AdamMG

AdamMG

Joined Member # 6817027
20 Posts 588 Replies 684 Reputation

I agree, auto-explore and survey are not the most efficient right now. AI has come a long way, even in the last few months. Hopefully this can be improved in the future.

5 Replies 12,646 Views

population is one metric, as it resolves to income. However, specialized planets with lower population might be better, especially if further away from your source goods.

14 Replies 51,183 Views

an MMO for a game like this isn't necessarily a bad idea, I could see it being balanced however, as this game is not an MMO, I cannot fault the devs for ignoring the request. Look at all the bug reports? Should those not be handled? If you want an MMO, go play an MMO no rudeness, just reality. EDIT: on the other hand, if you have the money to help them develop a lateral game-platform to turn GalCiv into an MMO, I'm sure they

13 Replies 40,357 Views

I have noticed that in Crusade 2.5 with the balancing for 1:1 population, the raw bonus buildings gain only 0.3 raw per adjacency. I like this, as well as the tweaked population caps. However, the Learning Centers still gain a full +1 science per adjacency. This seems to be unbalanced now, so I suspect it was an oversight.

0 Replies 11,766 Views

I am very excited about 2.5, probably more excited than I've been since the Crusade release itself. Been using the P^0.75 pop-production mod, which is unbalanced for certain civs, so looking forward to the 1:1 balancing fixes.

32 Replies 153,325 Views

They only had 2 other planets, both with no legions. It happened to not be their homeworld, either, it was confusing to me. I ended up not getting it, as after taking the other 2 planets, they surrendered to one of my allies (so still no big deal). EDIT: it was the planet closest to the event artifact (the red one, I forget what they call it), so maybe that's why so many legions? It was only a class 14 with no huge specials.

7 Replies 21,234 Views

The colonial bank is a one/player improvement, in the most recent Crusade. It used to be in that chain, but has been altered (which is why that bug likely exists). Buck, you are right, I misspoke. I find it an easy workaround, but does not "fix" the bug.

4 Replies 9,476 Views

I just found a planet with 35 legions on it, so you are wrong. On the other hand, I tend to go for Research or Alliance victories (Alliance is a bit tougher now) so play a longer game. EDIT: the civ with that planet got the "booster artifact" and my 7 legions killed 30 of theirs, so it still wasn't a big deal, just saying that the AI does indeed garrison.

7 Replies 21,234 Views

There is no way (afaik) to unstation a legion. What I usually do is create (via projects or generals) as many legions as I want to garrison, and queue them onto the desired planets on the same turn, until no more remain available. The project will stop repeating if there are no legions available. Then, once all have been stationed, if I want more for transports, I create more. Kinda sucks, but that's how the game is at the moment.

7 Replies 21,234 Views

I also never liked the Jagged Knife, but mainly because it was poorly implemented. If it was game-changing, yet somehow not terrifying early on, I'd be willing to see it again.

12 Replies 21,397 Views