MxM111

MxM111

Joined Member # 636587
7 Posts 22 Replies 19,560 Reputation

[quote who="dc_alpha" reply="1" id="2724277"]Frogboy ROX![/quote] Should we start thread with this title, since Frogboy did not forbid that? He said only about game, right?

36 Replies 83,903 Views

[quote who="KellenDunk" reply="35" id="2724352"]The way to even it up between stacks and champions in my mind is to simply not have stacks gain more defense, they're already getting the HPs stacking, no reason to let their defense stack as well.[/quote] THIS!!! Indeed, I understand, why attack is higher (10 swords is better than one), why health is greater (10 units have more health), but defense should not stack! The defense for 10 inits is exactly the same as for single, you

82 Replies 84,640 Views

What would be nice is to see "rolls" and all factors in description of the battle, not just "damaged for x" as it is now. Like the folloing: Spider attacks with roll 5 (out of 0-5) for the attack of 6.25 (25% terrain bonus). Solder defends with roll 3 (out of 0-8) for the defense of 2.25 (25% terrain penalty). Final damage 4 (6.25-4.25)

3 Replies 2,793 Views

It is good improvement. The graphics are very nice. Those atmospheric effects adds live. Interface is much cleaner. However, I do see that there is lots of work still left with balance, gameplay, spells, AI (both strategic and tactical). It is still not where I would like release to be. The game should excel first and foremost in GAMEPLAY, and here I am looking for SD to continue to work on it. (Though, knowing SD, they will)

9 Replies 14,694 Views

So, if one unit has attack 5, and another has defense 10, does it mean the following: Attacker makes a roll 0 to 5 (or is it 1-5 ?) Defender makes a roll 0 to 10 (or is it 1-10?) Then defender value is subtracted from attacker value. If it is 0 or less, then it is a miss. If it is positive number, then it is a hit with the damage of that number. Is it how it works? Also at what point attack/defense benefits are accounted and how? There are 2 of them, on

3 Replies 2,793 Views

[quote who="ddd888" reply="4" id="2723580"] if they would all roll 0-10 against 40 defense they would do nothing [/quote] Actually I do not think it is true. If you have defense higher than attack, it does not mean that you are immune, there is some chance that unit will still hit you. I do not know how exactly it is calculated though. A good way could have been the following. Both roll attack and defense, one is 0-10 and another is 0-40. Then one c

82 Replies 84,640 Views

[quote who="Astrobia" reply="33" id="2723530"]I heard loosely somewhere you can research missing spell books. If correct then why not start with them all, you'll have them all anyway by the time you can use them effectively. It's just trading research time for stats or equipment and vice versa effectively.[/quote] That's strange logic. If you are going to have +10 armor eventually, why don't you start with it? I do think that different sovereigns should start with different se

38 Replies 105,542 Views

[quote quoting="post"] Some of the basic armour is bugged (costs 10 material and 10 gold or something silly like that). [/quote] I wonder if this is bug. It is early and bad armor, but, it is low on tech tree, does not require metal. So if you have lots of material and gold, even 1 armor makes unit effectively 20% more robust in early game (for attack 5). So, I am not sure if this is intended or bug.

18 Replies 62,562 Views

The game needs tutorial, (that would address more than 50% of your concerns), however they could not do tutorial, because the game design is still in flux, like building improvements by clicking resource was finalized like what? 3 weeks ago or less? And for those who saying that "day 0 patch will fix most of it" no it will not. These are the same people who were saying "oh the game is miles ahead from beta and everything will be sorted out at release". They have NO idea how difficult

80 Replies 284,322 Views

Hello. I uninstalled my beta 4 and now I am playing freshly installed campaign of released version. However it looks that the game saves into one location, and loads from another, i.e. I see my old Beta 4 save files when I want to load my saved file and do not see recently saved files. Does anyone else have the same problem? I have reported this in tech support forum, but I want to know if anyone here experiences the same with campaign.

2 Replies 2,158 Views

Hi, I have uninstalled Beta 4 and installed release version. It plays fine. However, for whatever reason when I want to load game, it shows OLD SAVE FILES from beta 4, and my new save files, while they were saved somewhere, are not shown here. What should I do? Please help. I can not play the game without being able to load saved game.

2 Replies 2,714 Views

[quote quoting="post"] I like the way they do business and I like them as a company, since Galciv 2 I just bought the game as soon as I heard about it and figured I'd like it. I haven't found one I didn't enjoy yet, flaws or not. [/quote] Well, that's not surprising, considering the fact that the first game since GalCiv 2 that stardock has developed was... Elemental.

9 Replies 7,296 Views

[quote who="Raven X" reply="5" id="2721042"]The best fix I've found is to....not buy an ATI card. NVidia, the way games were meant to be played!!! [/quote] Yeah, NVIDIA drivers usually of better quality, but ATI makes good cards and many people are ATI fans that will not consider buying NVIDIA card.

6 Replies 7,049 Views

This game does not have copy protection, so you can play it on two computers at the same time (it may be against EULA, but there is nothing that actually can check if you are running it or not)

11 Replies 10,750 Views

[quote who="fatindian" reply="47" id="2720988"] I still have a point. Brad saying preorders and beta testers getting it early is the "privilege" part. Release date is 24th, that hasn't changed. [/quote] Just because you call it privilege does not make it any different. People have pre-ordered to get this privilege, thus it is their privilege and they are understandably upset when the promise was not fulfilled. (though it is time only for beta testers) Re

171 Replies 496,205 Views

[quote who="killer105" reply="34" id="2720882"] Quoting MxM111, reply 30In my experience, most of the games uses additive percentages, and most of the game specifically say so. This is completely off topic. It isn't a place to express your angst, there are plenty of other threads for that. I rather thought the point was a centralized location for all reviews about the game.[/quote] It is ON topic because it explains why reviewer calculated this way, it is n

228 Replies 533,539 Views

[quote who="Themysticeye" reply="27" id="2720637"]Most people won't care about the math and not even notice, letting the game figure that out. Let's face it, we are most of us lazy that way. [/quote] I disagree, most people do not check the numbers each time, that's true, but most people RELY on the game to do math correctly. If you think your bonus is 10% it SHOULD be 10% not 50%. [quote who="Themysticeye" reply="27" id="2720637"]What kind of good reviewer fails to mention sp

228 Replies 533,539 Views

In my experience, most of the games uses additive percentages, and most of the game specifically say so. This game uses compound percent, and does not mention it (well may be it will say so in the manual), so I would not blame reviewer for missing it. A good game should be clear about it. A good fix would be when it shows bonuses (on second screen) it should mention it somehow. Now the problems with the game as I see are the following in this example: 1) 50% bonus inst

228 Replies 533,539 Views