Beta 6 Severe Imbalance

Long Story Short:
Missionary Centers are broken.
Durantium Refineries are broken.
Antimatter Power Plants are broken. 

 

I'm playing on a Huge galaxy and I'm 100 turns in. I am 51% of the way to an Influence victory. My Capital has 3376 Influence and is currently growing by 38.3. The Missionary Center gives +1 Influence Growth per level and mine is at 11. I'm literally just hitting next turn and setting all the culture flipped planets to Cultural Festival. 

By buying a Manufacturing Capital and then building a  few Durantium Refineries, I quickly got my manufacturing to several hundred, then built a Tech Capital and set my Capital to Research Project. At 100 turns in, I have 710 Manufacturing being converted into 810 Research.  I'm not even trying that hard and I'm 32% to a Tech Victory.

Antimatter Power Plants are insanely powerful. ALso, I'll say this again. Antimatter Containment doesn't do anything. I'm not there yet, but this probably breaks Quantum Power Plants.

It won't be long until I win in record time.

Update: Game crashed a few times when Drengin were taking back their planets by force, but I won on Turn 153.

2,096 views 3 replies
Reply #1 Top

I observed that influence victory is too easy, as you said, I only have to build a few influence buildings then hit next turn until I win. I could aim for another victory type but i'd still flip every planets. I would like to be constructive but I don't see what I can suggest aside from making it harder.

 

Reply #2 Top

I've addressed this a bit for a post beta 6 release. Great report!

Reply #3 Top

I've shied away from building any kind of influence building, its just far too easy you to win with it. Even if you disable the culture victory, it comes a time that you will win anyway through conquest or expansion.