Anything SMAC has is good :) Space-Terraforming could be cool too. Taking gas clouds and putting in place collectors, mining asteroids, maybe add a few resources that can be improved, etc
adamb1011
What id like to see is: 1) More AI improvements. The better the AI, the more challenging and "sticky" the game. Nobody likes to win too easily. Lots of room for improvement in terms of tech choices, earlygame play, and a general intelligence. Really crucial to improving long term engagement. 2) An overhaul of the economic system as you've suggested. More depth needed. Really like the citizen specialisation idea. 3) More work on diplomacy. Its not done yet. I think
The major improvements so far have been to the AI. 1.5 AI is SO much better than 1.2 AI. Its unbelievable. Keep up this progress, continue tweaking balance and building out depth and you'll be moving along the right track
Im gonna disagree and say that the game is actually in a semi-decent state right now. I never use the wheel and frankly don't care if its not perfectly efficient. The population system sounds very interesting. In particular, you could introduce "schools" as a building, which skew your pop growth towards one speciality. Would be very interesting. Actually, even right now - ever since you ramped up the population growth HUGELY, the game feels much faster and honestly b
Am I the only one who feels like games now run a LOT faster? Precursor worlds + massive boost to pop growth really speeds up the pace. Also precursor worlds are really overpowered :)
I generally think sensors, jammers, cloaking, sublight thrusters, etc should have a much more important role in combat then they currently do.
Retreating should definitely be an option, although it should be a difficult process and be some thing you must gear your fleets towards. I think one decent solution is: 1) allow retreating at any time in a battle when the fight becomes substantially one-sided (based on fleet stats). Ie once a fleet reaches over double the power of another. I don't think it matters whether a fleet initiates a retreat automatically or on a players command. 2) E
Thanks for the update ID. Any sneak previews as to what is coming in the expansion? :)
Title says it all really :)
Glorious. By far your best design yet.
I really like your terran style ships, but with the iconian stuff you've taken it to the next level in terms of craftsmanship, originality and style. So upload soon please :) Also, Altarian and Yor next plz!
That is really amazing. When will you upload both designs?
ah crap :( maybe just something to augment the relic existing powers by x%?
Hey naselus can you please take a look at the ancient trait? it gets really overpowered as map size increases
Surely ancient is outrageously OP in this mod...
I'm also seeing this
This thread really derailed
Its not gamebreaking. Yeah, its OP - but there's so many other blatantly overpowered things that it barely stands out. Its certainly not the worst offender. Move on!
I think it's pretty clear that both the death forge and the hive both need some severe nerfing. now, back to the poor old altarians...
Just needs a slight redesign. Remove LEP. Heavily increase maintenance, and maybe add some sort of tech penalty or even production penalty. Sharpen the approval stick and re balance the values. Keep prod - population 1:1, and then use a smooth approval curve to regulate. ie, if you want to have a 80 pop planet, you better have a ton of both food, and approval. to regulate overpopulated planets (pop >
poor altarians :(
and as homage to that initial awesome bug, later civ developers tend to make gandhi the most nuke-happy of all the leaders (although only in defense)
http://kotaku.com/why-gandhi-is-such-an-asshole-in-civilization-1653818245 tldr: in civ1 there was a bug that made gandhi go from being ultra pacifist to psycho nuking warmonger after researching democracy (due to an integer overflow issue).
gandhi all over again!
Yeah its beyond a joke. I'm sure devs will nerf it soon enough.