The glorious Empire of Me, just took a planet for the infamous cyber bullies, the Yor. I know have a planet with a population of 17, but with a population cap of 3. So do gain the effect of 3 pop, or 17, or something in between?
lordduzi
I just had a class 9 planet appear and join my civilization. No, it was not colonized by someone else and I flipped it. I understand a class 10 from the Benevolent tree. But a class 9?
Only one at a time, a little cheesy, but now I know. Thank you.
Thank you
I am trying to do an exploration treaty with another civilization and the above message. What does this mean?
The Cultural Center is no longer an upgrade from the Consulate?
Thank you for returning fog of war and unexplored areas back.
Thank you for the bad news. I have so many extra cities now. Sigh. To make it worse, cities are the extremely long list of improvements that cannot be destroyed.
I apologize if stating the obvious, which carrier modules are on the ships, Carrier Module, High Capacity Carrier Module or Drone Carrier Module? Also when you selected Carrier Focus did you choose Interceptor or Guardian Drones? I use carriers a lot, and never selected Drone Carrier Module or Guardian Drones. I have had nothing but assault fighters spawn.
I thought that a City added +3 to population. The base for each planet is 3. So if I have 8 cities on the planet it should be 27. But why is it 17?
I posted this in the general forum, which might not have been the right place. So I am trying again. I just received "Slowdown", it gives me the flavor text. But no text on the effect of the slowdown. I have noticed this since Crusade. Is this intentional? I am playing 2.8 opt in. Update, "Neighbors" has not text on effects either. Give Peace a Chance has no text on effects.
Here is a screen shot form the game I am currently playing 2.71 version: Here is a screen shot from the game I am currently playing 2.8 version: No change in the settings on my machine. One is playable the other is not.
It is disappointing there is no response from Stardock if this is intentional or not.
I just received "Slowdown", it gives me the flavor text. But no text on the effect of the slowdown. I have noticed this since Crusade. Is this intentional? I am playing 2.8 opt in. Update, "Neighbors" has not text on effects either. Give Peace a Chance has no text on effects.
Why are so many buildings invulnerable? I agree that maybe the galactic only buildings should be invulnerable. But Intimidation Centers, what if I don't want any malevolent points. I destroy the whole planet? If I capture another race's one building per race building, why can't I still build mine? No, it is invunlerable, and now I have to deal with the AIs poor placement of those building?
+5% to range? +5% to damage? +5% to targeting? +5% to what stat?
I am not sure if this is a proper typo, but Precursor Treasury has: +10 Benevolent, +10% Research to this colony. +10 Pragmatic, +5% to all weapons on all our ships. +10 Malevolent, +5% to all weapons on all our ships. What +5% for each?
When I train a citizen to be an administrator I gain 5 administration points. When I promote administrator to Minister I gain 4 administration points. The text for training a citizen says "Administrators provide 5 points for administration which are in turn are consumed by Survey Ships, Colonies, and Starbases." The text for minister says "Provides 5 more administrative resources. Minister Retires" Is this correct, when I train a citizen I gain 5 admin poin
I am just getting back to playing. I will great job on Crusade, I enjoy it. I love the tribbles er snugglers needed for starbase promenade.
I am not seeing this corrected yet. The Social Industry tech says +2 to all our Engineers. The Military Industry tech says +2 to all workers.
How about changing Monsantium Deposit adjacency bonus to plus Food, instead of Population?
[quote who="Astrobia" reply="37" id="3675856"] Traits are showing up in the civilisation builder twice. I consistently get vigilant and warriors twice. If you select the duplicate (the second one, further down the list as far as I can tell) and save, the race will save fine but upon selecting the race it will be illegal because it will have that trait selected twice (thus 3 of 2 traits point spent). [/quote] Already fixed, internally. Whatever that means.
Net Income tool tip shows different amount than on the Govern screen Economy page. In the game I am playing the net income says 1.7. But the economy screen says net weekly income is -4.
This is my first look at the expansion and WOW. Brad, Paul and company of done a truly outstanding job. Thank you.
1. When offering a resource like promethium and thulium, there is only a benefit when 1 is offered. For example I offered 15 promethium and it didn't change how the race viewed the trade. 2. When exploring some anomalies and receiving Mysterious hardware it is either a 15% tech boost on the technology I am researching or nothing. Is it supposed to be nothing?