Same in base game campaign
GeneralLeeLazy
[quote who="Publius of NV" reply="2" id="3690089"] I'm on Crusade, and I see the Entertainment Center give +1 morale (not 10%), and the Entertainment Network give +2, and the Stadium give +3. I suspect the base game should be the same. [/quote] That certainly seems a more logical progression, hopefully it sorts itself out
So I have a question, hmm.... more observation really, about the Morale bonuses from Approval buildings in the base game. So the standard Entertainment Centres give a 10% Morale bonus which seems to be a fine starting point. However the Entertainment Network is giving me a 0.2 Morale bonus which in most cases is less than the 10% which it was upgraded from. Then the Stadium also gives just 0.2 Morale so acts as no further upgrade from the Entertainment Network. Also the adjacent approval bonu
[quote who="Chibiabos" reply="6" id="3689669"] No, "All Construction" adjacency bonuses do stack to all 3 manufacturing types -- All, Social and Ship. "All Construction" adjacency bonuses apply to every manufacturing improvement that benefits from any of 3 the adjacency types. [/quote] Ok so I shot through the start of a new game to test this out having considered that previous save games may have been buggy. Still have the same outcomes that All Ma
Each fleet is capped by a logistics total and each ship has a logistics value. This can be increased with logistics upgrades on the tech tree
[quote who="Chibiabos" reply="3" id="3689597"] If it gave a bonus to all 3 (Social, Ship, All), wouldn't it be giving extra to social and ship (because you'd get the bonus to social AND the bonus to all, or a bonus to ship AND the bonus to all). Would seem to make sense to just give a bonus to all, 'cuz then it'd just give one and it'd apply to social, to ship OR to "all" manufacturing improvements like the factory. I agree not giving it to all, leaving "all manufac
Yeah its from 2.5. My guess is that Antimatter is meant to be buffing All Manufacturing tiles as well because its meant to give a bonus to every type of tile but it doesn't, which i assume is an oversight.
So I was curious with the split between Social, Ship, and All Manufacturing whether it is intentional that the bonuses from adjacent tiles are kept completely separate? For example the Antimatter Power Plant gives a bonus to adjacent Social and Ship Manufacturing tiles but it does not give a bonus to All Manufacturing tiles, therefore Factories do not receive any bonuses from them. The same is true for the Manufacturing Capital which gives no bonus for adjacent Factories or any All Manufactur
I have the same issue, haven't found a solution yet