Yup the DCC still works. One tip, do it before you put anything else down, because I crash if I try it after I have other buildings built. Use it first...and its glorious! Love it!
jmccrea
Ok ive been looking at that thread too, so will try it out!
These changes you have made to do this...is this anything you can share and then we can help test to give you feedback back? Im willing to help do that if you can give me directions and whatnot.
Ive played many games now(using your formula from the other thread) and I notice the same races who always jump out in front and maintain that...Yor being one, Krynn, and Drengin. Altaria is usually still on top due to their research bonus but only in the research power category. Otherwise, its those 3 almost every single time. Im just going to keep an eye on what you find out, because every game is basically the same, right now. Im glad my research is slower, but only
Thanks for all the hard work on this Rspiccaver!
[quote who="rspiccaver" reply="39" id="3563349"] I agree, we can do what we want without editing each tech value, but it's not in the PacingDefs.xml. There is a major reason for this from my point of view, and that is the exponential growth of your research production over the length of your game. Right now early game costs are fine and feel about right. Past mid game you reach a point where you are popping out a tech each turn. Currently PacingDefs.xml pro
Ya....ive changed mine to 30 for the first age...there are notes in there so it will help you decide.
Wow it works! I figured out what I did wrong and it works...slick as ...err...snot! Awesome job dude! Guess you now have a mod you can post if ya want haha! Thanks so much! Sending you karma(my first time so hopefully I do that right!) Awesome job buddy!
How do you run that file you make? When I double click on it, nothing happens. Sorry noob on stuff like this. Basically i get an error saying cant find software to run this file...so not sure what I should use. NM...got it to run, but getting an error....says file missing haha. Edit 2...Strange ran the script it error out at line 41 but it changed all the tech values...going to try it out now!
Well after playing over 100 turns, its still easy as hell to gain research. I have pacingdefs at -75%, made changes to the base buildings rates as I stated above and it still gets redonkoulous on how much research you can make. I only have 2 main research planets as well...Im still betting, that best bet would be to go in and edit every since tech cost, but good grief...that is almost 300 for each tech tree...I have no idea how to do that easily and quickly...but im thinking that
I started off with 1, then 2, 4, 6, 8, 10, etc. There are tons of % multiplyers out there, not to mention if you get special bonuses on the planets and tiles, so its working ok so far. Any race having the clever trait, certainly will be rocking more than those who dont know. Ill be doing more testing and seeing how it goes.
No havnt got to them and im leaving some of the multiplyers that some buildings give...mostly the global ones. Will have to look into SB's as I didnt know they had research buildings on them.
So far the flat rate is working fine...will have to keep playing more to see how it goes!
Ok ill try that out and see what happens. I know I have changed the value so that research buildings start off at 1% vs 10% and if they do give a flat number, that would still contribute towards the total tech cost...or at least in theory lol.
Hmm a script...I think that goes beyond my meager understanding of XML. Will have to check into it then. Thanks!
Im thinking of making a mod where I go in and change all the values for research for each tree. Granted, this will take a bit of time and effort( was easier in GC 2 thats for sure) but its about the only way I think will really slow down research. Ive changed all the values for the buildings in game(for everyone) and still research just flies by. Changing the research rate in Pacing above 1 isnt that great either...yes it slows it down, but only until you build enough that y
I also wish under the colony listing, that we could change what it says. Some of my planets arent used for making credits, but rather research and id love to have that show rather than show Credits, not to mention influence as well, if that is what the planet is primarily for.
Ok great! Thanks!
Was wondering if its a by product of your colony capital mod that I can delete resources on the planets? I highlighted one(gave military bonus barf) and noticed I could delete and boom gone...if so NICE! Some of these id rather do without since space is at premium. Again, just curious if this is a normal feature or because of your mod.
I watched the Terrans come into my area of control and boom..drop a starbase right in and take resources and whatnot. I couldnt even declare war or stop them because it said I was unable to, which im guessing is from an Ideological trait. Still, thats bogus...that should be an immediate act of war by doing that...
Be able to have a list of all discovered planets and have them be able to be sorted by their PQ or Type(was in GC 2...no idea why not in GC 3) On some of these maps this is seriously needed. Ships, crew, captains, or whatever, should be able to gain xp as you use them in combat, thus getting better and better crews. Had this in GC 2 again, with ships getting more health and getting better the longer they survived...again missing from GC 3.
The destroyable colony capitals is awesome!!! Love that feature!!
Got the improvement values changed and reduced them and that works so one less thing to go.
Just wondering if anyone knows if its possible to make a Galactic event happen on turn 1 that basically increases all research costs by 50% or so. Im not wanting to mess with pacingdefs, which I already have, but wanting to make research take longer by making the techs themselves cost more, but without going into each tree and changing all the values(Yikes). Ive been trying to find the settings for galactic events and see what the numbers look like for them happening, but so far h
They talked about adding this in...but so far it hasnt been...if you escape out and go to the menu and hit quick start...that is the closest we have so far. Hopefully some of these QoL improvements will be put in eventually.