Skulbow

Skulbow

Joined Member # 6680449
7 Posts 42 Replies 433 Reputation

I have a problem at present with this mod in that the bazaar comes up but all the ship placeholders are there but no actual ships....I can't buy any even when I have enough credits. It says I have purchased one but no money is spent and no ship is there. I have uninstalled the mod and reinstalled...verified files and acquired new ones but it is always the same result..nada. The races are showing up ok, as are the different anomalies and other features associated w

1,416 Replies 4,488,288 Views

just my two cents.. I have played the game now for quite awhile, over 500 hours and generally rely on the generic design given to me and I do ok most of the time. I was playing on the difficulty above normal (gifted)before the ai got improved a few months back but I find I get a good game without designing my ships at normal difficulty...I do sometimes just for fun but generally I build whatever comes along...I usually concentrate on the weapon/defence system I have the resour

22 Replies 58,052 Views

In my latest game just to get rid of some micro management I set up three commonwealths but on a downside I loose minerals, science, food and pop and suddenly it takes longer to research things so I am unsure about the worth of commonwealths. So I would love the idea of governors to be better implemented and the op has some excellent suggestions to improve the micro.

13 Replies 41,475 Views

Maybe because there seems a lot of slightly different mechanics but I am enjoying it too and am finding I am doing a lot more thinking about what I need on planets and my strategy I will use. It seems to have a bit more depth now.

13 Replies 50,510 Views

I have tried different ideologies. One thing I don't quite understand is ship roles/weapon types...one battle I lost when I had large hulls (escorts) the Drengin had lots of small attacker ships with I think support ships and beat me. How important are ship roles and getting weapon types which counter enemy defenses.... Before 2.7 it seemed so easy to defeat enemy fleets as their fleets while often bigger lost to fleets with larger hulls and my fleets basically steam rolled the wh

3 Replies 21,053 Views

I have over 300 hours played now but lately I am really struggling against the Drengin in particular. Their fleets always seem better than mine. And eventually they bring their transports and another game lost. Their fleets seem to have massive hitpoints, they have large hulls way before me. But even their fleets with lots of smaller ships still take mine out. What research should I be concentrating on?My weapons will depend on what resources I have. If I have plentiful antimatter I bui

3 Replies 21,053 Views

I have been with this game since 2016, never played GalCiv2 much and only since GalCiv3 was released and I have found the progress this game is making quite obvious. Just the 2.8 opt in has made playing noticeably harder on Gifted that I have lost the last three games I started because I keep losing planets and war is no longer a walkover, far from it that I feel I am always trying to catchup and enemy ai now makes fleets which you can't just overpower like before when every game was making a

32 Replies 280,193 Views

Major problem in my game and don't know if it is worth going on but am playing a synthetic custom race, turn 81 and NO durantium on the whole map it seems. Gone to every opponent diplomatic screen and none have any durantium plus my colonies have zero and have explored a lot of space and none anywhere. Is it worth going on?

11 Replies 95,976 Views

Looking forward to it...an idea about DLC's could they be integrated into the expansions so players if they just buy expansions get all content but can also buy the DLCs early when they are released. Pay more for early access. Personally if the DLC is cheap enough I will auto purchase if interested in content.

26 Replies 277,524 Views

[quote who="koopatrooopa" reply="5" id="3694953"] I only started playing it recently, so I can't comment on pre-crusade, but at the moment, GC3 deserves to be critisized. -AI can't grow its population, so even Godlike feels like playing on easy mode -AI doesn't understand the fleet ship role system, so even if my technology and production are identical to the AI, I'll win battles easily, simply by making defense heavy escorts and weapons only capital ships.&nb

32 Replies 187,581 Views

I originally came from the RTS style of games, played competitively and loved AOE games, Total Annihilation, C&C, Warcraft, SC and so on. I'm in my 60's now and really enjoy 4x games like this one and Civ games. I don't play RTS anymore because they are too fast for enjoyment and I just want to chill out and enjoy a game like GalCiv3. I believe there is still a healthy market for these games. CivV and CivVI have very good player bases. CivVI has its critics as much as this one

139 Replies 613,839 Views