wyver86

wyver86

Joined Member # 6818745
2 Posts 6 Replies 184 Reputation

hm, thanks and I`ll sure let you know. Is there any possiblity to destroy Improvement X after Improvement Y has been constructed? Would be a (kinda sucky) workaround, at least considering my idea. Being able to replace your colony capital would be kinda strong but balancable, but I haven' figured out how to destroy another improvement after completing one.

5 Replies 10,916 Views

Hey there, I just had the idea to enable specific colony capital upgrades with some techs I added to the master tech tree and it seems like having multiple possible upgrades to one improvement does not work. It only takes the first one it reads from the ImprovementDefs and if you select any of the other option from the building list (they do show up there) it will still select the first one. If I hide the first one behind a tech (that's not available to me at th

5 Replies 10,916 Views

[quote who="joekraska2" reply="41" id="3681829"] There are a number of improvements that are set There are quite a few improvements that have very small level bonuses relative to their bonus, or bonuses that look like a work in progress as part of this release. IOW, I don't feel this particular patch is finished. Actually, Crusade has a variety of minor issues like this, including spelling and grammar errors

78 Replies 240,349 Views

not entirely sure because I modded around in game files but after 2.3 the Production Center (well, the YOR one) has a Flat type for neighbour bonus instead of a multiplier, meaning it recieves 0.01 production per neighbour. would be nice if someone could confirm

78 Replies 240,349 Views

[quote who="tomka4242" reply="5" id="3679678"] Quoting SilasOfBorg, reply 4 I envy you guys. A friend and I can't even start up a multiplayer game - if he hosts, I crash. If I host, he crashes. This is with the 2.20 GOG version. We've both re-installed and cleaned

8 Replies 17,787 Views

just as a quick update: you can edit the MapSizeDefs.xml in steamapps/[...]/DLC/EXP2_Crusade/Game and then delete the .bin files in [...]/EXP2_Crusade (Core.bin,GC3.bin,Options.bin/Particles.bin) and start GalCiv3, it then creates new bin files and takes changes in the game XML files. If you want to play a larger multiplayer map you can edit the small-configuration(for example) and overwrite the data with the insane one and be able to play an insane map in

4 Replies 8,102 Views

Hey guys, I am pretty new to GalCiv3 and recently got the crusade dlc. now I love playing large maps with my brother in multiplayer and pre-crusade one could edit the MapSizeDefs and just copy the insane values into the small mapdefs and play an insane map by chosing small in multiplayer. Now with crusade this doesn't seem to work anymore, changes do only work if implemented via the mod folder in /mygames/. Is there any way

4 Replies 8,102 Views