GalCiv3 in virtualization
Over the past few years I've migrated my primary development environment to a MacBook Pro. It has a desecrate video card (AMD Radeon HD 6750M 1024 MB) and I have been able to play most modern PC games under windows virtualization (DX9/DX10) through Parallels Desktop. Understanding that the new 64-bit game is going to be upward scalable for future hardware standards, I wonder to what point that it will scale down?
I'll be interested to see how the Alpha performs in my environment once it is released.