tungchiawah

tungchiawah

Joined Member # 6351779
17 Posts 43 Replies 812 Reputation

No matter how many times you ask me to, I'm not going to play a needlessly long game on Insane with 20 AI. I'll consider trying out the other settings in my next game, but I'm not accepting it as some kind of challenge. This discussion isn't about me. No one here wants to talk about how skilled I am. Yes, 4x games promote exploitation. Specifically, we should be exploiting strategic positions and the other players. There's no fun in exploiting

78 Replies 321,526 Views

The best advice I can give right now are just some basic guidelines I follow. The best course of action is often situational. Turn off auto-upgrade improvements. Building a new improvement is often cheaper and more beneficial than upgrading an existing improvement. Start every colony by building manufacturing. Build farms whenever you are near the population cap. It's hard to lose when you have twice the population of your

78 Replies 321,526 Views

Map SizeI t seems that on a smaller map, techs cost less research, so it turns out that I get to 'catch up' and surpass the AI more quickly. I suppose someone will tell me to slow down research, but difficulty and settings aren't the topic of the discussion. stevezar When I say wonders, I'm referring to player achievements and galactic achievements. You naturally get the most benefit out of a Manufacturing or Research Capital

78 Replies 321,526 Views

Larsenex I don't see why you insist on disagreeing with me. If you enjoy insane the most, then feel free to play on insane. I don't have 20 races to put into my game, so I will not be playing on insane. Your assumption that the AI will get more planets than me on a larger map is baseless. It would not be more difficult, just more time consuming. You keep bringing up the planetary wheel, but I haven't disagreed with you on that point.

78 Replies 321,526 Views

I'm not trying to brag about how awesome I am. My point is that there are some features which are either exploitable or unbalanced, allowing the player to have an advantage over the AI. Anyways, I am not going to play on Insane with 20 AI. I imagine it would take a long time, but it wouldn't be more difficult. It would be annoying to build hundreds of starbases, but I would still do it and win. It's not going to prove anything or contribute to his discussion. Also, p

78 Replies 321,526 Views

I play on Godlike, Gigiantic, with 8 AI. I have a really simple game plan. Step1: Colonize 6 Planets First, I buy a manufacturing improvement. A Hive or Molecular Fabricator is best, but even a Factory will do. I build a few more factories,a hospital, and then start making colony ships. After making 5, I build some constructors to set up economic starbases around my capital. Step 2: Build Wonders With the Ideology points from 6 planets, I unloc

78 Replies 321,526 Views

#7. Ship Upgrades: Do you upgrades your ships? I don' upgrade my ships because it's a waste of money. I don't know if the AI upgrades their ships, but they shouldn't. If you do upgrade your ships, you are probably turning constructors into colony ships or reloading double constructors. The AI can't do this, so it will always lose to somebody who does do this. #6 Diplomacy: Do you use Diplomacy? I don't use Diplomacy, beca

78 Replies 321,526 Views

After testing and reviewing the data, it appears I was mistaken. The game does appear to be tracking the actual population and growth to several decimal places, but is only displaying the numbers rounded to 1 decimal place. The base growth rate is in fact 0.25 and +10% Growth increases growth rate by 0.025. At the very least, I think growth rate needs to be displayed to 3 or 4 decimal places, as you can't really tell how much growth you have when it is rounded to 1 decima

13 Replies 12,164 Views

Population and growth are rounded to the nearest decimal place. Therefore, a 0.25 growth rate instead increases population by 0.3. Each 10% Growth bonus increases Growth by 0.025, which is generally rounded down. 0-30% Growth = +0.3 Population 40-70% Growth = +0.4 Population 80-110% Growth = +0.5 Population etc. Assuming this is not working as intended, an easy fix would be to go back to using 3 decimal places for Population.

13 Replies 12,164 Views

The 2 fighters in your support fleet are 'support' and it really messes up what they do in battles. I've noticed that the battle viewer zooms in way too much, cutting ships off the screen before they even get to the middle. I also notice that all ships move towards the middle regardless of their role or their range and then they float around awkwardly, spinning, and bouncing around other ships. There is a long awkward pause in between ship

0 Replies 2,834 Views

The ship designer only allows you to design ships with mass up to your current capacity, but in new games it ignores capacity and allows you to build any ship you have the technology for. For example, I can't design a ship with more than 90/90, but I can build a 180/90 quadruple constructor that I designed in a previous game.

0 Replies 14,240 Views

Congratulations Stardock,You did a great job! The large empire penalty is -0.2 per planet, which seems too severe. On larger maps, any race without Patriotic is at a massive disadvantage. I think lowering the penalty to -0.1 per planet would improve balance greatly. Planetary projects are counterproductive and completely useless. 10 Manufacturing for +10% Research/Wealth is an insanely bad deal. There is no point in using projects when you can just set produc

3 Replies 2,718 Views

In case nobody has noticed, the Benevolent Ideology Trait Skilled doesn't work. Star bases don't appear to give any research bonus after taking this trait.

0 Replies 2,518 Views

It sounds like the problem is Ascension Crystals giving research points per level. Probably want to nerf that hard to a flat 1 point per crystal or even better make it another % bonus.

10 Replies 7,537 Views

Planetary projects used to convert 1/4 of your manufacturing into research or wealth. If you had enough manufacturing, you benefited from increased production when you used a project to do research or generate income. On a lrage enough planet, this multiplicative effect was often greater than the additive effect of simply building more labs or banks. Apparently some people thought this was stupid. The new planetary projects convert 10 manufacturing into +5%. At this rat

10 Replies 7,287 Views

Planetary Projects are useless. +5% per 10 Manufacturing is a terrible joke. No matter what, you will never want to use this. You will always have better options. +5% for the first 0.1 Manufacturing is easily abused, but not even worth the effort . There is no reason to diversify planets anymore. Planets should always be specialized now. Large empire penalty is too high. -0.2 scales even more quickly than -1% does.</l

9 Replies 5,548 Views

It may not show in the tool tip when you hover over a tile, but when you select it, it shows exactly what the tile does in the top right under the flavor text. Bonus tiles give a bonus to one type of improvement built on that tile and another type of improvement built on adjacent tiles. For example Paradise gives +3 to Approval improvements built on that tile and +1 to Influence improvements built on adjacent tiles.

2 Replies 1,954 Views

I once tried to figure out how much each tech costs in research points, but then I realized that each I researched was making the cost of all my other techs go u[p. It really isn't all that important. Even if you get to the point where you are 1 turning a bunch of techs, all your extra research is saved up, so you will never 'waste' research. If you have 10,000 research per turn and you research 10 techs that cost 800, you will save up 92,000 research points to spend

5 Replies 4,459 Views

When I start a new game, my Capital has 20.5 Production. If I get my Approval to 100%, I have 25 Production. If you think that Approval doesn't affect Production you aren't paying enough attention.

18 Replies 5,602 Views

There already is manufacturing and research overflow. Excess points are saved and spent on your next turn. Unfortunately, the game does not tell you how much you have saved up, but I guess we can't have everything. If I have 20 manufacturing and I build 2 Research Laboratories, after I finish the first one, the 10 extra manufacturing is saved up and the 2nd one will finish in 1 turn, although it will tell you that it will take 2 turns. if you have 200 manufacturing and yo

7 Replies 32,750 Views