So, after running lots of passmark's performance test benchmarks, I see that OCing is well worth it. However, the AMD (and the Intel as well, I would imagine), that last 100-200MHz more just doesn't seen to be worth it due to fan noise, power consumption, and Increased CPU degredation. I only want 2-3 years for my CPU, but there simply isn't enough data to know what temps and voltages can be set to to make it last 6 months, 3 years, or forever.... <
dansiegel30
So, I think I have peaked my FX8230. I'm running 'stable' at 5.008GHz. My voltage is a bit shocking, needing 1.625v (up to 1.68v during full 8 core load tests). My temp is at my personal limit of 65C socket. The odd thing is that I do fail cine bench and aida64 FPU tests miserably, but if I don't add FPU based instructions, I can run stable load tests all day on prime95 or aida64. Apparently, the FX8320 and others in the line, have a 'weak as
[quote who="KD7BCH" reply="14" id="3572765"] Quoting dansiegel30, reply 9 I shoulda bought Intel - hahah [e digicons]:)[/e] very nice!!! I think your RAM certainly paid off around turn 499. I'm going to be 'upgrading' my PC tomorrow, and I'll run anothe comparison to see if I can catch up [e di
I shoulda bought Intel - hahah :) very nice!!! I think your RAM certainly paid off around turn 499. I'm going to be 'upgrading' my PC tomorrow, and I'll run anothe comparison to see if I can catch up :)
With 32GB of RAM, he just might :) With that much RAM, I'd create a ramdisk and disable VM, and get the HD completely out of the loop.
Be aware this this save will absolutely crash on turn 503 (I've used this save for LOTS of benchmarking). I'm gonna open a ticket shortly, so please let me know if you have the same crash as well. Thx.
Radeon HD7770. Considered a midrange card when I bought it 18 month ago. Nowadays, not so much, but I would expect it to handle this game properly.
Hi All, I've again spent a weekend just investigating GC3 performance on my PC. From OCing my cpu, analyzing page faults, and OCing my video card, I really felt that I hit a brick wall. None of my resources seemed to ever be fully utilized, so that begged the question of what "I" could do to make the game go faster. Using Windows Resource Monitor and a free tool from MS called Windows Performance Analyzer answered the questions for me. NOTE - analysis is from an insane map
The originator gets the bonus for taking the risk and being an EX plorer.
Do you have any idea what $10 will buy you in Venezuela?!?!? j/k Yeah, its a partly amount - nothing wrong to have a few discounts a year to spurt sales, thats business. Now, the day that the sale DOESN'T go away, thats when you should be worried.....or begin to be.
The devs "have a goal" to eliminate no-FOW for the AI, but IMO they have by far bigger fish to fry. Try Normal, if the AI's no-FOW advantage for the first 40 turns is killing you. Or if you want to mod the difficulty levels yourself, they are in the "Galactic Civilizations III/data/Game/GalCiv3AIDefs.xml" file. FOW isnt in there, I believe its hard coded, above normal difficulty. Hence, if you want to give the AI bonuses, but no FOW, you will have to mod the normal
I've got a 100% reproducible crash at turn 503 on v1.11, on a 100 faction insane map game. I've reproduced it atleast 20 times (been using GC3 as a benchmark tool to OC my cpu, specifically for GC3 since I can't get over 50% cpu util). Turn time is about 2 minutes with my current setup. https://www.dropbox.com/s/04oud73c3jlqdca/Auto-Save%
Well, I have now concluded that adding more memory really wont help the game either. From looking at hard page fault counters in Resource Monitor, I am seeing a VERY low number of hard page faults with 8GB of ram (insane map 100 faction game is using about 15GB of VM, 1-2GB cached). I then thought it might be the GPU, as this was indeed the HIGHEST utilized resource I have. 75%, just from idling, watching an empty spot on the map. This could cause cont
Thanks for the explanation. However, a good intelligence, be it human or artificial, should have the capacity to predict.
You've got a point, however if you play a game mode with a reasonable amount of pirates, or a smaller map, you might find yourself researching military sooner than you normally do. The AI should definitely have different research priorities for example on an insane map with low players and no pirates, versus a small map with a high number of players and abundant pirates. I usually start to pay attention to military when I have first contact, and I KNOW
Hmmmm, so I can now see my overclocking and full utilization isn't helping my performance. Right now, I'm investigating a crash I am getting on turn 503. I had thought it might have been due to my overclocking, as I was running a fairly high cpu temp. However, when I go from 8 logical processor utilization at 4.5GHz OC, to a dismal 3.5GHz with only 6 processors being used (I went from performance to power saving mode, and in BIOS, I went back to energy saving mode, a
I would just hope that Paul experienced firsthand that tourism: 1) would be indeed affected, and provide much less revenue, if our country was in a hot war 2) would generate much less revenue if the citizens of Alaska were angry, depressed, and in a riot like manner 3) doesnt generate half of alaska's revenue, especially starting the day they decided to start tourism 4) doesnt do well everywhere - its quite dependent initially on its "n
Hi All, I had looked into performance of GC3, and was stumped as to why my 8 core AMD 8320 processor was only using 6 logical cores instead of 8. Others in fact with the same processor had stated they only had 4 logical processors being used for the game. Well, I was doing another overclock effort this evening, and I discovered something that apparently was causing the problem. This is probably trivial to those that already know this technique,
I indeed got the update. Thanks Seilore.
Oh, BTW, if it matters...I was on the v1.1 Optin. The undocumented optin patches never made any change in my version/build info. Perhaps v1.11 is not updating it as well?
Do you have enough physical/virtual memory?? I would be certain that 1.1 uses more than 1.03.
Thank you for the quick patch and release notes. However, is 1.11 patch available on steam? I have all auto updates enabled (can't recall seeing it autoupdate), however my game still shows versions 1.1. From my most recent debug file: Debug Message: Version 1.1, Build #224, last updated on: 06-14-2015 21:34
Try out steam workshop. Its fairly bulletproof now IMO. Just subscribe to a handful of interesting looking races, and they will hot load into your game.
Correct, no mods.
There isnt a way to "group" the factions/ships together. They are all individual. Its certainly a worthwhile notion, as some people may want to design an entire group of races, and an entire group of ships, for an immersion-based game. However, regarding ships, I dont think you can get the AI to use your ships you have built in steam as they arent tied to a specific race...."I think", I may be wrong on this.