote] And I'm with you here, Publius. Except my hopes for "how the administrators are implemented" includes wanting to see enough new starbase techs to enable starbase fans to keep investing clicks and production to make that handf
Re what share of the total you found so far, I can testify via my current Insane map that the randomness code for map generation is, um, very random. I have the weirdest distribution of Precursor worlds and relics that I've ever seen. A scant third of the (tight) star clusters have only one Precursor world in them and relics have 'clustered' in several spots, with one pair just a hex apart. Maybe one of the truly obsessive note-takers and/or code-readers can chime
On a loosely related note, it has never made sense to me that Pragmatic is the 'opposite ideology' of both Benign and Malignant. Opposites are pairs, but the current structure has a trio of triads. If an expansion or GC3 included some major changes for the ideology system, I'd like to see either a fourth 'true neutral' ideology, or better yet, dyad opposites with Pragmatic having no opposite(s) and some rules that put more than an ideology point cost on diverging f
The idea of seeing less "give me stuff" and more complexity in trade behavior is very pleasing. And I think I'll like the ship list changes (especially if it ends up including some way to get that Build Current Design button to recognize custom ship upgrades). But I generally agree with Naric re the Administrators thing, especially in the context of the largest maps, and extra-specially the largest maps with tight clusters. I could be courted into cheering that change if i
[quote who="admiralWillyWilber" reply="8" id="3663410"]two had a clock.[/quote] It eventually had a clock. I have a vague recollection that it wasn't until the second expansion and we did rather a bit of wheedling on the boards. Wheedle.
Unless things changed when I wasn't looking, the strategic resources never accumulate--nothing is ever stored. You don't 'waste' them by not using them, except in terms of the maintenance for the mining base(s). When you build something that uses a strategic resource or include some in a trade, the number is deducted from the total but it is more like using part of your broadband connection than it is like taking chips from a pile.
[quote who="NorsemanViking" reply="46" id="3662233"]I'd love to see more pure defensive Space stations. Perhaps make the military ones hold alot more direct weapon modules, and modules to draw enemy fleets into it.[/quote] I'll see that, and raise with a wish for late-game techs that let us (at high constructor point cost) add additional function rings to existing bases. Would be swell to be able to fortify that once out-of-the-way Precursor Resource now that it is in
[quote]...I thought that it might be nice to be around adults again...[/quote] [e digicons]:|[/e] Belated welcome back!
I always take the H-12 Super when I can early in a game. For larger maps with clusters, it is a real boon to finding colonizable worlds and it ain't bad for general exploration.
[quote who="Publius of NV" reply="4" id="3662385"]I started my first insane map before leaving to visit relatives for the holidays, so since I'm away from my laptop I can't give you exact figures. As I recall, though, I had about 30 planets with three precursor worlds.[/quote] I suspected I was just seeing the Rough side of the RNG...
Thanks for the replies. I guess what I'm seeing is a subjectivity artifact based on it being my first insane map and 1.9 including some pretty substantial changes. On a barely-related note, I've got something around 1/4 of the star clusters on this map explored and have yet to see a single Precursor World. Do either of you play with that DLC and have you observed anything about the distributions on insane maps? I've played enough Immense maps to know that the R in
Thanks to the 1.9 Map-size Kerfuffle I've finally been giving an Insane map a try. I guess I just doubted that my semi-serious rig from two years ago would hold it up well, but it is so far playing well. Loading saves and processing turns has gotten noticeable now that I'm nearing turn 300, but that's only because they are so blazing fast for me these days even on my usual pre-1.9 Immense maps. So I'm not sure if what I think I'm seeing is an AI 'weakness'
[quote who="neilkaz" reply="1" id="3662139"]...I conquered Torian worlds and took this tech...[/quote] You "took" a tech via conquest? How? I've played several hundred hours across most versions of GC3, taken many, many worlds, and never got (notice of?) a tech from a rival.
The Gerontocracy will never die!
An 'explore resources' command would seem like cheating, at least until you researched a tech that could run long-range scans for them. If by "explore space," you mean "run a logical map-revealing pattern in coordination with other units running the same task," then I've been waiting for that since GalCiv I and would jump for joy to see it finally happen. I never thought about an explore command that focused on star systems, and that also sounds like a mighty fine
[quote who="General Pants" reply="17" id="3661698"]I agree with erischild, we need to get our leftover movement. However, please check, there are already forum posts on this topic. Not that it doesn't maybe need a bump![/quote] I was just muttering about this to myself whilst cleaning up after sloppy automated scouts. I've got a new extra-clicking habit of pulling back to the last full-move node on a long-distance order. But that fails on really long moves when the UI