Short Game (Tiny or Small) Tips
from
Stardock Forums
Several people have mentioned they play a shorter game. It would be great to have a thread with all the tips for those games.
Don't overbuild on your planets as trade bonuses can be eaten by maintenance costs for things you don't even need.
Range is quickly irrelevant, however speed can be critical in who gets the last decent star system.
Since range is not an issue, starbases should be used for mining or culture extension, but end up being less useful as jump points.
Starbases in the central four squares of a tiny game will capture most of the freighter revenue bonuses.
Others?
Don't overbuild on your planets as trade bonuses can be eaten by maintenance costs for things you don't even need.
Range is quickly irrelevant, however speed can be critical in who gets the last decent star system.
Since range is not an issue, starbases should be used for mining or culture extension, but end up being less useful as jump points.
Starbases in the central four squares of a tiny game will capture most of the freighter revenue bonuses.
Others?