tetleytea

tetleytea

Joined Member # 659431
23 Posts 1,058 Replies 24,936 Reputation

After I complete the campaign I'm thinking of going back and intentionally losing some missions just so I can play them. I have observed, though, that no one seems to play the losers' scenarios. No one ever resigns. When we think it's hopeless, we restart. That's always been true for any SP game. I'd recommend a quick UI to allow players to choose between missions--you went to the trouble of designing them, you should get them out th

11 Replies 14,537 Views

When does the campaign end anyway? I'm on the Tiny galaxy map where you have to retake that planet from the Dread Lords. I just got done with that Gigantic galaxy where you have to protect Earth and send those transports 8 honking sectors south to that lone planet. I have to admit, though, I don't particularly mind if I spend this campaign running away--IF, in an expansion, we get to do as you say and finally beat them down with a stic

2 Replies 1,805 Views

Well, SUPPOSEDLY: it increases your capacity to do research. Each RC lets you do 12 more research/turn than you otherwise would, but you have to pay 12bc for it. However, because RC's and Academies are so expensive, and based on all the other quirks in the game, it wouldn't surprise me if they behave differently.

4 Replies 5,097 Views

I just turn off stars on the mini-map, and then flash planets on and off. That doesn't always work, though--sometimes I've found habitable planets that do not appear on the mini-map. This tends to happen to planets in sectors adjacent to my homeworld.

12 Replies 11,631 Views

I've gotten one Ranger the entire time I've played, but I have gotten a fair share of +700 manufacturing squares. It could be because I select +PQ ability, and not luck. Seems like yet another misnomer in the game--Luck is NOT +25%.

17 Replies 16,257 Views

Just off the top of my head I can think of at least 7 consequential bugs that still have not been fixed in 1.0x. And they are NOT video problems. I'm sorry, that is not normal. As far as high school QA testers, I think they'd do fine. Not as good as pros--there are people who do PhD's on the topic--but they can do the job. The console companies regularly hire people to just play games all day. It doesn't take someone who did their

22 Replies 30,597 Views

I would like to see Stardock better staff a QA department, though; even if that means simply paying several high school kids minimum wage to play games. SD's response time/support is good, but the frequency & severity of bugs is abnormally large for a mainstream commercial product. It's like we're the QA department.

22 Replies 30,597 Views

If it's anything like the next mission, the DL homeworld only has a bunch of industrial sectors (high-tech factories) on it.

12 Replies 9,860 Views

Cultural centers improved morale? That's a new one.... Also, the developers have been saying the morale booster improvements only affect BASE morale. What are the contributing factors to higher/lower BASE morale?

12 Replies 13,779 Views

I just load transports and don't kill them. If I don't plan to invade anybody anytime soon, I simply swap out a couple engines for an extra troop module. I have never had a problem with too many transports; it's nice to be able to immediately populate a new planet with 2 billion people. And, of course, two words: Traditional Warfare. If the morale problem's happening before I've researched Planetary Invasion, no big deal--I probably haven't rese

10 Replies 13,413 Views