Philocthetes

Philocthetes

Joined Member # 712145
37 Posts 2,268 Replies 2,353 Reputation

[quote who="trims2u" reply="11" id="3650697"]I'm wondering if this was intentional [/quote] Wouldn't suprprise me if that were the case. I've seen more than a few crazy-big-map folks talk about raking in many thousands of BC per turn--sounds like a few make planet-buying a regular thing. I'm not a hyper-optimizer, so I usually don't see my late-game income rise much higher than the low thousands. Maybe if I made it through a long-large enough game with the

12 Replies 13,183 Views

I'm guessing that this 'bug' is at core By Design because I only see it on worlds that are around 20+ at colonization. Sometimes on those worlds one of the lower get-new-tile techs will never be usable but still clutters the project list. Ideally, I'd prefer to see all the techs always usable on all worlds. At least if it is to be kept simple. Alternatively, I'd like a properly complicated terraforming schema that clearly factored in base world parameters s

9 Replies 39,538 Views

Re location for the info, maybe putting it in the circle with the the ship graphic & owner icon, move the ship count to the top of the circle and do X/Y moves at bottom?

26 Replies 122,022 Views

[quote who="Syrkres" reply="10" id="3650209"]"We will vote for you during the next UN election" (or similar) rather than threaten. They would likely get more things from me.[/quote] Hoping this one goes onto the devs' idea list for the diplo upgrade effort. Making it some sort of bidirectional thing, where players could also actively try to buy Minors' loyalty in the UP, would be a big step towards emulating the Civ V client city-state model.

11 Replies 23,471 Views

[quote who="Ed1975" reply="7" id="3649727"]minor civs shouldn't be looking to conquer major ones?[/quote] I like the question mark here. First a digressive-related complaint. Pretty much since the beginning of time (as in all through GC2 and maybe 1 as well?), the math behind the Military rating and the "ripe for conquest" values has been really weak. Long ago, I read some threads from code-and-math-wise players who soundly critiqued it, but I never managed to follow/find

11 Replies 23,471 Views

[quote who="Gabberkooij" reply="14" id="3649451"]Is there a way to get a email when the founders program opens up again?[/quote] I asked about a sign-up list a while back and was told to just keep an eye on the boards here. I sometimes need to go a week or more with no time for games or typing about games, so I'm hoping the window will be generous if I have funds to participate when it opens.

58 Replies 534,121 Views

[quote who="erischild" reply="3" id="3649088"]I am not ready to take on core game files for a cosmetic enhancement just yet.[/quote] Hence the renewed plea to the devs ;-)

4 Replies 8,425 Views

If I remember GC2 correctly, in that game you could put a freighter in orbit of the planet you wanted to start the route from then launch it. Need to try to remember to try that also if the orbit & leave connected shipyard doesn't work.

9 Replies 24,679 Views

Early last summer I saw this now-dead thread: https://forums.galciv3.com/467536/page/1/ . I'm still with Mottikhan; I'd really appreciate something added to game settings for the mod-indifferent or mod-averse players. Yesterday I had the best background I've had in ages. This morning when I loaded the game up again, the difference was so stark that I'm trying a reload. I can't quite beli

4 Replies 8,425 Views

Hmm. Impulse control at the comm station could explain why the roots Snathi just warned me about nasty pirates when I've got them turned off in game setup. Or it could just be that special flavor of rabies they seem to have...

11 Replies 23,471 Views

That scavenging ability is fun to have when you play but can really bite when the AI uses it on you. I mostly notice this 'super hunter' behavior when my ship and the weak-eyed enemy are the only ones in the area. I've never actually seen the AIs build and use a serious sensor boat, although I imagine one of them buys the H12-Super every now and then. If a friend of my enemy has tagged one of the late game sensor boats I notice this happening to most often, then th

3 Replies 19,555 Views

For the Nth time, some puny little warship with a sensor range of 2 has begun chasing one of my sensor ships that saw it from 10 hexes away and moved to avoid. For a while, I tried to tell myself that it was my sensors giving them the location fix. But if that's so, why don't I get the same benefit from their better-sensor ships? Does the FoW really exist for the AIs at Normal & above? This lazy player wants the thorough XML and forum readers to pony up the explana

3 Replies 19,555 Views

Thanks, Highness. I've done plenty of long-term culture flipping and part of my 'patience' above included culture bases and culture buildings on the nearest world. But I've never actually bought a planet and am not likely to be wealthy enough to impress this neighbour soon. I've certainly seen the massive territory changes you describe after conquering worlds, and have sometimes picked a target expressly with influence in mind. I'm about to start a spike in my

13 Replies 46,530 Views

Thanks, Rhonin. I so seldom build things like a Planetary Defense System that I never read into the screentips for Resistance to see that it also fights influence. I'm trying not to pick a fight with these fools with bones for now, but their effrontery does need to be addressed eventually. Might be pointy-stick mode and not join-the-party by the time that happens...

13 Replies 46,530 Views

I'm around turn 60 of a 1.82 game with Mercenaries and most DLC active, no mods. A few turns ago my friendly-but-pushy neigbours, United Earth, had a couple of colonies in my influence space that were in partial rebellion, one at 49% and the other in the mid-20s. When I looked just now, they had both went to 0%. The endoskeletal twits have another colony in a different part of my turf that is still in increasing rebellion. Is there some improvement I haven't le

13 Replies 46,530 Views

I'll second this question/request. But I have to qualify it with wondering if the desired functionality has been there all along and I just don't know how to use it. Recently, I've been looking at the Save As Template option in the save dialog for the Ship Designer. There's no screentip for it, no info in the wiki yet, and I've not hunted the forums hard enough to find any explanation there. Having the 'Update design to latest version' button be use

2 Replies 14,233 Views

[quote who="rowyerboat" reply="4" id="3647967"]Or it will just build instantly if you have a constructor already present.[/quote] It starts building 'instantly.' I learned the hard way that the addition isn't functional until you process the current turn. Poured a fat stack of constructors into a base about to be attacked and lost everything.

8 Replies 22,230 Views