tungchiawah

tungchiawah

Joined Member # 6351779
17 Posts 43 Replies 812 Reputation

The strategic resource improvements need an overhaul. The Durantium Refinery shouldn't yield Production because durantium is too common, making it very spammable. It should yield Manufacturing instead. Antimatter Power Plant needs to be renamed to something else, such as Antimatter Reactor. Then Antimatter Containment can be renamed and a _______ Power Plant can be added to fix the tech tree. Some ideas for reworking the strategic resource improvements:

2 Replies 1,962 Views

Cargo Hulls are too powerful at 90 capacity. They just carry too much stuff. You can make double constructors without any research. They are especially good as Carriers because they are cheap and can fit several modules. Should try 80 capacity. Carriers still seem overpowered. 45 capacity might be too low. Should try 50 capacity. Also, while Assault carrier modules are not affected by Transportation Specialization, both Drone Carrier Module and Guardian Drone Module are. I haven&#3

3 Replies 2,245 Views

Long Story Short: Missionary Centers are broken. Durantium Refineries are broken. Antimatter Power Plants are broken. I'm playing on a Huge galaxy and I'm 100 turns in. I am 51% of the way to an Influence victory. My Capital has 3376 Influence and is currently growing by 38.3. The Missionary Center gives +1 Influence Growth per level and mine is at 11. I'm literally just hitting next turn and setting all the culture flipped planets to Cu

3 Replies 2,096 Views

Your total manufacturing is 715% of your raw manufacturing. That's 100%+615% in bonuses. Working backwards, 68.8 divided by 7.15 is about 9.62. The game doesn't show the extra digits, but does calculate them. A Durantium Refinery is much better than a Mega Factory. With those numbers the first one will increase your manufacturing by more tahn 50%.

6 Replies 2,512 Views

Antimatter Power Plant is unlocked at Xeno Industrialization with Antimatter. So Antimatter Containment does nothing now? Ship Designer only lists designs in order of creation. Listing by role, cost, size, or alphabetically would be nice. Cargo Hulls with base capacity of 90 is too high. I can make double constructors without even researching anything. 80 would be better. Missionary Centers give +1 Influence Growth per level of adjacency compared to +0.1

1 Replies 3,267 Views

I've been playing the game for the past week and have noticed several problems with the current build. 1. You can build multiple 'unique' buildings such as capitals or the ideology buildings by queuing them on multiple planets simultaneously. As long as you don't have one complete, you can add them tot he queue of as many planets as you want. I don't exploit this, but I think it should be fixed. 2. Wealth is useless. I put 100% of my pr

0 Replies 1,132 Views