Voqar

Voqar

Joined Last seen Member # 635914
18 Posts 153 Replies 1,444 Reputation

Game freezes up so often for me that I'm about to just give up til the next update.

17 Replies 27,369 Views

For me... I'm playing on the 2nd largest map and the game freezes regularly and has to be killed in task manager. I consider it a miracle if I can play 4 turns before it freezes. Game performs well when it's running but the slightest thing like zooming out can cause a freeze. Now my game seems to want to insta CTD while going thru the colonize planet dialogs - happened 2x on the same planet. I have a beefy and up-to-date PC and no problem

4 Replies 7,369 Views

It might be nice if the list of approved names was alphabetized rather than a disorganized mess. I had to scroll thru that huge and unwieldly (too small of visible area) list several times to find the approved name I submitted.

19 Replies 7,414 Views

Submit it here: https://www.galciv3.com/nameastar ...and according to the guidelines you cannot change it once submitted. The guidelines are pretty clear and you are asked to confirm before pulling the trigger. /shrug

19 Replies 7,414 Views

In the not so organized "input" settings I rebound WASD for moving the camera (up/down/right/left) since that scheme is more and more commonly used in strategy games and I like it that way. With that, the camera moves way too FAST unless you tone down edge scroll in settings, and actually edge scrolling doesn't seem to be working yet. I'd really like to see WASD be setup as the defaults for moving the map with Q and E for rotating since this is how a lot o

1 Replies 2,351 Views

I had similar thoughts. The alpha is definitely raw right now and I would expect the bulk of ... everything ... to change by design. It almost seems silly to provide feedback on things that are surely going to change regardless.

3 Replies 2,532 Views

AOW3 looks amazing. Pre-ordered a while back. Can't wait. Warlock 2 hit recently and is really solid. Finally got into WildStar beta last weekend. GC3 alpha access TODAY. ...and AOW3 release is almost here (along with a few days off for max immersion). It's an extra good time for (my) gaming on top of PC gaming thriving in general. I hav

198 Replies 903,400 Views

[quote who="The Real Veon" reply="7" id="3451819"] How are things like copyright handled? I remember in GalCiv II coming across a star named Hoth. So would Arrakis or Minbar be acceptable? Or not? [/quote] Surely you can come up with something a bit more creative than copying someone else's work. Maybe there needs to be a game options to NOT use player created star names. I'm kinda scared (based on playing lotsa MMORPGs, s

42 Replies 47,318 Views

[quote who="cichlidfan" reply="1" id="3451441"] Too soon to judge something like that.[/quote] Yep. He wrote that the footage was from an earlier build - before what founders will see this week. Even screenshots in Frogboy's PDFs look better. I see little point in discussing it or analyzing it when it's way out of date and when we'll be hands on here shortly.

7 Replies 22,533 Views

Eh, ok video. I'm a Stardock/GalCiv fanboy but didn't find this video all that impressive. Any media is good media at this point though...for another couple days. [quote who="Darvist" reply="27" id="3451297"]Right now it just looks like a limited gal civ 2 clone.[/quote] He did write that it's from an older build vs what founders will soon see, and it does look it since screenies and stuff that've been posted look a lot

78 Replies 93,485 Views

I'm too lazy to dig up the exact components, but the gist is: Win 7 Pro i7 3770 stock 16G RAM HD7870 256GB Samsung SSD for OS, non-steam games and software 256GB Samsung SSD for steam games 1TB HDD for MP3's Simple Antec black mid tower case 24" Asus LCD

137 Replies 469,364 Views

I was just thinking. It's Saturday morning and Brad just replied to a forum thread. And I'm not that surprised. It's something as a Stardock fan that's easy to take for granted - but it's not exactly normal. He's the head of a fairly major software company, involved with multiple big projects, is surely a very busy person. Yet he watches forums and stuff and regularly interacts with players and fans. It&#39

15 Replies 462 Views

It would be cool to see interesting modules like the ones MOO2 had, which seem to be something generally missing these days. The oddball weapons and other goodies. I'm not sure I'd want to see a "unit promotion" type of system. That works really well when you're buying stock ships, but if you're designing ships (with hull space limitations) then all the goodies should be there due to you designing them in, not from a promotion type of thing.&

35 Replies 32,074 Views

The founder.pdf is a great read. I like that Brad is very critical and that he shares this kind of stuff with us. Plus all the stuff being covered is looking and good - can't wait to see it. I also find it somewhat amusing as a (nongame) developer myself because I've been on both the giving and receiving end of emails full of screenshots and commentary that look remarkably like his pdf.

15 Replies 462 Views

[quote who="ForesterSOF" reply="1" id="3446106"] In the end I do not feel game play is enhanced.[/quote] Agreed. A game like this plays like a board game and adding visual complexities that don't really enhance gameplay isn't necessary.

57 Replies 50,512 Views

I couldn't tell you all the permutations but Distant Worlds has a ton of different victory conditions and options, and you can usually win by combining a variety of methods. You kind of shoot for a score that could come from a variety of different things, and you can tweak the crap out of everything when you start the game. So you might set a % threshold of conquest required, along with a variety of other contributing factors that ultimately mean you win. <

37 Replies 36,679 Views

Bring on the gameplay. I'm glad people get into this stuff but for me, it's fluff. Perhaps I get into it on some subconscious level while fighting the leaders in sand box games but I don't play campaigns ever in GalCiv, Civ, LH, etc - just sand box. I might do campaign mode in AOW3 since it's more RPGish (or not since it has sand box too) but even in LH I have no desire since the sand box mode is so good. [quote who="Rudy_102"

80 Replies 284,119 Views

Overall, it all looks pretty amazing. On fluffy numbers - I like them as they are now and think stripping off the meaningful suffixes would be a bad move. If you have a pane summarizing a planet with all kinds of different numbers it's nice to see the suffixes to help you quickly differentiate between the values. If I'm looking for my population and glancing at that panel, I just need to look for "10b" because my brain knows the only

105 Replies 99,799 Views

I could've sworn I saw Feb officially mentioned somewhere, but I never really expected that to be the date and of course, it's all moot now. I think they should've just gone for Apr 1st since that's about the same time, and would've been great fodder for messing with people.

29 Replies 46,993 Views

Current market share for Mac OS is maybe/roughly 10%. Linux is about 1.5%. (those figures are generous since last time I looked and it was 7% and < 1% and this info is probably guestimate at best anyways) Out of those users, it's likely that many are NOT gamers (gamers buy PCs or consoles - if you were serious about PC gaming you'd buy a PC). Win XP is still at 30% and mostly won't be supported for this game (the chances of someone having 64 bit Win

3 Replies 30,048 Views

Actually my biggest fear with GC3 is the MOO3 syndrome. MOO2 is one of the best, if not the best, space 4X ever, but they screwed up with MOO3 by changing too much. GalCiv2 is one of the best, if not the best, space 4X ever, don't screw up GalCiv3 by changing too much. All I keep reading is about how fundamental parts of the game are going to be different. I also see a lot of forum posts from

38 Replies 135,265 Views

[quote who="NorsemanViking" reply="15" id="3437240"] Too me GalCiv2 still looks fantastic today. Will be exciting to see what these new artists come up with to improve upon it. [/quote] Yeah, same. I've been playing GC2 lately and the graphics and UI stand up fine for me, except for my 2 pet peeves about stardock UIs in general - ESC key behavior and textbox entry. I really hope my first threat regarding GC3 alpha doesn't have to be about the E

80 Replies 188,751 Views