djbnw

djbnw

Joined Member # 6444868
4 Posts 7 Replies 180 Reputation

I have all the folders already. All the mods are downloaded except one. I just modified the values here and there. There doesn't seem to be a clash of edited xml files though Is there a simple mod I can test with? Maybe ill remove all mods 1st. Thanks!

5 Replies 6,917 Views

Hi , I have mods I want to add to the game but it seems that they are not being detected and added Game launches fine but my testing seems to show the mods arnt added For now I will assume that the game compilers have some issues e.g the space in "My games" perhaps? My username folder used to have a space but I got rid of that a long time ago and hardcoding my mod folder directory didn't fix the issue. Testing done: I have a starbase module I added ,

5 Replies 6,917 Views

I tried the solution in page 1 but I still cant get my mods to work. I get the same error in the debug log . Thing is I used to have a user name folder with a space but I changed it somehow via a complicated process which still needed some path reference fixing but I don't think it would be an issue since I installed the game long after I removed the space in my user folder In the debug log , my user folder is the correct name without the space. The path i

39 Replies 55,938 Views

Does this still work? For some reason I cant get it to show on the module list to build it. I have a military starbase and the tech. Actual mod file is in the path ..\Documents\My Games\GalCiv3\Mods\ShipRepair - Starbase Module\Game so as you can see , I have the right folders in the right order etc.

7 Replies 29,434 Views

So ive been trying to use a few mods , but unfortunately , it seems my mods are being not activated for some reason. I have placed the mods in their individual parent folder , mod_name_folder inside the ..\Documents\My Games\GalCiv3\Mods folder and every mod has the default folders required as stated in the readme. I also have mods enabled ( multiplayer option is greyed out because of that) There is a particular mod, <a href="https://forums.galciv3.c

1 Replies 4,889 Views

Hey thanks for the reupload man!! Although , it would be nice to set the base strategic repair as 1 BUT repair at different rates , but obviously if we have that percentage repair , we wouldn't need this. I was even thinking to set it so that large and huge hulls have 0 base strategic repair and have to go to shipyards or starbases to get repaired Also do planets have a repair rate too? Cant find a planet xml file :S Thanks!!

14 Replies 56,369 Views

Thanks joe! Now the next thing is whether it is possible to show it in the tech tree? I have read like bonuses for mods don't show up in tooltips as well . [quote who="joeball123" reply="1" id="3569234"] Like how do I find the file with the repairdrone description... there must be a link to another file. Text is found in \data\English\Text rather than \data\Game. You'll want ShipComponentText.X

4 Replies 28,995 Views

I need help to with creating a mod for making a module so that it can be put on a ship to repair all ships in the fleet This is what I have come up with I based it on the repair drones module. I haven't tested it out. I also looked at a starbase mod for reference Would like advice on creating this mod in any way. Like how do I find the file with the repairdrone description... there must be a link to another file. Note: I tried to put i

4 Replies 28,995 Views

I would like to confirm that the modules that say they repair all the ships in your fleet in battle mean they repair them in actual battle or only/also in space ( in the battlefield) where they don't really repair. Else is there a way to increase the repair on spaceships other than upgrading or docking at planets/starbases??? I was thinking of creating mobile repair spaceships that repair my ships after battles.

5 Replies 6,950 Views