Oh yeah, I should add: the entire game, I never even researched Interstellar Tourism. Which is messed up, considering that's what my entire game revolved around.
tetleytea
I gave this game another try. It was fun, one time. Enough to justify my money on a Steam Sale. Played large galaxy, 7 Incredible AI. Decided I would run a different money-based economy where I build a Port of Call on every planet and run taxes to 100%. Rush-buying a Port of Call generally makes my money back in 1 turn. Colonized an Echoing Heartstone, about halfway into the game I was making 400,000bc per turn. One of my biggest challenges wa
Part of the vision is that a connected world will sense other cars by other means than machine learning. The connected vehicles will all have beacons. The problem is recognized that that will not work for a cow.
IMO those are not even the biggest OP artifacts. One Empathic engine, and crank taxes up to 100% for basically long enough to win the game. Combine it with the Echoing Heartstone for 10k influence, build up some tourism, and you get to run up against the 1 quadrillion credit limit for the second half of the game (i.e. once your treasury reaches 1,000,000bc, you can't go any higher than that. Nor do you need to; you've basically got infinite money). One Precursor A
More updates, man. Need updates.
Does Huge hull appear when you design your own ship?
Well, I just got credit for a Steam achievement that I previously did not. And I haven't played in about a month. Still don't have credit for "Build 20 hyperlanes" achievement, though.
Ohmigosh, this is serious. I will definitely pray for you. In light of this situation, damm the political correctness, being seen as "proselytizing", or getting along with other religions/non-religions by dancing around the subject. I pray not just for your health, but that you know Jesus Christ. He will take your hand and show you the way to the next life, in peace. John 8:51 in the Bible says, "Truly, truly I tell you, if anyone keeps My word, he
Pre-retribution, I was putting out 5000 social per turn, and cranking out a citizen every turn.
The big armadillos are for real. Here's a pic I took of a fossil: In prehistoric times these things were about the size of a VW bug. Definitely not roadkill--if you hit it, your car would be the roadkill.
You could build a tree city to promote tourism. Here is a memento to all the brilliant engineers, entrepreneurs, and celebrities of the great Snathi Empire: And don't ever call them chipmunks. They get offended by it.
[quote] I think it would be great for tourism.[/quote] And if Retribution is any example, you can sure make money hand-over-fist with tourism. Not sure how all my happy little alien citizens under Precursor empathy mind-control can afford to pay me all those quadrillions of credits in tourism when they are being taxed at 100%, but it's true.
You think that's bad: in my last game, I would have been able to pay off their debt in one turn.
You know, the single best way I have found to build Hypergates: trade for them. They are not too expensive on the Diplomacy screen (right next to the ships, if you expand it out). Then besides getting an Admin point out of the deal, you get a hypergate a long way away. And right next to their world, so you can send trade ships, or...ships of a more malevolent nature there.
I played around with something like VGM in the 80's. With it I made a bunch of video games like Space Invaders and Galaga. The problem with it is, you aren't developing anything original: I was developing little more than mods of Space Invaders. If your video game is original enough, then that means no one else thought of it, and the only IDE available to you is your trusty Visual Studio (unless you are doing something original with VR, in which case
Wow. Just built 28 hyperlanes, won the game, and still did not get credit for the 20 hyperlane achievement. And I count and re-count the hyperlanes, and there are very clearly 28 of them. I think I'm done.
Heeeeeeere kitty kitty kitty... Looking for the space monster.....
It has been quite a few turns..... Also, my 20 Artifacts achievement has not triggered, even though I have clearly used more than 20 charges. Maybe not 20 unique artifacts yet, though. All this bug weirdness is what got me on hiatus from Galciv3 for a long time in the first place. The $15 Steam sale for Retribution is what got me back into it for the moment.
Hmmm that guide is cool, but none of this happened. I got the crisis, and no notifications after that.
Okay cool, I got my first crisis. Space monster. So how does one complete the crisis? I have never seen this space monster, and it has been awhile. thanks!
Hi, So, the last Steam sale made me bite. Got a good price on Retribution...Civ6:Gathering Storm was not on sale...and so here I am. I noticed a bunch of new Steam achievements to be had. Particularly all these ones about surviving a crisis. I don't think I have had a crisis yet. What's the best way you recommend to try and scoop up all these crisis achievements? thanks! p.s. Also, any good way
The final Retribution campaign map spanked me on godlike. I know you have to just make a run for it with the Valkyrie, but I just couldn't keep my starbases alive long enough to give the Life Support it needs. In the end I just lowered the diff to Genius and was done.
I've found them extremely useful for...taking the malevolent approach....
That would be true. That's my takeaway about this. You'll get faster single-threaded performance--not just parallelism (and the new AI/machine learning hardware coming out, though promising as well, constitutes parallelism. And you don't need a cloud for that).