Prefer TBS by a large margin to RTS Glad to hear that the improvements will not be slowing down. I also love the direction things are going, and look forward to each update.
AdamMG
Noticed this for Aquatic worlds as well (Barren and Frozen are properly penalized)
I agree, auto-explore and survey are not the most efficient right now. AI has come a long way, even in the last few months. Hopefully this can be improved in the future.
all "resistance" boni have been changed to "all construction" in the most recent updates.
population is one metric, as it resolves to income. However, specialized planets with lower population might be better, especially if further away from your source goods.
I absolutely love your play-test posts
an MMO for a game like this isn't necessarily a bad idea, I could see it being balanced however, as this game is not an MMO, I cannot fault the devs for ignoring the request. Look at all the bug reports? Should those not be handled? If you want an MMO, go play an MMO no rudeness, just reality. EDIT: on the other hand, if you have the money to help them develop a lateral game-platform to turn GalCiv into an MMO, I'm sure they
happens for me as well, proper value upon taking a full turn or going into and back out of the tech screen.
I have noticed that in Crusade 2.5 with the balancing for 1:1 population, the raw bonus buildings gain only 0.3 raw per adjacency. I like this, as well as the tweaked population caps. However, the Learning Centers still gain a full +1 science per adjacency. This seems to be unbalanced now, so I suspect it was an oversight.
I wonder if the discrepancy is with "base mass" vs "ship-size adjusted mass"? That would make sense, if weapons show the same on both screens, but support modules show different.
The text is misleading on this point. Admins can never be allocated to a planet, just promoted and retired. This is (I'm sure) just the default text for when all citizen slots are filled. Edit: Unless you promote to a mobster (which I've never done), in which case they can be moved to a planet
I have rushed the Ascension Gate twice, with the expected result (tech win), on Crusade 2.33 The devs would probably appreciate a save-game and ticket.
I am very excited about 2.5, probably more excited than I've been since the Crusade release itself. Been using the P^0.75 pop-production mod, which is unbalanced for certain civs, so looking forward to the 1:1 balancing fixes.
They only had 2 other planets, both with no legions. It happened to not be their homeworld, either, it was confusing to me. I ended up not getting it, as after taking the other 2 planets, they surrendered to one of my allies (so still no big deal). EDIT: it was the planet closest to the event artifact (the red one, I forget what they call it), so maybe that's why so many legions? It was only a class 14 with no huge specials.
The colonial bank is a one/player improvement, in the most recent Crusade. It used to be in that chain, but has been altered (which is why that bug likely exists). Buck, you are right, I misspoke. I find it an easy workaround, but does not "fix" the bug.
I have encountered this as well. I fixed the bug by always placing the Bank first.
I just found a planet with 35 legions on it, so you are wrong. On the other hand, I tend to go for Research or Alliance victories (Alliance is a bit tougher now) so play a longer game. EDIT: the civ with that planet got the "booster artifact" and my 7 legions killed 30 of theirs, so it still wasn't a big deal, just saying that the AI does indeed garrison.
There is no way (afaik) to unstation a legion. What I usually do is create (via projects or generals) as many legions as I want to garrison, and queue them onto the desired planets on the same turn, until no more remain available. The project will stop repeating if there are no legions available. Then, once all have been stationed, if I want more for transports, I create more. Kinda sucks, but that's how the game is at the moment.
I think the main complaint is knowing, game-wise, which turn it is. Easier to manage citizen plans, without mouse-hovers. (edit) in other words, the "stardate" is flavor, and not very informative.
I also never liked the Jagged Knife, but mainly because it was poorly implemented. If it was game-changing, yet somehow not terrifying early on, I'd be willing to see it again.
I like it as well.
I avoid the pre-war transport, as it is very OP. but yeah, pirates as Snathi is unavoidable, if it comes, so that is a fun one
Triple Crown, I hope I bring no offense. I am just giving my own opinion. I appreciate you sharing ideas, and would encourage you to continue doing so. I just happen to believe this to be an nonviable idea.
Stopped using this mod for a bit, sorry I didn't get back with more feedback. Glad that Charch did :)
I do sometimes "sleepwalk" through some turns, but that is my choice. There is something to do EVERY SINGLE TURN. To deny someone turns, because they have a life... whether AI takes over or not, is something I think many people would be opposed to playing.