I love 4x Multplayer. Check out a game called Starbase Orion on IOS. It's a MOO/GalCiv clone through and through and they've done a fantastic job implementing multiplayer through IOS GameCenter. My concern is having to buy two copies of GalCiv because of Steam DRM so that I can play it with my 9 year old son. (Not that it wouldn't necessarily be worth buying two licenses.)
xJac
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Over the past few years I've migrated my primary development environment to a MacBook Pro. It has a desecrate video card (AMD Radeon HD 6750M 1024 MB) and I have been able to play most modern PC games under windows virtualization (DX9/DX10) through Parallels Desktop. Understanding that the new 64-bit game is going to be upward scalable for future hardware standards, I wonder to what point that it will scale down? I'll be interested to see how the Alpha performs in my environme
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