AI settle at the heart of my empires

Hi,

AI continuously settles at the heart of my empire. In doing so, they then say I'm trying to culture flip their planets, so are mad at me. And then the planet rebels, because under a crushing influence from my core worlds, and I get them all.

 

Would it be possible that the AI make a simple binary check before colonizing any world? Just testing if foreign influence is not above say 100 points? Yes? Don't settle, period?  Right now it feels I'm (1) going to war because of that and (2) given free worlds.

Surely, a simple check on the current influence around the new colony would not be too much to do and would work around this issue? But perhaps this is done into the next DLC?

 

7,666 views 8 replies
Reply #1 Top

People have been asking for this to change for the last 3 years. So what do the devs do, make it worse for the next DLC with a limited colony rush (6 maybe 7 colony ships max for the first 50 turns).

Reply #2 Top

It might be better to instead make the AI decide based on how much it respects you, it's a legit tactic if it's planning to defeat you in the long run.

 

Though for that, extra dialog and counter influence strategy would be needed.

Reply #3 Top

Quoting JerkClock, reply 2

Though for that, extra dialog and counter influence strategy would be needed.
End of JerkClock's quote

The AI does not currently do influence, ever. And as the OP pointed out they are settling in such a massive influence zone, even if they did do influence it would be wasted money (rushing, cause they would have too) due to influence requireing time to build and yours been so overpowerign the planets flip within a turn or 2.

I actually use this as a strategy, settle core worlds in good systems leave the other planets, plop a Culture starbase at every system within reasonable range and let the AI burn through its limited Admins colonizing planets in my overpowering Influence zone, saves me atleast 5+ citizens (Since I do no have to worry about colony ships overly much), cheesey, ofc it is, its a mechanic they do not seem to want to fix so its working as intended (you know just like commonwealths).

This tactic has also been pushed into no1 spot for the up comming expansion due to the limited growth rate which in turn limits how much/fast you can colonize (unless they fix the fact AI do not do influence).

Reply #4 Top

Quoting Horemvore, reply 3

The AI does not currently do influence, ever. And as the OP pointed out they are settling in such a massive influence zone, even if they did do influence it would be wasted money (rushing, cause they would have too) due to influence requireing time to build and yours been so overpowerign the planets flip within a turn or 2.

I actually use this as a strategy, settle core worlds in good systems leave the other planets, plop a Culture starbase at every system within reasonable range and let the AI burn through its limited Admins colonizing planets in my overpowering Influence zone, saves me atleast 5+ citizens (Since I do no have to worry about colony ships overly much), cheesey, ofc it is, its a mechanic they do not seem to want to fix so its working as intended (you know just like commonwealths).

This tactic has also been pushed into no1 spot for the up comming expansion due to the limited growth rate which in turn limits how much/fast you can colonize (unless they fix the fact AI do not do influence).
End of Horemvore's quote

 

Not even the Krynn?  I thought Influence was their whole thing.

Reply #5 Top

Quoting JerkClock, reply 4

Not even the Krynn? I thought Influence was their whole thing.
End of JerkClock's quote

They get a flat bonus every time they gain a Ideology perk (Which give them a decent sphere), they do not put sensors or any other influence buffing modules on starbases. Do not build Cultural Starbases or influence improvements unless its a secondary type and the main type gives a different bonus they were after. Its why Influence victory is so cheesy.

EDIT: This is what they get:-

    <Triggers>
      <OnEvent>OnCultureTraitUnlock</OnEvent>
      <Scope>Global</Scope>
      <Target>
        <TargetType>Colony</TargetType>
      </Target>
      <Lifetime>Instant</Lifetime>
      <Modifier>
        <EffectType>InfluencePerTurn</EffectType>
        <Scope>Global</Scope>
        <Target>
          <TargetType>Colony</TargetType>
        </Target>
        <BonusType>Flat</BonusType>
        <Value>100</Value>
      </Modifier>
    </Triggers>

Everytime they unlock an ideology perk, that is the equivelent of 20 Consulate improvements on every single planet, every single time they unlock an Ideology perk, its more of a hack/cheat than an actuall ability tbh. Or an AI that actually specificly uses Influence to win.

Reply #6 Top

Ouch, did not knew that. I guess the interest on AI is overrated for players and devs alike <_<  

Reply #7 Top

What happens if influence is put to the top of their priority list?

Reply #8 Top

Quoting Gauntlet03, reply 7

What happens if influence is put to the top of their priority list?
End of Gauntlet03's quote

TBH I am not sure, recent discoveries, AI building Pax Emporium without it been listed in GovernorDefs.xml, indicates there is additional code that the AI is using to build out planets. Editing GovernorDefs is still effective, but maybe only to a degree now.