Voqar

Voqar

Joined Last seen Member # 635914
18 Posts 153 Replies 1,444 Reputation

[quote who="Kantok" reply="3" id="3433919"] quoting post It has been almost a month since the founder's vault has had any new content. [e digicons]:'([/e] I would like to take this opportunity to point out that some of us are suffering from withdraw symptoms and will need another hit soon. A picture of colony management or government management or something. More music. Concept art. *beg*Please p

52 Replies 32,082 Views

I kind of like how this is done in horizons - it's kind of like everything is researched at once but you can focus on a particular area, and further focus on a particular tech if you want to. This kind of system gives some flexibility. It's an interesting approach. Moreso I'd like to see something less rigidly predictable. I guess it works well for games but the idea of knowing the future in advance (knowing the tech tree) and knowing

58 Replies 32,785 Views

Steam has altered the way I look at games, sort of. I credit Steam here because it makes obtaining so many games easier and convenient. Plus, the sales...oy, the sales! IMO, Steam is a factor in whey PC gaming is so strong these days. I mean, there are games like GalCiv3 that drive me nuts with anticipation but that's partially due to the fact that there just isn't anything else like it, just a lot of pretenders that fail to deliver or games to

72 Replies 211,320 Views

Not interested and kind of hoping it flops and dies out. PC gaming is strong right now - on PCs - we don't need some other wonky platform screwing up what has returned to being a good thing. Plus as much as I like Steam I think Valve has enough of a hand in PC gaming as it is.

46 Replies 199,270 Views

[quote who="NitroX infinity" reply="2" id="3415609"] This behaviour might disappear at higher intelligence levels but the point is, it's retarded behaviour at a normal level. That just doesn't make sense.[/quote] The AI in GalCiv II scales in that it's not fully active until you play at a certain difficulty level, and "normal" isn't it. It's either tough or challenging. It's weird, since you might THINK normal would equate to no

18 Replies 54,608 Views

[quote quoting="post"] Anyone else generally bothered by sound effects that seem to universally exist in space games? [/quote] You added the keyword. Games. They're games. Not simulations of reality. Games are meant to be fun, not anally retentive - leave that to reality. So no, not bothered, unlike some who seem to be posting here, I can differentiate between gam

46 Replies 155,206 Views

Wishupona Err...no...either Voqar (ahem, course that wouldn't be too different from my GC2 games with my race, leader, home planet named Voqar) or I have a name I use in a lot of MMORPGs that's a reference to my wife (mashup of her first and middle names) that's unique and sensible. Kind of dreading seeing some of the stuff people come up with, actually, and hoping the quality control is pretty tight on this.

335 Replies 390,134 Views

My concern is that there are still thinking people who probably claim to be sane that don't like Steam. I used to hate Steam but I got over it. It's ok to stop hating Steam and instead embrace the best way to buy and manage PC games. All of the arguments against Steam are completely silly compared to all the positives of the platform for both developers and gamers. The DRM argument is the most comical of all.&n

103 Replies 171,298 Views

My problem with this idea is this. This type of game has a massive scope. That requires a certain level of abstraction. Depleting resources doesn't really fit that scope. It's something more suited to RTS or something (say Jon Shafer's game that's in dev where using, finding, and relocating around resources is a focus of the game). I wouldn't say it's really appropriate for a game of the scale and scope of GC3. &nb

34 Replies 118,905 Views

If you look at market shares for operating systems, for ex: http://www.netmarketshare.com/operating-system-market-share.aspx?qprid=10&qpcustomd=0 http://en.wikipedia.org/wiki/Usage_share_of_operating_systems Obviously this type of chart isn't optimal.&nbs

151 Replies 729,136 Views

I'd like to see some kind of "border control" such that you can allow/not allow people thru "your" space. It's a bit annoying in GC2 to have AIs and minors tromping all over "your" space. It would add more diplo options, since you could negotiate/charge/tribute access to "your" space and stuff like that. You could have an extra wrinkle of not having this magical all knowing boundry too. What I mean is, if you d

141 Replies 494,696 Views

I'm not all that fond of the food colony idea, nor the idea of building housing structures since that adds more micro and the game is complex enough. An alternate solution would be to make it so that you can't just build ONE farm to get an ideal population (15b in GC2). I'll admit I'm pretty lazy about this in GC2. I just put ONE farm on a non farm tile on planets where I want the easy to manage 15b (at max tech) and that's that.

27 Replies 58,804 Views

[quote who="charon2112" reply="2" id="3404552"] Please god no tactical combat. combat viewer all the way.[/quote] I'm fine either way but I like to play large maps and end up in a lot of fights and the thought of micromanaging hundreds of tactical battles per game is oppressing, so I lean towards no tactical due to the scale of the game. Tactical is good in a game like FELH or Eador where you mostly use hero-lead armies, it's m

411 Replies 1,950,663 Views

Eh? In a game with a lot of different races, each with their own techs, there are bound to be diverse opinions on what is strong or weak, since different races have different themes and will be strong/weak at different things and have tech to reflect that. Variety and diversity are good. Making everything "strong" for every player of every race of every style is pretty much impossible.

14 Replies 24,561 Views

[quote who="charon2112" reply="1" id="3409923"] It's flavor text, I love it. It adds personality to the other races.[/quote] Yeah, I like it too, it adds a bit more flavor and life to the game.

10 Replies 29,620 Views

I would guess they'll go with a side notification system like FELH or Civ 5 have, which is kind of the newer way of doing event notification, and which I personally like a lot. Or some hybrid of that and classic GTN, or options for a mix, or....nvm. In GC2 I always wanted an undo feature for ship moves because I'd occasionally misclick and send a ship off into oblivion or something. Since it's turn-based I don't see why something like this wo

3 Replies 12,079 Views

GC2 Civ 5 Eador: Masters of blah blah blah I considered Distant Worlds but it's costly to get it plus all xpacs for something that one hasn't tried and isn't sure one will like (not a big fan of real time) and many recommend or say that you really want all xpacs for it. I ended up playing some GC2 instead of throwing down. I mean, yeah, I threw down $100 for GC3 without even thinking,

64 Replies 233,275 Views

I'm happy for the switch to hexes too - hexes are vastly superior. [quote who="wuphonsreach" reply="14" id="3408798"] Civ5 hexes had a big flaw: They combined overly large hexes with the concept of one-unit-per-hex.[/quote] Maybe they could've scaled it differently and made it even better but I've liked Civ 5 and its hexes since vanilla. I like 1UPT for Civ too. I don't think 1UPT necessarily works in GalCiv but G

71 Replies 511,603 Views

The announcement of GalCiv III is amongst the best gaming news I've heard in years and long desired. The fact that Stardock is going 64bit and Dx10+ with it just makes me even more delighted. I'm looking forward to a world class and amazing gaming experience! (And it's about time devs started ditching the 32bit/Dx9 chains). One thing that is repeatedly striking me as I read these forums is that GalCiv II is one of the top space 4X and so ma

69 Replies 220,772 Views

I guess I don't get it. You can already mix ship sizes. As your tech improves your smaller ships can become pretty powerful. The current system has a lot of flexibility. The idea of smaller ships being the most powerful (unless they are high tech vs low tech opponents of course) is kind of silly to me.

43 Replies 160,417 Views

Stardock have been one of the few to try to use tech to all its capacity in previous games so I'm really excited to see what kid of deviousness and epicness they come up with for GC3 with it being 64 bit and Dx10+. I'd also say it's about time that SOMEONE started doing 64bit only. I've seen one other game mentioned recently that's also going to be 64bit required. There must be others but I follow a lot of gaming sites/news and don't recall seeing the

29 Replies 104,713 Views