adamb1011

adamb1011

Joined Member # 6156329
7 Posts 278 Replies 678 Reputation

What id like to see is: 1) More AI improvements. The better the AI, the more challenging and "sticky" the game. Nobody likes to win too easily. Lots of room for improvement in terms of tech choices, earlygame play, and a general intelligence. Really crucial to improving long term engagement. 2) An overhaul of the economic system as you've suggested. More depth needed. Really like the citizen specialisation idea. 3) More work on diplomacy. Its not done yet. I think

32 Replies 60,871 Views

Im gonna disagree and say that the game is actually in a semi-decent state right now. I never use the wheel and frankly don't care if its not perfectly efficient. The population system sounds very interesting. In particular, you could introduce "schools" as a building, which skew your pop growth towards one speciality. Would be very interesting. Actually, even right now - ever since you ramped up the population growth HUGELY, the game feels much faster and honestly b

32 Replies 60,871 Views

Retreating should definitely be an option, although it should be a difficult process and be some thing you must gear your fleets towards. I think one decent solution is: 1) allow retreating at any time in a battle when the fight becomes substantially one-sided (based on fleet stats). Ie once a fleet reaches over double the power of another. I don't think it matters whether a fleet initiates a retreat automatically or on a players command. 2) E

12 Replies 24,984 Views

I really like your terran style ships, but with the iconian stuff you've taken it to the next level in terms of craftsmanship, originality and style. So upload soon please :) Also, Altarian and Yor next plz!

1,569 Replies 7,899,261 Views

Just needs a slight redesign. Remove LEP. Heavily increase maintenance, and maybe add some sort of tech penalty or even production penalty. Sharpen the approval stick and re balance the values. Keep prod - population 1:1, and then use a smooth approval curve to regulate. ie, if you want to have a 80 pop planet, you better have a ton of both food, and approval. to regulate overpopulated planets (pop &gt

70 Replies 1,770,144 Views