PocusFr

PocusFr

Joined Last seen Member # 644461
15 Posts 48 Replies 487 Reputation

Space Monster Artifact. I tried it, and nothing happened (except a sound and visual effect). Is this bugged or wherever I click, it doesn't matter, the monster spawns 'somewhere' I don't know?

3 Replies 17,960 Views

For the 2nd time in 15 turns, an enemy spy is on a very important installation. The first time, I countered it by sending my unique spy, and each were killed. Now how are you supposed to handle that? I guess the mini-game here is more subtle than regularly spending the citizen you get every 10 turns to remove an enemy spy, right, there is more than that hopefully, because otherwise I don't see how I'm supposed to have enough citizens.

2 Replies 15,136 Views

ok, fair enough, I can understand and enjoy immersion too. I was not too sure if the events provided ideology points at all. Now that I know that, I can play the 'guess game' from an immersion standpoint. I have a small mod ready, which rebalance and add a pseudo-scientific description to weapons and defenses, I'll publish it soon and it is compatible with your mod, given you keep the vanilla components and tech tree.

1,416 Replies 4,486,875 Views

Having played Homemvore mod before the discontinuation of his work and now Retribution with your mod, I would say that among the many things I'm missing, the streamlining of colonization events is what I miss the most. In Horemvore mod, each time your colonized a planet, you had an event tied to gaining one of the 3 ideology points. Now you don't always get an event, and when you do, there is no clear indication if you get anything beside the bonus written. So sometime you have to decide if y

1,416 Replies 4,486,875 Views

Thanks for the detailed answer on not touching gameplay, indeed you keep your mod very vanilla compatible. I was delighted to see you changed all mercenaries to one that fit your lore. But I was less thrilled when I saw the insane production bonus some gives to ! The Fulgar Emporium for a cost of 250 money gives +200% Gross Income, and many others are in this range. Did you meant +20%? Because +200% is quite the balance-killer ... Eithe

1,416 Replies 4,486,875 Views

Hi, I'm trying a few test games. Playing currently with the Fulgar. You ship designs are just amazing, better for many than vanilla GC3... With the Fulgar, I don't pay any admin for colony ships and constructors, WAD? Also, all the texts are very well written, no doubt. I appreciate the attention you put into them. I noted a few typos, but don't want to bother you if that's ok, just tell me. I can also send them by mail.

1,416 Replies 4,486,875 Views

Hello Rhonin, There is no need for a saved game. Launch the Retribution campaign. Click on your only planet on the very first turn, there you see there is already a Space Elevator on the planet AND you can build another. Can you please do so and confirm, it should not take long.

4 Replies 8,354 Views

NOTHING TO READ HERE - It is now all solved with the opt-in from Stardock, as vanilla Retribution disabled mods support!! [e digicons]:drool:[/e] [e digicons]:inlove:[/e] And now on with this superb mod!! ------------------------------------------ Hi, I can't make your mod works, sorry. It must be a senior moment from me probably, as I consider that being in the software industry, I should know where to put files. First question though, is

1,416 Replies 4,486,875 Views

Hey, What would be the file to edit to change the way the map is built? I had no luck so far, only finding a file with very few parameters. I would like to have even more nebula than the max setting, which is still too shy on that for me. Thanks in advance

2 Replies 7,281 Views

[quote who="Frogboy" reply="4" id="3741358"] Quoting PocusFr, reply 2 Should Tourism not be renamed 'Migration' so that it makes more sense for xenophobic races? Is the Temple of Despair player unique or planet unique? I was thinking of the map size, the sensor is nice on a small map, but less important if you p

10 Replies 74,080 Views

Hi, AI continuously settles at the heart of my empire. In doing so, they then say I'm trying to culture flip their planets, so are mad at me. And then the planet rebels, because under a crushing influence from my core worlds, and I get them all. Would it be possible that the AI make a simple binary check before colonizing any world? Just testing if foreign influence is not above say 100 points? Yes? Don't settle, period? Right now it feels I'm (1) going to

8 Replies 7,665 Views