Thanks, very glad to read that. Old Spider wrote" "Worst of all, a large fleet containing a transport destroyed the single ship stationed at my planet, then invaded and conquered the planet in same turn." Nice! :) Does it ever launch an attack, lose the battle but weaken your f
LongDeadFingers
Hey folks! I haven't played GalCiv3 in a while and was thinking it might be time to try it again, especially after reading about the improvements to the ai in th!e 1.81 update. In the notes they say the ai will be more likely to launch more than one attack per turn, which it seldom if ever did before. In many of my old games this change probably would have made a real difference in the level of challenge, so I hope it's a lot more common. It would be gr
The roadmap that's posted in the Steam forum was updated on March 11th by Draginol and the Legends dlc is listed there as happening around the same time as the 1.8 update, so maybe in another month or two.
Hey, thanks for the component/hull size changes. Something I've been hoping to see for a long time.
I've seen a reference or two to this Legends dlc supposedly being released this Spring. Does anyone know what it is going to include?
Thanks, Paul. Glad to hear you guys are looking at it. If engine stacking/hull capacity % would function more or less how it did in GC2, maybe that's the way to go? I also agree about attacking using up some of the moves.
Has the way engines and sensors stack been changed in 1.7? So the crazy ranges are no longer possible. e.g. ships that can move 100 parsecs and kill off all the ai's in a turn? I haven't wanted to play again until that is changed.
Thanks, Taslios. Frogboy wrote: "So on the one hand, making engines and sensors consume consume a % of hull space will make the game objectively better. But on the other hand, if we do it, we’ll upset some people who like having ships that can m
Please, would a developer comment? I've been hoping the 1.7 update would finally be the time to get back into GC3, and would have thought surely by then the stacking/range issues would be addressed. Before I consider spending money on Mercenaries or Precursor Worlds, I'd like to know Stardock's intentions... If you aren't going to do som
Wow! Thanks, bmorris2, I will give it a try!
It's this issue, along with the stuff that's been so thoughtfully laid out in Icemania's guide and elsewhere, that's kept me from getting deeply into GC3, quite honestly. I've asked about the crazy ranges time and time again and have seen it mentioned a lot over the months, even once or twice by Brad himself (he apparently doesn't like it either). If it isn't going to be changed until the expandalone in 2017, guess I'll just keep
Sounds good, bmorris2.:) Hey, if it's possible, would you consider nerfing the summon ice elemental spell so that it doesn't freeze every enemy when it's cast? I like using the unit but it is so OP. I would mod it myself if only someone would tell me how.
Could someone please ask if the current engine and sensor stacking mechanic which results in extreme range and huge exploits against the ai will be addressed in the 1.7 update? I recall Brad commenting months ago that he doesn't like the crazy ship ranges either, so now that he is going to have more involvement in GC3's day to day development I hope it's something that will be dealt with. <
Thanks, Rhonin_the_wizard. So I guess the way it works now with dlc is a little different from some years ago because the GC2 expandalones, iirc, included all of the features of the earlier versions, plus the new stuff? Sorry it's been so long, perhaps I'm wrong about that.
The expandalone will be released in 2017 but the I.7 patch, afaik, will be here in a month or so. What I would like to know is if the expandalone will include Mercenaries and any of the existing dlc. Particularly if the ai isn't going to be re-worked to make effective use of mercenaries in this iteration of GC3, I'd probably skip the expansion and just hope things are given a major overhaul next year.
Thanks, Icemania and aO152570. Greatly appreciate these replies. Icemania, I am not sure if it's just a rumor but I read that SD are bringing in a new lead designer/programmer to take the reins of GC3. If it's true, I hope they will be more receptive to your detailed critiquing of the ai. At least that would be a big positive development going forward!
I'm trying to keep an open mind and would like to hear from those who've played the release version what to expect as far as the ai's capabilities using mercenaries. My impression after reading a few comments around here is that the ai may hire some but treats them a bit like the precursor worlds, i.e. it fails to prioritize them and because of this it tends to fall way behind. If that is the case, I'd really like to know. Personally I would not see there being much point righ
A race of Sorcerer Kings!
Well, it seems to me like it's a very well-intentioned thread with some fine constructive criticism for Stardock to consider. It's not as though anyone's given away state secrets; in fact I'm not sure I've learned anything about Mercenaries that hadn't already been mentioned in a few places where I already had access as a non-founder.
It seems I am one of the few people who actually requested heroes... albeit a long time ago. In light of the outstanding issues still remaining in the base game, which I agree ought to be properly dealt with in patches and not paid dlc, they are no longer at the top of my list of stuff that needs to happen, but I am still partial to the idea... at least in theory. I figure I'll buy Mercenaries eventually, though maybe not at full price and I'll be waiting to see if the ai is re-worked
Great work, Icemania! ;) Stardock, please take note of the issues that have clearly been highlighted in these playthroughs and add them to the list of things to work on. I consider myself a genuine fan of the series but it is frustrating that some of GC3's mechanics are exploitable to the extent that they are, as though the game is intended for those who are content to play it forever casually and would happily gimp themselves against the ai as they discover its sig
Also glad to hear the ai hugging is being addressed. When I last tried the game some months ago it was something that put me off. Something else I've been wondering about is whether anything will be done soon to lessen the extreme ship ranges that are possible. I don't remember GC2 having the same problem with this and it would be great if GC3 would just follow that model.
Thanks for the reply. :) Glad to hear it's in the works, hoping all goes well.
Hi, Frogboy. I've also been wondering about the administrative points. Please, a rough ETA?
Hi, bmorris2! :) Does this mod work with Sorcerer king 1.4?