I thought of researching Fire, but first I wanted to research Pottery, Alphabet, and Monotheism. Oops, wrong forum.
tetleytea
After I complete the campaign I'm thinking of going back and intentionally losing some missions just so I can play them. I have observed, though, that no one seems to play the losers' scenarios. No one ever resigns. When we think it's hopeless, we restart. That's always been true for any SP game. I'd recommend a quick UI to allow players to choose between missions--you went to the trouble of designing them, you should get them out th
There's multiple threads on this. One important thing to know is, you don't have to take out every Dread Lord ship that invades your territory to win.
I think the xml file is right. The social & research timetables are definitely wrong.
Actually, ferrying population with colony ships works very well.
If I knew Nicole Kidman in HS I would do the same thing.
When does the campaign end anyway? I'm on the Tiny galaxy map where you have to retake that planet from the Dread Lords. I just got done with that Gigantic galaxy where you have to protect Earth and send those transports 8 honking sectors south to that lone planet. I have to admit, though, I don't particularly mind if I spend this campaign running away--IF, in an expansion, we get to do as you say and finally beat them down with a stic
Well, SUPPOSEDLY: it increases your capacity to do research. Each RC lets you do 12 more research/turn than you otherwise would, but you have to pay 12bc for it. However, because RC's and Academies are so expensive, and based on all the other quirks in the game, it wouldn't surprise me if they behave differently.
For those who don't like land-grab, why not just a deathmatch mode? Every planet starts out colonized.
I just turn off stars on the mini-map, and then flash planets on and off. That doesn't always work, though--sometimes I've found habitable planets that do not appear on the mini-map. This tends to happen to planets in sectors adjacent to my homeworld.
Don't purchase from Mitrosoft. They'll charge you only $4.95 up front, but then $4.95 a week for the next 100 weeks.
I've gotten one Ranger the entire time I've played, but I have gotten a fair share of +700 manufacturing squares. It could be because I select +PQ ability, and not luck. Seems like yet another misnomer in the game--Luck is NOT +25%.
So, does this mean short trade routes are better when using starbases?
> Influence starbases only affect the area covered by the starbase coloured radius that appears when you click on them. Is that true of econ starbases, too? It's not like the old days when econ bonuses from starbases applied to that sector?
Just off the top of my head I can think of at least 7 consequential bugs that still have not been fixed in 1.0x. And they are NOT video problems. I'm sorry, that is not normal. As far as high school QA testers, I think they'd do fine. Not as good as pros--there are people who do PhD's on the topic--but they can do the job. The console companies regularly hire people to just play games all day. It doesn't take someone who did their
If I time it right can I enhance my Tidal Disruptors?
You get credit even if they're different types? So, if you've got an Economy Capital and want to upgrade to a farm, you always get it next turn?
I don't think it's that easy, because it's a lot of micro.
Another one: - More Morale = more people = more taxes. Mine Yellow Resources.
What's the point of colony ships? A few of them, okay, you can ferry population & populate newly-taken worlds. But a lot of them...???
I would like to see Stardock better staff a QA department, though; even if that means simply paying several high school kids minimum wage to play games. SD's response time/support is good, but the frequency & severity of bugs is abnormally large for a mainstream commercial product. It's like we're the QA department.
If it's anything like the next mission, the DL homeworld only has a bunch of industrial sectors (high-tech factories) on it.
Cultural centers improved morale? That's a new one.... Also, the developers have been saying the morale booster improvements only affect BASE morale. What are the contributing factors to higher/lower BASE morale?
I just load transports and don't kill them. If I don't plan to invade anybody anytime soon, I simply swap out a couple engines for an extra troop module. I have never had a problem with too many transports; it's nice to be able to immediately populate a new planet with 2 billion people. And, of course, two words: Traditional Warfare. If the morale problem's happening before I've researched Planetary Invasion, no big deal--I probably haven't rese
I like colonization as it is.