Librarian

Librarian

Joined Member # 643230
0 Posts 0 Replies 24 Reputation

To solve the Metaverse tech victory overuse, listen to Solitair - halve the Metaverse points for each other culture that already has Final Frontier. In a Roddenberry sense, everyone should be able to win and "ascend." The Metaverse is a relatively anti-Roddenberry notion in that "we all can't get along", so it is hard to reconcile "everyone wins" with "I did x better than you, so I deserve more points." Solitair's solution makes sense because everyone still wins (no lesser victory), b

44 Replies 1,164 Views

Code Monkey has an excellent point in that a military response to a cultural attack is not "realistic" Perhaps the issue is that the AI is not countering cultural attacks as effectively as it is countering military attacks. For example, as you approach cultural dominance, at higher levels, is the AI maxing out propaganda on its planets and contructing party palaces to counter your party palaces? I think there is a tension on this thread between expediting mop up (AIs unite - making e

44 Replies 1,164 Views

How about a savings from firing, but a cost for going from Nothing to Something? Late in the game, the superplanets are done with social improvements for good while the laggard planets still need terraforming. The reason to build nothing is to save the maintenance points for morale boosters you don't need (granted this was a game on a lower level). If the omni-terraformer idea is no good, how about having a military resource that reassigns workers to social projects and/or res

8 Replies 519 Views

Drat. The subject line should have had a question mark. What is the problem with taking the funds allocated to nothing and redistributing them in the ratio of the other two sliders on that planet? If a civ is 30 military, 30 social, 40 research, and on a planet, the military is set to nothing, why not send 3/7 to social and 4/7 to research for that planet?

8 Replies 519 Views

I think there are several difference scenarios where the endgame feels like mopping up (although I agree that GalCiv does it better than almost every other civ). 1. Large/Gigantic where you are a massive resource creation machine spreading starbases and improvement across a huge number of sectors. 2. Tiny/Small where you are going for a tech victory instead of military or cultural. I am sure there are other mopup scenarios, but these are two of the most common. <

41 Replies 1,413 Views

Does the AI know how close the human is to victory? For example, if the human is at peace with everyone and starting to research "beyond human" will the AI at higher levels start attacking the human merely to stop the human from reaching tech victory? I have not seen this happen, but am still playing with normal. Maybe this king-of-the-mountain type strategy could streamline the endgame. As any one (AI or human) culture approaches dominance, the others band together to prevent it. Fr

41 Replies 1,413 Views

Not sure if this is worth it, but it seems like a fair number of posts are about missing files or features. How about a diagnostic built into SDC that scans your GalCiv files and compares them (bytes and version numbers) to a master list. That way people reporting errors could report that the SDC diagnostic reported all files present and up to version x.yy.zz It sounds like you already have such code for "anomalous" in the Metaverse, so perhaps it could be plugged into SDC

689 Replies 24,093 Views

I forgot to mention, it would be great if the four version listing mentioned in the previous post also had a "most recent update" date and time, so that we knew how up-to-date the info was.

689 Replies 24,093 Views

How about a single location on the main page listing latest version available for: 1. Drengin.net subscribers 2. Stardock Central users 3. Standalone patch downloaders 4. Windowed GalCiv users Sometimes a patch is being discussed in the forums and I don't really know if Stardock is messing up or it is a Drengin only patch.

689 Replies 24,093 Views

How about when you totally dominate (however Brad defines it), all the planets offer to submit to you and you can either accept or reject the offer of mass submission? If you reject, you can still crush them culturally, militarily, or technologically. It would be called "Submission Victory"

41 Replies 1,413 Views

It takes astoundingly long to get a tech victory on tiny. Playing peaceful without culture victory can be a challenge as everyone beats up on you and you are spending as much as possible on research. Diplo is key to a tiny tech victory because it keeps the dogs at bay. In terms of the four squares, surprisingly few trade routes are solely along one of the sides, so almost all travel through the central four of the sixteen squares on tiny.

12 Replies 415 Views

What party/racial picks are you using in tiny/small games? Since the games tend to be shorter, some of the bonuses, such as creativity and sensors seem less useful than in the larger games.

12 Replies 415 Views

Several people have mentioned they play a shorter game. It would be great to have a thread with all the tips for those games. Don't overbuild on your planets as trade bonuses can be eaten by maintenance costs for things you don't even need. Range is quickly irrelevant, however speed can be critical in who gets the last decent star system. Since range is not an issue, starbases should be used for mining or culture extension, but end up being less useful as jump points.

12 Replies 415 Views

Could a group be added just for the Metaverse discussions? That is something people either care a ton about or don't care about at at all. Since I have to admit to not seeing the newgroups take off or even mirror the volume of the Forums, any chance of a Palm conduit for Stardock Central to DL Discussions? One of the challenges when MIRVing high volume groups is that people tend to keep posting to the high volume group, rather than going to the subgroups. It would be

48 Replies 1,692 Views

What role to starbases play in tech victories? Is it mostly beefing up military and social, then compensating by decreasing those sliders to do more research? Would people support research labs on starbases that either improve planets in the sector or contribute to research in a more concrete way? I don't want tech to be a cakewalk, but taking 33% more time to reach it than a cultural victory seems to discourage that path other than for personal entertainment. Are the

15 Replies 636 Views