tetleytea

tetleytea

Joined Member # 659431
23 Posts 1,058 Replies 24,936 Reputation

Speaking of which, I've invaded several planets in the beta and never stolen a technology, even though the diplo screen clearly says they have techs that I don't.

11 Replies 10,077 Views

1) The Social rollover to military production simply isn't happening. I will be at 100% social production, have a planet production nothing socially but starting a ship fresh, and the next turn the ship is still just starting. Furthermore in that situation the production numbers up top in the planet details screen are all screwed up. 2) When you construct a non-mining starbase the game doesn't tell you how it's going to cost. Unless

350 Replies 162,524 Views

Issues I've run into: - The Social timetables are still wrong. The Research timetables are much better, though. - Aren't you supposed to get some free production from racial abilities? I always choose +50 military, and I haven't seen it. Where is it supposed to list your free production? - In the Planet/Ships tab, there are a LOT of keys you can sort your planets/ships by! That needs to be a pop-up menu in

11 Replies 10,517 Views

The pop growth bonus is awesome, if you're the one getting it. Probably a little too awesome. It's the massive initial colonization phase that wins it. If a planet has 3% pop growth, it takes 23 turns to double its population. With 70% bonus, it takes 14 turns. In 23 turns, it actually has 3x its original population. BUT: you're at 100% morale during the initial colonization phase. That means 2x population every 11 turns vs. every 7 tur

14 Replies 10,146 Views

What i noticed in the beta is that, if you zoom all the way out on the main map, you can't distinguish unmined resources from ones with starbases on them. You can tell what kind it is by the color, but to know if it's mined or not you have to zoom in on each and every one.

3 Replies 5,251 Views

It would be nice if you could continue to build ent centers after multimedia is researched. The ent centers are 1 maintenance, the multimedia is two, and you get only 5% morale from it. And then you've got things like research academies whose build costs are obscene. Let me build research centers instead! Better yet, on a 300% food tile I don't WANT to build a xeno farm. I want a basic farm.

11 Replies 13,322 Views

I'm surprised no one's said +50 military production! I colonize the heck out of the galaxy, and that's without purchasing colony ships. Also +4 Sensors. It lets you send out Colony Ships blind, and they're their own scouts.

33 Replies 15,386 Views

I'm playing the no-military strategy against Intelligent AI's right now, giving myself sucky starts. I would assume no-military would work equally as well on Painful with a better start, since the AI is supposed to be the same.

12 Replies 8,021 Views

I have had very good luck building *NO* military. I even put off researching the military tech tree as long as I can help it, opting for the diplomacy techs instead. When the AI thinks you're weak, he'll sell you military techs. I always have the production capacity to crank ships if I ever need it. And if I'm ever attacked, I can always just go to another AI and trade for the techs I need, and on favorable terms beause I researched diplomacy.

12 Replies 8,021 Views