TheBalkanDog

TheBalkanDog

Joined Member # 6374084
6 Posts 8 Replies 9,790 Reputation

Hi, until now in every(!) multiplayer game somebody bails out. There shot be a multiplayer rating in which the server remebers every player and his behaviour. So everybody can see if a player will bail out early. Therefore a ladder system should be implemented. I thing every turn should have a time limit, for example 5 minutes. If the first 5 minutes are used then the next turn should have a limit of 2 minutes and the third turn 1 minute. If the turn is done in

0 Replies 7,823 Views

[quote who="BuckGodot" reply="6" id="3528145"] Quoting TheBalkanDog, reply 5 Very good point. Players should decide what the other can see Taken to an extreme though, that renders the diplomacy trading screen nigh useless. Why should I let someone else know what techs I'v

8 Replies 27,165 Views

[quote] another problem here is i can open up diplomacy and see exactly how many ships of each name you have even if you eliminated the -45 in order for a renaming system to be effective you need to be able to hide ships from diplomacy which is a whole other can of trouble [/quote] Very good point. Players should decide what the other can see

8 Replies 27,165 Views

[quote who="peregrine23" reply="1" id="3527921"] You do know that if you can see another ship, you can just click on it to see its exact specs right? Compared to that, the fact that you have a Defender M10, when your opponent doesn't know in what order you researched tech, gives literally no additional information. [/quote] You missed my point. If I see for example an enemy ship named "Defender M0 - 45" the number "45" gives me the information that he has build over 45 s

8 Replies 27,165 Views

I think the name generator for produced ships if playing multiplayer is inappropriate. So if I see a enemy ship nemed "Defender M0 - 45" I just know the enemy has 45 ships of this model. So to give the enemy no information you are forced to change the name of each produced ship manually. The name generator shut make more neutral names

8 Replies 27,165 Views

[quote who="BuckGodot" reply="4" id="3527812"] Basically I tend to think this whole thing is a solution looking for a problem that doesn't really exist in the first place. [/quote] I think I didnt made the point clear at the first place: At the moment I can "bullshit" this game if I play multiplayer. This issue is therefore NEW for this game because the multiplayer option is NEW : If I play multiplayer i wil

15 Replies 75,447 Views

The devs considered forcing people to go back to a starbase to upgrade early in design, but decided that the players would revolt if they changed a long standing mechanic like that. You dont need to "go back" for upgrades. Your fleet can also have some constructure-ships so you can build shipyards when ever you will. They should also be a restriction that a shipyard/starbase can only upgrade 1 or 2 ships per turn. I think most people

15 Replies 75,447 Views

...must be changed. At the moment you can upgrade any ship in the deep space. This should be change in that way that an upgrade is only possible if the ship is in near(!) range (3-5 hexes) of a starbase or shipyard. In addition tech improvements (like movement) should also be not automaticly added to any ship in the deep space. At the moment this upgrade issue is lunatic

15 Replies 75,447 Views